Demonito wrote: ↑Tue Apr 01, 2025 2:52 am
pellestropp wrote: ↑Fri Mar 28, 2025 5:24 pm
Apparantly your reading capabilities are limited, what i want is for the opposite class to recieve the same.
For you to understand in more simpler terms: Choppa haz pull, slayR n33d pull 2
pellestropp wrote: ↑Mon Mar 31, 2025 10:14 pm
Not trying to get any mirrors, im after faction balance.
Mara' pull can be easily countered: It's a 2s cast that can be disrupted and if you get out of range / out of sight, it gets canceled.
If you manage to send your lion, he can stun and instant grab, so lion' is quite better in lots of situations.
Anyway, in fort it's rare to find a target that stays still for 2s without it getting immunity to grab.
For sure mara would gladly lose their grab for a fetching pet
pellestropp wrote: ↑Fri Mar 28, 2025 2:54 pm
Other games have stuff like reduced aoe dmg taken whatnot for pets but not on here
The lion can do insane dmg and can be rez every 15s so it's kinda logic for it to be fragile. (+ "revenge" tactic

)
If you use "trained to threaten" he will be more solid.
Could be a nice idea to add "armor bonus" to this buff but then wl shouldn't be allowed to switch stance on a 5s cd.
The mara pull can be countered/dodged whatever, yes. The pet in a funnel, wont get close to a target before its dead, in the world the lion is ok, but in a FUNNEL no. Dont know how many times i have to repeat myself on that point.
In a fort usually its one sided with the pulls, with the exception of that rare magnet owner on order.
Choppas pull all the time in the funnels, ive been on both sides of this, like most.
regarding the lion can do insane dmg and rez 15s, yes they can, and the tactics you mention is good yes, this post is still about PULLS in FUNNELS.
There could be many ways indeed this could be changed, the one i suggested with taking less aoe dmg like in other games was just on the top of my head, the pet cant get close to a target in funnels, im sure there are brighter ideas than mine was just a example
I just dont want pulls to be for one faction only in funneling situations, this balance change could be for funnel situations only (if thats even possible, not a coder)