The new player experience in a nutshell

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Nameless
Posts: 1396

Re: The new player experience in a nutshell

Post#71 » Sun Apr 06, 2025 11:57 am

Vanq is not bad, for some classes is very solid the problem is the rr bracket. Anni and conq should be pre 40 set while vanq should be rr40-45 set, invader 45-50, triump rr50-60, warlord rr60-70 and sov rr70-80.

That how when you enter lvl 40 and got 45ish rr you could start with decent gear option aka vanq
Mostly harmless

K8P & Norn - guild Orz

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saupreusse
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Posts: 2484

Re: The new player experience in a nutshell

Post#72 » Sun Apr 06, 2025 12:10 pm

Nameless wrote: Sun Apr 06, 2025 11:57 am Vanq is not bad, for some classes is very solid the problem is the rr bracket. Anni and conq should be pre 40 set while vanq should be rr40-45 set, invader 45-50, triump rr50-60, warlord rr60-70 and sov rr70-80.

That how when you enter lvl 40 and got 45ish rr you could start with decent gear option aka vanq
This would also make it possible for all pvl 40s to participate in ranked
Saup - RR 8x WP
Songohan - RR 8x AM

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kleinbuchstabe
Posts: 92

Re: The new player experience in a nutshell

Post#73 » Sun Apr 06, 2025 12:14 pm

Endari wrote: Sun Apr 06, 2025 9:47 am LOL how about those BS weapons? BIS for almost every class? and onslaught? which is part of the bis set of many dps classes.

Onslought Set is not BiS. It could be a addition in combination. But Sov and Warlord are the stronger sets. Even Triumphant or Victorious Sets are the better choice for most classes imo.

Bloodlord weapon is not BiS, and in any case "for almost every class"... Not DPS wise, and not proc wise.
Being a dps weapon, its not usefull for any healer who want to heal.
Def tank is also out, proc wise, obviously...
For 2h tanks its a stupid choice, cause you loose the rest of tankyness that you still have, only for 5% extra dmg... No smart offtank uses it, also because the fortress weapon and the proc is much better.

So whats left of your " BIS for almost every class"? Only DD classes. And i can tell you that i dont use BL weapon with my melee DD, i use one fortress and one anathema. BL is not bad, but by far not BIS for anyone, and not even a must have. It could be a good choice for a glass canon build, but thats it. And still, it can be a good choice when you dont got the RR or the crests to afford better weapons, and thats the same story for all PvE items.

Ragnaroek93
Posts: 27

Re: The new player experience in a nutshell

Post#74 » Sun Apr 06, 2025 1:05 pm

Nameless wrote: Sun Apr 06, 2025 11:57 am Vanq is not bad, for some classes is very solid the problem is the rr bracket. Anni and conq should be pre 40 set while vanq should be rr40-45 set, invader 45-50, triump rr50-60, warlord rr60-70 and sov rr70-80.

That how when you enter lvl 40 and got 45ish rr you could start with decent gear option aka vanq
This is the way

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georgehabadasher
Posts: 279

Re: The new player experience in a nutshell

Post#75 » Sun Apr 06, 2025 1:22 pm

PvE gear (outside of a few exceptions like bloodlord weapons, grimshimmer/fleshies for solo) isn't BiS, but somehow everyone is told to do 15-20 hours of PvE as soon as they hit T4. Because you need 20k+ crests for BiS on most classes, and you're not going to get that in any reasonable amount of time if you're spending another 5-10k on gear along the way.

No, PvE gear isn't BiS, but it's still way the fastest way to get to BiS.

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Nameless
Posts: 1396

Re: The new player experience in a nutshell

Post#76 » Sun Apr 06, 2025 3:27 pm

I decided on my lasted dok to try to avoid all pve and go only tru pvp gear.
I brought from ah all gloves+boots rest gain from gold bags and may be brought 1-2 pieces that didnt drop.
So until invader ward everything run pretty smooth, you hardly spend any crests and got all pvp sets.
The real problem is invader ward. If u want to go only with pvp gear you could spend 4,5k crests for invader (which i did) sadly that gear become obsolete pretty fast if u gain rr fast or spend tons of crests for full triumph which will slow your gear progression but you will gain some patrs for the bis setup. Invader ward is very hard step solely from pvp.

