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Kotbs Arcing Swing suggestion and about 2h spec

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nocturnalguest
Posts: 656

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#61 » Tue Apr 22, 2025 7:34 am

Battlefield wrote: Mon Apr 21, 2025 2:51 am After 2 weeks of constant playing on Knight 84rr I'm thinking about changing class, because this game is about damage and healing...
Sorry, cant resist to chim in.

Its 6 pages of misleading rants already, imagine someone discovers this game and reads all this? Why misleading?
Because:
1. No context of game environment, e.g. this game is not about damage and healing its about mitigations and CC. Damage and healing is relevent for solo.
2. Kotbs have been gutted into utility/support role solely but it does function as a 2h tank&support incredibly great in any teamplay where its own damage is irrelevant and overwritten by what it brings.
3. The only game environment where its lacking damage kinda restricts/locks out 2h spec is solo play.

When you guys whine about runefang, mighty soul, ws, channel you talk like it will somehow change overall grand scheme of things. But it will not. It will only allow kotbs to function as 2h for solo play and none of you mention it anyhow. For the record, dont misrepresent my words as something opposing what you say in regards to "runefang, mighty soul, ws, channel", nothing bad if kotbs will have working solo 2h spec and its abilities get slight buffs but how you cant translate it into everything else of gameplay is just beyond me. Also assuming you can pug around as properly specced 2h kotbs just fine...

Amount of wild, delusional theses without proper context and a sober assessment of the situation is overwhelming in this thread...

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Sinisterror
Posts: 1140

Re: Kotbs Arcing Swing suggestion

Post#62 » Tue Apr 22, 2025 8:27 am

Farrul wrote: Sun Apr 20, 2025 5:59 pm
Sinisterror wrote: Sun Apr 20, 2025 5:37 pmGood Times Mdpv with his Kotbs 7-8 yrs ago https://www.youtube.com/watch?v=gTRLxl- ... Rw&index=2

People who dont know, kotbs used to have Runefang tactic core at lvl 15 and it buffed 240str/240ws/240ini. Destroy Confidence was also core skill at lvl 39 and it made Shatter Confidence remove 3x effects dealing 246 dmg 4 times and they all could crit!

And the Genius behind this is that Kotbs is the only class that has Shatter not as core skill but in path of glory which had Mighty Soul tactic(all dmg of glory was elemental) Including triple shatter that had much higher base dmg than any shatter skill in the game. Chosen has 134 dmg on Sever blessing and Shatter Confidence base dmg is 246!

All above have been gutted;( Shatter Confidence also had 65ft range : D So just imagine how INSANELY GOOD 2h Kotbs was. Imo Runefang needs to be core skill again and give at least 160str 160ws 160ini. Destroy Confidence also core skill but removes 2x not 3x obviously no 65ft range. And Mighty Soul Back where Destroy Confidence is now. 2h Kotbs would be fixed with these changes, and i would hop on my kotbs asap if these changes would happen.
That video, ty for posting :)

Yes 2H Kotbs was magnificent, retuning Mighty Soul is the least the ror devs could do tbh. But i agree more could be done beyond that to restore some of the former might. Right know 2H knight is just a debuff bot with no dps, so sad what ror devs did to it.
https://www.youtube.com/watch?v=ebshV2Ydhpk Heres one more of Mdpv Kotbs in glory times=) If someone here reads this agreeing with somethings ive said and has the ear of the team, whisper it to them. Try to understand that kotbs players lost 240 ws/ini/str Runefang core skill, then Chosen gets runefang?? Also 15% Crit tactic for chosen STILL gives spirit dmg to relentless?

RoR.builders - Knight of the Blazing Sun Check what kotbs has left if he wants to spec for 2 tactics that used to be CORE SKILLS/ONLY for kotbs at lvl 15 runefang and 39 destroy confidence. Mighty Soul Tactic was where Destroy Confidence is now, also unique tactic to only kotbs removed?

I dont understand how 3 things UNIQUE to kotbs have been removed/nerfed AND Chosen gets Daemonclaw(Runefang) + 15% Crit/Spirit dmg Relentless? Myrmidias Fury is the most useless of these 3s melee channel abilities, so it could actyally use Elemental dmg. Chosen lost Crippling Strikes and they should get it back, but daemonclaw + spirit dmg from relentless removed. Because Chosen had things added to the class, like relent spirit dmg + Daemonclaw. Kotbs got THE 3 things that made the whole class useful all removed, except runefang but it is still missing 80str/80ws/240 Ini so its hugely nerfed and you need to spec for it when it used to be Core Skill!

