As I've read through all the PTS changes (upset that I did NOT get a chance to play around with them), I find nothing either game breaking or too overpowered. For those upset about RP/Zealot (My RP is only rr 57), it seems that the Runie gets even MORE tools, but a slight nerf to healing because of such tools, I say "good tradeoff!". Both seem to get a boost to damage AND utility with a slight nerf to healing, I don't get the complaints here. And I regularly see RP's top heals in SC's. RP dps? They really don't exist, only because the players rarely get the dps sets for them, NOT because they can't dps. If you're a runie upset that healing WP now gets a "Blessing of Grugni" of their own, don't be, 1) RP's a so rare, devs thought there should be another way to get this buff and 2) YOU (and Zealots) HAVE SELF-RES! When I say I don't see this buff up enough on RPs, it makes me sad. Now when they give THAT OP skill to another class, I'll be there to riot with you (I'll bring s'mores!)

I main a Wrath Priest (RR83), and all of this seems both overwhelming AND appreciated! I also play a dps AM (RR 74) and I have *always* weaved, thinking that I was both "cool" and "true" to the class's mechanics. I also thought there was some (small) benefit, but NOW there will actually be serious benefits to KNOWING your skills! The two reasons I dps mainly on them both is because 1) ITS FUN! And I'm guaranteed my contrib for the zone, et al. and 2) I can swap sets, and run any dungeon healing better then most. Or heal for SC if I'm the only healer in it. But healing in itself, IN RVR? Is NOT fun for me. Especially when I see DPS HITTING TANKS. I'll leave a WB and Out of Party Heal first, before I heal that "stupidity". I have also personally hit a 4k crit heal with a AM (RR65 at the time) with 950 WP. Healing, in general, DOES need a little nerf across the board. Around 5%. Which seems to be what this patch was aiming for.
I also play a SM (RR82). I would like to wholeheartedly thank the Dev Team for the changes made to Tanks earlier last year. My only issue with the SM now is the 5s CD on WODS. But since modifying my build and playstyle after patch, I find the SM a much more capable tank then even in live. After these changes, I trust the the Dev team at this point, they seem to know what they're doing when patching the game I play too damn much.
For those who say "but I die in like 3 seconds in RVR?!?!", THIS IS WAR. Ever see "Saving Private Ryan"? THEY DIED IN 3 SECONDS. BUT WE, as sweaty or casuals, playing a GAME, get to spawn back up and turn the tide back. A damn good 2-2-2 can get focused down One by One, but if they can RES one another, they can turn BACK the tide.