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QOL improvements

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Ysaran
Posts: 1345

Re: QOL improvements

Post#11 » Fri Aug 01, 2025 5:30 am

Give back slow pots and fire pots
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Amakusa
Posts: 104

Re: QOL improvements

Post#12 » Fri Aug 01, 2025 8:58 am

Make Warcrests account-bound :)
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Han
Posts: 40

Re: QOL improvements

Post#13 » Fri Aug 01, 2025 9:49 am

Ysaran wrote: Fri Aug 01, 2025 5:30 am Give back slow pots and fire pots
there are 2-3 pots that are still working :)

shoelessHN
Posts: 354

Re: QOL improvements

Post#14 » Tue Aug 05, 2025 4:22 pm

Ysaran wrote: Fri Aug 01, 2025 5:30 am Give back slow pots and fire pots
Fire ones cause massive lag if everyone uses them. I think slow ones do the same since they look like AM puddles. They could change the slow one to a single target one time effect though, and the napalm to a single target dot.

shoelessHN
Posts: 354

Re: QOL improvements

Post#15 » Tue Aug 05, 2025 4:32 pm

Amakusa wrote: Fri Aug 01, 2025 8:58 am Make Warcrests account-bound :)
Agreed, and I don't think this would have a negative impact on the game. But I suspect that's how devs would view it or they'd have done it a while ago.

It's far too easy to farm crests just steam rolling pugs in any semi-organized 24man warband. There's plenty of guilds doing it with people hitting 80/full sov in 4-6 weeks. So the impact on those folks would be very little. It would however help all the pugs they are steam rolling.

They could still control progress through renown gains (which is still too easy to get rolling over pugs with guild warbands and pveing doors/forts).

shoelessHN
Posts: 354

Re: QOL improvements

Post#16 » Tue Aug 05, 2025 4:34 pm

Here's one -- If AAO is anything over like 40-60% then siege weapons should reward renown again. There's zero point to defending most keeps now. Or make it roll off, 60% aao full renown from weps, 40% AAO = 60% renown, 20% aao = 20% renown, no AAO no renown.

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Emissary
Community Manager
Posts: 487

Re: QOL improvements

Post#17 » Tue Aug 05, 2025 6:51 pm

shoelessHN wrote: Fri Aug 01, 2025 2:58 am Since slow pots do not work anymore, make all the rats in Altdorf unattackable.

The lvl9 npcs in IC at least have some value (you can farm lvl9 cloaks over by sacellum pretty quick). But all the lvl1 crap that just agros onto chosen and kotbs should be unattackable.
I would riot if we lost the ability to kill rats in altdorf, what do you think I do when waiting on scenarios standing around altdorf. .... In fact I need to make that an action counter with a tok unlock ....... !!!!!!!
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Emissary
Community Manager
Posts: 487

Re: QOL improvements

Post#18 » Tue Aug 05, 2025 6:53 pm

keep them coming all ... i like a few of them :) ... love seeing ideas ... well unless you are talking about removing rats :)
"Courage, Honor, Loyalty, Sacrifice. You're braver than you think."

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shoelessHN
Posts: 354

Re: QOL improvements

Post#19 » Tue Aug 05, 2025 6:57 pm

Emissary wrote: Tue Aug 05, 2025 6:51 pm
shoelessHN wrote: Fri Aug 01, 2025 2:58 am Since slow pots do not work anymore, make all the rats in Altdorf unattackable.

The lvl9 npcs in IC at least have some value (you can farm lvl9 cloaks over by sacellum pretty quick). But all the lvl1 crap that just agros onto chosen and kotbs should be unattackable.
I would riot if we lost the ability to kill rats in altdorf, what do you think I do when waiting on scenarios standing around altdorf. .... In fact I need to make that an action counter with a tok unlock ....... !!!!!!!
You're supposed to be itemizing T4, stop killing rats. I can fix all your chapter rewards if you want, they're almost all junk at the moment (even t2/t3 ones).

shoelessHN
Posts: 354

Re: QOL improvements

Post#20 » Tue Aug 05, 2025 7:00 pm

Okay, you need to remove that 50% speed mount in t1. Every single day someone asks why they can't use their mount they just earned.

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