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Rune of Battle is the new ID - who needs Slayers?

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geezereur
Posts: 667

Re: Rune of Battle is the new ID - who needs Slayers?

Post#31 » Thu Apr 03, 2025 12:57 am

Make it group only

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Alubert
Posts: 506

Re: Rune of Battle is the new ID - who needs Slayers?

Post#32 » Thu Apr 03, 2025 1:07 am

There is a trivial solution to such behavior. All skills/procs that can hit more than one target should have their dmg reduced by half. The problem with mindless aoe will solve itself. And this does not apply only to RoB or Dire Shielding but to all aoe spin abilities. Aoe is the scourge of this server :)
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Uchoo
Posts: 547

Re: Rune of Battle is the new ID - who needs Slayers?

Post#33 » Thu Apr 03, 2025 1:20 am

Alubert wrote: Thu Apr 03, 2025 1:07 am There is a trivial solution to such behavior. All skills/procs that can hit more than one target should have their dmg reduced by half. The problem with mindless aoe will solve itself. And this does not apply only to RoB or Dire Shielding but to all aoe spin abilities. Aoe is the scourge of this server :)
Yep, this is about where I stand. The 2 week test of going back to 9 man AoE had some of the best fights I've seen in RoR in some time. Mass AoE is fun, sure, especially when TTK is this low, but gameplay suffers too much with this design.

Also, limiting to group doesn't solve anything, we would just use it on 4 different targets who all stand in the same spot.
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Tallanvor
Posts: 2

Re: Rune of Battle is the new ID - who needs Slayers?

Post#34 » Thu Apr 03, 2025 1:25 am

Gegga wrote: Thu Apr 03, 2025 12:02 am
Tallanvor wrote: Wed Apr 02, 2025 11:40 pm During pvp today in KV and Caledor, RoB was obviously melting warbands, to the point where 4 destro warbands logged off. I play order and destro, I like runepriests, I also have a white lion. But being able to spam aoe dots, that deal massive damage, from different sources stacking, simultaneously? WB we fought against had 8 runepriests spamming the ability. Our org wb of CR40s would melt in under 15 seconds. It could be tweaked, should be group only or should have stack limitation. DE on AM is at least limited to group members from my understanding. As of now, even going by other forum posters, who also main order and have high level order characters concurring, there is obviously an issue. I will be off until it is fixed, just like many other players. Enjoy pvdoor.
what do you mean 15? we did it in 5 seconds
yes be smug about killing server population very healthy for the game

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altgrimreaper
Posts: 46

Re: Rune of Battle is the new ID - who needs Slayers?

Post#35 » Thu Apr 03, 2025 1:33 am

TUP is proud they are exploiting a bug to ruin the game. A stealthed WH with like 20 stacks of it wiped a warband plus in KV tonight. Should be some punishment for these players...potentially entire guild.

It's not just one instance...just one I was firsthand involved in. No RvR for me and a lot of people until this is fixed. Why should we?

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jbrutal
Posts: 122

Re: Rune of Battle is the new ID - who needs Slayers?

Post#36 » Thu Apr 03, 2025 1:52 am

Working as intended no bugs here just a 1000ft aoe that goes through los

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machopi1
Posts: 148

Re: Rune of Battle is the new ID - who needs Slayers?

Post#37 » Thu Apr 03, 2025 1:53 am

there's no shameless, condescending, smug abuser like a shameless, condescending, smug tup abuser

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Sharphearted
Posts: 2

Re: Rune of Battle is the new ID - who needs Slayers?

Post#38 » Thu Apr 03, 2025 3:04 am

How do I join TuP, they sound like cool dudes.

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Brew
Posts: 104

Re: Rune of Battle is the new ID - who needs Slayers?

Post#39 » Thu Apr 03, 2025 3:47 am

altgrimreaper wrote: Thu Apr 03, 2025 1:33 am TUP is proud they are exploiting a bug to ruin the game. A stealthed WH with like 20 stacks of it wiped a warband plus in KV tonight. Should be some punishment for these players...potentially entire guild.

It's not just one instance...just one I was firsthand involved in. No RvR for me and a lot of people until this is fixed. Why should we?
Please explain the bug with RoB, then explain how we exploited it. The devs couldnt figure it out yet you could?
<Art Supplies>

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georgehabadasher
Posts: 275

Re: Rune of Battle is the new ID - who needs Slayers?

Post#40 » Thu Apr 03, 2025 5:02 am

I would say that it would make more sense to classify RoB in the same category as pit of shades or rain of fire and not have multiple instances stack.

Its impact is exacerbated by the fact that WH/WE stealth was so overtuned by torq that they can walk around in melee range of entire warbands and not be detected by anyone.

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