Same for Destroy Confidence... Used to be core tactic. Well they returned DC to Mighty Soul's Tactic spot, but it is very nerfed and out of these 3, this nerf is justified but you shouldnt need to spec for it.. and return Mighty Soul in its place. Now check again what current kotbs has left if you spec for runefang/Dc 22 mastery points used to have nerfed versions of their best abilities that were core lvl 15/39.

Vigilance/Oppression shield requirement needs to be removed as well! But out of kotbs/chosen, its obvious that kotbs is insanely more gutted.

EDIT; To Nocturnal Quest, you are the one who brings Solo to this convo. And wth? Current RoR is about stacking aoe dmg and nothing can be done if they dont revert the aoe cap back to 9, Remove morale dmg cap and return Super powerful CC. And do you srsly think that 2h Chosens/Kotbs ONLY solo when they had Crippling strikes/Oppression and kotbs had Vigilance, Mighty Soul, Runefang + Destroy Confidence? when the aoe cap was 9 and 2h tanks, all of them can be in RvR and not cripple their team?

If you do think that : D Ok. But even if they all only soloed, so what? Stop thinking about why other players enjoy the game. Espesially stop forcing People to play/enjoy the game your Way. This is insanely controlling. Im not the delusional one here=)
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Battlefield
Posts: 547

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#63 » Tue Apr 22, 2025 2:09 pm

yoluigi wrote: Mon Apr 21, 2025 4:45 pm Got back to my Knight for a change the class is garbage just a buff bot. Cant do anykind of dmg
Want to get your ass kicked while being unable to deal serious damage to your opponent in return?
Two-handed Kotbs is definitely your choice! :lol:

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Battlefield
Posts: 547

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#64 » Tue Apr 22, 2025 3:18 pm

nocturnalguest wrote: Tue Apr 22, 2025 7:34 am
Battlefield wrote: Mon Apr 21, 2025 2:51 am After 2 weeks of constant playing on Knight 84rr I'm thinking about changing class, because this game is about damage and healing...
Sorry, cant resist to chim in.

Its 6 pages of misleading rants already, imagine someone discovers this game and reads all this? Why misleading?
Because:
1. No context of game environment, e.g. this game is not about damage and healing its about mitigations and CC. Damage and healing is relevent for solo.
2. Kotbs have been gutted into utility/support role solely but it does function as a 2h tank&support incredibly great in any teamplay where its own damage is irrelevant and overwritten by what it brings.
3. The only game environment where its lacking damage kinda restricts/locks out 2h spec is solo play.

When you guys whine about runefang, mighty soul, ws, channel you talk like it will somehow change overall grand scheme of things. But it will not. It will only allow kotbs to function as 2h for solo play and none of you mention it anyhow. For the record, dont misrepresent my words as something opposing what you say in regards to "runefang, mighty soul, ws, channel", nothing bad if kotbs will have working solo 2h spec and its abilities get slight buffs but how you cant translate it into everything else of gameplay is just beyond me. Also assuming you can pug around as properly specced 2h kotbs just fine...

Amount of wild, delusional theses without proper context and a sober assessment of the situation is overwhelming in this thread...
Are you dumb? Mitigation is damage, I can die as 2h Knight from 2 good dps for 10-15 seconds, if without healing potions.

That's why I play with a shield and have block chance, disrupt and Vigilance and there is no point to play 2h Knight right now after all nerfs just for the +10% damage!

Then healing is this game with detaunts and guards is very powerful or we play with you in different games?

Kotbs right now is more guard bot, giving buffs to his group and has low damage.

We're talking about different aspects of playing Kotbs here and if you played Kotbs all the time you wouldn't write something like that.
Last edited by Battlefield on Tue Apr 22, 2025 3:29 pm, edited 1 time in total.

nocturnalguest
Posts: 656

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#65 » Tue Apr 22, 2025 3:28 pm

Battlefield wrote: Tue Apr 22, 2025 3:18 pm there is no point to play 2h Knight right now after all nerfs just for the +10% damage!
We definitely playing different games. Good luck in your solo adventure, my friend, hope those persky Tzeentch's Reflection chosens dont disturb your gameplay too much
Last edited by nocturnalguest on Tue Apr 22, 2025 3:31 pm, edited 1 time in total.

