Improving T1- Dwarf
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Before posting in this forum, please read the Terms of Use.
This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.
To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
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- Posts: 11
Improving T1- Dwarf
Elf is a whole different problem, but I think splitting Dwarf into two different zones that alternate- i.e., Ekrund unlocks, then after it locks, it'll open as Mount Bloodhorn next time. The big problem with these two as opposed to Nordland is that they're too big and there's too much walking, and three BOs is better than four because it's impossible to settle into a boring equilibrium where both sides just cap their own and are incentivized not to engage with each other. Shrinking them to the point where you can see all the BOs from each other forces people into combat with each other because the zones are just so small there's no way to NOT run into other players, and there's much less downtime slowly riding from BO to BO.
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Re: Improving T1- Dwarf
Walking ain't that bad, like in elf t1, Mules could just get a bit faster
Main problems with t1 dwarf are either boring fights at camp or threatless box runs
Also, npc that OS are a pain, they could simply deal 20% hp hits, every new player died being kite there
Therefore it seems a great idea to move the 2 flags near camps to where you designed new ones (Ekrund' a lil more to the north)
Would add fights in north battlefront and less spawn camping
Bet everyone dislike rvr zones being split, it's even worse with BV and BFP
Making new lakes by dividing in two would be great but hardcore to realize
One idea if possible : make a new world map once you enter RvR, only showing both lakes
Main problems with t1 dwarf are either boring fights at camp or threatless box runs
Also, npc that OS are a pain, they could simply deal 20% hp hits, every new player died being kite there
Therefore it seems a great idea to move the 2 flags near camps to where you designed new ones (Ekrund' a lil more to the north)
Would add fights in north battlefront and less spawn camping
Bet everyone dislike rvr zones being split, it's even worse with BV and BFP
Making new lakes by dividing in two would be great but hardcore to realize
One idea if possible : make a new world map once you enter RvR, only showing both lakes
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