To mitigate that problem invader set should drop from all bags at fort not only gold and make boots and gloves boe so ppl could buy them like on previous sets. Additionally invader jewelry should be slot 3 to open more sets option for lower rr chars as substitute to sentinel
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K8P & Norn - guild Orz

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saupreusse
Former Staff
Posts: 2484

Re: The new player experience in a nutshell

Post#77 » Sun Apr 06, 2025 3:50 pm

If you only want the ward just buy the 5 pieces of invader for around 3.4k crests.
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Songohan - RR 8x AM

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Rabenfeder
Posts: 34

Re: The new player experience in a nutshell

Post#78 » Tue Apr 08, 2025 3:09 pm

I now know over 10 people who left the game as newbies for exactly this reason. Because they are simply victims and the game is no fun that way.
In PvE you get killed even if you are the same level because of overly strong NPCs and an absurd spawn rate.
In RvR you are just a victim as a newbie.
Group searching doesn't help either. I counted this week and in 10 hours I either didn't get into 47 groups or was kicked out pretty quickly. The first reason given was that they had too many DDs but needed healers. Then I switched and tried it with my healer in the same group and then they said they needed more DDs.
The truth was, though, my reputation rank was too low for the WB.

Yes, there may be other groups, and yes, a lot of it is because the game itself doesn't explain much and you just don't really know what you're doing.
But if a Witch Hunter does over 7,000 damage with three attacks and a White Lion doesn't need any more attacks, then something is wrong with the game.
The same goes for the five Elven Mages who single-handedly killed an entire WB full of smaller players on Friday evening.
If I see an Order player in RvR, I go offline these days; the fight isn't worth it and yes, I realize that newcomers to the Order side feel the same way.

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tromat
Posts: 49

Re: The new player experience in a nutshell

Post#79 » Tue Apr 08, 2025 3:25 pm

Rabenfeder wrote: Tue Apr 08, 2025 3:09 pm I now know over 10 people who left the game as newbies for exactly this reason. Because they are simply victims and the game is no fun that way.
In PvE you get killed even if you are the same level because of overly strong NPCs and an absurd spawn rate.
In RvR you are just a victim as a newbie.
If you buy the set according to your current lvl and put all talismans, sub 40 can absolutely hold their ground. But it's a concept not all newcomers known sadly

Ragnaroek93
Posts: 27

Re: The new player experience in a nutshell

Post#80 » Tue Apr 08, 2025 7:33 pm

Rabenfeder wrote: Tue Apr 08, 2025 3:09 pm I now know over 10 people who left the game as newbies for exactly this reason. Because they are simply victims and the game is no fun that way.
In PvE you get killed even if you are the same level because of overly strong NPCs and an absurd spawn rate.
In RvR you are just a victim as a newbie.
Group searching doesn't help either. I counted this week and in 10 hours I either didn't get into 47 groups or was kicked out pretty quickly. The first reason given was that they had too many DDs but needed healers. Then I switched and tried it with my healer in the same group and then they said they needed more DDs.
The truth was, though, my reputation rank was too low for the WB.

Yes, there may be other groups, and yes, a lot of it is because the game itself doesn't explain much and you just don't really know what you're doing.
But if a Witch Hunter does over 7,000 damage with three attacks and a White Lion doesn't need any more attacks, then something is wrong with the game.
The same goes for the five Elven Mages who single-handedly killed an entire WB full of smaller players on Friday evening.
If I see an Order player in RvR, I go offline these days; the fight isn't worth it and yes, I realize that newcomers to the Order side feel the same way.

I've started RoR with 3 friends and two did quit relatively fast. And my other mate and myself haven't logged in to the game since a week either and we're trying out War Within instead (already almost catched up with like 5-10 hours of playtime in PvP, haven't done a single dungeon or raid in the last 3 season which I've played). I honestly don't see how RoR gearing system is sustainable without allowing new players to be on an equal playing field. Almost no new player will continue playing after reaching lvl 40 with how it currently and works and they won't recommend the game to others either. Which is quite sad because no other MMO offers a similar RvR experience (the closest game is ESO and the PvP there is an unplayable lag fiesta during prime time and has awful combat).

tromat wrote: Tue Apr 08, 2025 3:25 pm
Rabenfeder wrote: Tue Apr 08, 2025 3:09 pm I now know over 10 people who left the game as newbies for exactly this reason. Because they are simply victims and the game is no fun that way.
In PvE you get killed even if you are the same level because of overly strong NPCs and an absurd spawn rate.
In RvR you are just a victim as a newbie.
If you buy the set according to your current lvl and put all talismans, sub 40 can absolutely hold their ground. But it's a concept not all newcomers known sadly

As stated earlier, that's simply not true (unless your definition of holding your ground means getting carried by others). I did very well in pre level 40 scenarios - had almost always top healing in 95% of the cases and was close to 60% winrate despite not queuing as premade and also had the feeling that I was able to carry a lot of games. After level 40 I feel like literal trash lol. Got killed in 3 shots by a rank 84 SH who has a 35% winrate in scenarios, like lol.

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