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Battlefield
Posts: 547

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#66 » Tue Apr 22, 2025 3:30 pm

nocturnalguest wrote: Tue Apr 22, 2025 3:28 pm
Battlefield wrote: Tue Apr 22, 2025 3:18 pm there is no point to play 2h Knight right now after all nerfs just for the +10% damage!
We definitely playing different games. Good luck in your solo adventure, my friend
You forgot to add

That's why I play with a shield and have block chance, disrupt and Vigilance and there is no point to play 2h Knight right now after all nerfs just for the +10% damage!

We're talking about different aspects of playing Kotbs here and if you played Kotbs all the time you wouldn't write something like that.

And good luck to you playing as Destruction

Alubert
Posts: 515

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#67 » Tue Apr 22, 2025 3:49 pm

Precisely for the same reason I only play 2h.
I see no reason to play snb spec.
1. 2h Overpowering swing vs Dirty Tricks - 10% CTBC debuff + wounds debuff vs 5% all crit buff.
Imo 2h spec win but DT is not bad.
2. 2h and snb can use Focused Mending.
3. Knight received Coordination tactics 20% parry.
4. speed buff weapon proc 2h > snb. On 2h spec still can use avoid proc with trui/vanq.
5. Knight has no room for Rugged tactics but unlike Chosen he doesn't have to stack crit to be usable and can make up for the loss of Rugged with defensive bonuses/liniment/pot/renown and on 2h will still have 1k+ tough and lots of avoid.
6. And most importantly best tactic Knight works much better on 2h. 10 sec cd on a super punt tactic (Banish Darkness) makes a colossal difference and often decides the victory or defeat of the group.

The only tank that is better on snb spec is IB. He is the only tank in the game that has 10 sec cd on super punt even on snb spec.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

nocturnalguest
Posts: 656

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#68 » Tue Apr 22, 2025 3:54 pm

Battlefield wrote: Tue Apr 22, 2025 3:30 pm That's why I play with a shield and have block chance, disrupt and Vigilance and there is no point to play 2h Knight right now after all nerfs just for the +10% damage!
We're talking about different aspects of playing Kotbs here and if you played Kotbs all the time you wouldn't write something like that.
OK, last try.

First, take a look here, how kotbs does no dmg in e.g. toptier 6v6 matches
https://killboard.returnofreckoning.com ... 90c7687465
https://killboard.returnofreckoning.com ... 9e2b4d8181
https://killboard.returnofreckoning.com ... db7576c251
https://killboard.returnofreckoning.com ... e04f1f6995
Alot of examples and specific circumstances then its possible but overally kotbs role is supportive one, his assist dmg is lowest of other tanks if we take a generalization pov and dont look into extremes.

Second, 2h kotbs works everywhere in this game perfectly fine expect shining in solo. You can bring one into warband, you can bring one into sweaty city, you bring one into 6v6. Bullsh*t you talk here about them not being of use or not taken by warband leaders is a lie. Yes, your fancy no name pug leader may not use them, but pug is not an indicator of anything in this game.

Third, all you ever cry, whine and rant here for 7 pages long can only theoretically apply into QoL of soloyolo stuff. Yeah, kotbs got gutted really hard, all know that. Yeah its gameplay was and is pretty dull and dumb.

But claiming absolutely insane crap like "there is no point to play 2h Knight right now after all nerfs" is just signing your own inadequacy, lack of game experience and knowledge.

According to what you say here in this thread im pretty sure (i just cant believe that someone who has ever done proper 6v6, 24v24, organised cities could ever word things you say) you are playing solo and havent ever seen any competetive gameplay mode this game has to offer. Making up none existant builds, saying insolvent things etc. Thats pretty pathetic tbf.


P.S. Also for the record, i'd gladly see kotbs being reworked but not because its efficiency anywhere but because its gameplay is dull. however tho, one should be careful what wishes for, as with current design approach i have no hopes for something fancy for kotbs

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Battlefield
Posts: 547

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#69 » Tue Apr 22, 2025 4:55 pm

Alubert wrote: Tue Apr 22, 2025 3:49 pm Precisely for the same reason I only play 2h.
I see no reason to play snb spec.
1. 2h Overpowering swing vs Dirty Tricks - 10% CTBC debuff + wounds debuff vs 5% all crit buff.
Imo 2h spec win but DT is not bad.
2. 2h and snb can use Focused Mending.
3. Knight received Coordination tactics 20% parry.
4. speed buff weapon proc 2h > snb. On 2h spec still can use avoid proc with trui/vanq.
5. Knight has no room for Rugged tactics but unlike Chosen he doesn't have to stack crit to be usable and can make up for the loss of Rugged with defensive bonuses/liniment/pot/renown and on 2h will still have 1k+ tough and lots of avoid.
6. And most importantly best tactic Knight works much better on 2h. 10 sec cd on a super punt tactic (Banish Darkness) makes a colossal difference and often decides the victory or defeat of the group.

The only tank that is better on snb spec is IB. He is the only tank in the game that has 10 sec cd on super punt even on snb spec.
Alubert, but why do you play most of the time on your 2h Chosen or on your destr alts now?

I can also go to my 84 def Magus as a tank and screw it all.

1. Arcing swing can be parried or blocked and bye bye your crit debuff for 10 seconds, Dirty Tricks is better.

2. Coordination tactic works with shield as well

With a two-handed weapon you can't push opponents as effectively as with a shield, at least because Vigilance can no longer be used with two-handed weapon or Kotbs does not have any evade tactic or ability for 2h spec.
Last edited by Battlefield on Tue Apr 22, 2025 5:17 pm, edited 3 times in total.

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Battlefield
Posts: 547

Re: Kotbs Arcing Swing suggestion and about 2h spec

Post#70 » Tue Apr 22, 2025 5:05 pm

nocturnalguest wrote: Tue Apr 22, 2025 3:54 pm
Battlefield wrote: Tue Apr 22, 2025 3:30 pm That's why I play with a shield and have block chance, disrupt and Vigilance and there is no point to play 2h Knight right now after all nerfs just for the +10% damage!
We're talking about different aspects of playing Kotbs here and if you played Kotbs all the time you wouldn't write something like that.
OK, last try.

First, take a look here, how kotbs does no dmg in e.g. toptier 6v6 matches
https://killboard.returnofreckoning.com ... 90c7687465
https://killboard.returnofreckoning.com ... 9e2b4d8181
https://killboard.returnofreckoning.com ... db7576c251
https://killboard.returnofreckoning.com ... e04f1f6995
Alot of examples and specific circumstances then its possible but overally kotbs role is supportive one, his assist dmg is lowest of other tanks if we take a generalization pov and dont look into extremes.

Second, 2h kotbs works everywhere in this game perfectly fine expect shining in solo. You can bring one into warband, you can bring one into sweaty city, you bring one into 6v6. Bullsh*t you talk here about them not being of use or not taken by warband leaders is a lie. Yes, your fancy no name pug leader may not use them, but pug is not an indicator of anything in this game.

Third, all you ever cry, whine and rant here for 7 pages long can only theoretically apply into QoL of soloyolo stuff. Yeah, kotbs got gutted really hard, all know that. Yeah its gameplay was and is pretty dull and dumb.

But claiming absolutely insane crap like "there is no point to play 2h Knight right now after all nerfs" is just signing your own inadequacy, lack of game experience and knowledge.

According to what you say here in this thread im pretty sure (i just cant believe that someone who has ever done proper 6v6, 24v24, organised cities could ever word things you say) you are playing solo and havent ever seen any competetive gameplay mode this game has to offer. Making up none existant builds, saying insolvent things etc. Thats pretty pathetic tbf.


P.S. Also for the record, i'd gladly see kotbs being reworked but not because its efficiency anywhere but because its gameplay is dull. however tho, one should be careful what wishes for, as with current design approach i have no hopes for something fancy for kotbs
I guess it's mostly aoe damage from the All Out Assault aura and Staggering Impact ability spam aoe damage, when you want to see big damage numbers or maybe the Destruction had a lot of melee dps and Kotbs with On Your Guard. Also maybe some Knights with Invader set the last bonus of wich deals damage on every block about 200.

https://killboard.returnofreckoning.com ... 2150789c6b

Last City almost equal points almost a draw 80s Knights and 80s Chosens look at their damage

The Knights' best result is 481 634 and 245 353 damage

The Chosen's best result is 1 160 960 and 876 263 damage

2 or even 3 times as much

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