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[PTS] Patch Notes 28/02/2025

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Twyxx
Posts: 934

Re: [PTS] Patch Notes 28/02/2025

Post#241 » Sun Mar 09, 2025 5:42 pm

These changes are unnecessary. IMO the healer classes needed minor tweaks, not an overhaul. Even with DoK/WP, for example, book/chalice being so weak in its current state is a result of former dev decisions, such as nerfing the resource management. This patch is paying attention to the wrong things. I'm not a fan of meta shakeups just for the sake of meta shakeups, especially when this one is going to break healing so drastically.
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Drakarianprince
Posts: 3

Re: [PTS] Patch Notes 28/02/2025

Post#242 » Mon Mar 10, 2025 12:44 am

Nice you destroyed Zealot Dps for good now you gonna suffer with playerbase lost. all healers are more weak with this patch ... only faction not suffering that much is order. their runepriest dps is gonna be stronger then ever.

gj for sucking out the fun from the game.

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Fenris78
Posts: 866

Re: [PTS] Patch Notes 28/02/2025

Post#243 » Mon Mar 10, 2025 7:44 am

Drakarianprince wrote: Mon Mar 10, 2025 12:44 am Nice you destroyed Zealot Dps for good now you gonna suffer with playerbase lost. all healers are more weak with this patch ... only faction not suffering that much is order. their runepriest dps is gonna be stronger then ever.

gj for sucking out the fun from the game.
If any player loss it will certainly be people playing Healer RP/Zeal since they loss tactic procs with these changes wich is a big hit on their sustained protection and healing capacities.

On the other hand, as many people mentioned and analyzed, it's still hard to understand why already strong DPS healers got buffed (sham/AM especially) since they already a roaming plague by their current form.

I still fail to understand why making solo roaming DPS healers abominations will be good for the balance of the game, or even for group synergies ; every patch we are reminded that game is not balanced around solo play, but in this one looks like the exact opposite for strange reasons...

When I see posts saying you can get hits for 3k and more for group heal, and even more on ONE damaging skill from DPS healer, I'm VERY, very concerned about what other severe imbalances they are creating right now.

Hope these kinnd of numbers wont become a reality and everyone came back to their right mind before that.

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Nekkma
Posts: 769

Re: [PTS] Patch Notes 28/02/2025

Post#244 » Mon Mar 10, 2025 8:56 am

Twyxx wrote: Sun Mar 09, 2025 5:42 pm These changes are unnecessary. IMO the healer classes needed minor tweaks, not an overhaul. Even with DoK/WP, for example, book/chalice being so weak in its current state is a result of former dev decisions, such as nerfing the resource management. This patch is paying attention to the wrong things. I'm not a fan of meta shakeups just for the sake of meta shakeups, especially when this one is going to break healing so drastically.
Completely agree. Based on the server history, sustantial changes/reworks of classes have often lead to even worse imbalances than before. I have never understod why balancing in small steps is not the approach. Instead we get these large changes which can leave classes/specs destroyed/op for years before next overhaul.
Nekkma / Hjortron
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Ruin
Posts: 238

Re: [PTS] Patch Notes 28/02/2025

Post#245 » Mon Mar 10, 2025 9:48 am

Drakarianprince wrote: Mon Mar 10, 2025 12:44 am Nice you destroyed Zealot Dps for good now you gonna suffer with playerbase lost. all healers are more weak with this patch ... only faction not suffering that much is order. their runepriest dps is gonna be stronger then ever.

gj for sucking out the fun from the game.
DPS RP have not been viable for ST at all, and the AOE has been gutted with the change Extended Battle tacitc. I don't see any DPS RP in the warbands anymore.

JohnnyWayne
Posts: 266

Re: [PTS] Patch Notes 28/02/2025

Post#246 » Mon Mar 10, 2025 11:27 am

Fenris78 wrote: Mon Mar 10, 2025 7:44 am On the other hand, as many people mentioned and analyzed, it's still hard to understand why already strong DPS healers got buffed (sham/AM especially) since they already a roaming plague by their current form.

I still fail to understand why making solo roaming DPS healers abominations will be good for the balance of the game, or even for group synergies ; every patch we are reminded that game is not balanced around solo play, but in this one looks like the exact opposite for strange reasons...
Those are not dps, but hybrids. I still wish to see proper dps speccs that take away most of the classes healing capabilities through tactics that turn them in to a real bo... dps.

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Sinisterror
Posts: 1102

Re: [PTS] Patch Notes 28/02/2025

Post#247 » Mon Mar 10, 2025 12:31 pm

JohnnyWayne wrote: Mon Mar 10, 2025 11:27 am
Fenris78 wrote: Mon Mar 10, 2025 7:44 am On the other hand, as many people mentioned and analyzed, it's still hard to understand why already strong DPS healers got buffed (sham/AM especially) since they already a roaming plague by their current form.

I still fail to understand why making solo roaming DPS healers abominations will be good for the balance of the game, or even for group synergies ; every patch we are reminded that game is not balanced around solo play, but in this one looks like the exact opposite for strange reasons...
Those are not dps, but hybrids. I still wish to see proper dps speccs that take away most of the classes healing capabilities through tactics that turn them in to a real bo... dps.
Exactly. What you call Hybrids means Melee Healing/Life Tapping. They are not supposed to lose all their healing, in any spec espesially MELEE HEALERS. If you make them "true dps" and make em lose all healing you dont understand that healer archetype marketed as melee healer is never supposed to be true dps and never supposed to lose all healing. This is not that complicated but you are trying to delete these specs from existence. Then they become homogenized/mirrored even more and we lose yet another layer of this game.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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ceeo
Posts: 2
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Re: [PTS] Patch Notes 28/02/2025

Post#248 » Mon Mar 10, 2025 12:36 pm

I, on the other hand, welcome the PTS changes! Changing up the playstyles of one the "Trinity" that WAR needs the most, makes the game much, more interesting, keeps the content and gameplay from being stale, forces the players to adapt to a new control scheme/rotation, and ultimately gets more people to play a healer class!

As I've read through all the PTS changes (upset that I did NOT get a chance to play around with them), I find nothing either game breaking or too overpowered. For those upset about RP/Zealot (My RP is only rr 57), it seems that the Runie gets even MORE tools, but a slight nerf to healing because of such tools, I say "good tradeoff!". Both seem to get a boost to damage AND utility with a slight nerf to healing, I don't get the complaints here. And I regularly see RP's top heals in SC's. RP dps? They really don't exist, only because the players rarely get the dps sets for them, NOT because they can't dps. If you're a runie upset that healing WP now gets a "Blessing of Grugni" of their own, don't be, 1) RP's a so rare, devs thought there should be another way to get this buff and 2) YOU (and Zealots) HAVE SELF-RES! When I say I don't see this buff up enough on RPs, it makes me sad. Now when they give THAT OP skill to another class, I'll be there to riot with you (I'll bring s'mores!) :D

I main a Wrath Priest (RR83), and all of this seems both overwhelming AND appreciated! I also play a dps AM (RR 74) and I have *always* weaved, thinking that I was both "cool" and "true" to the class's mechanics. I also thought there was some (small) benefit, but NOW there will actually be serious benefits to KNOWING your skills! The two reasons I dps mainly on them both is because 1) ITS FUN! And I'm guaranteed my contrib for the zone, et al. and 2) I can swap sets, and run any dungeon healing better then most. Or heal for SC if I'm the only healer in it. But healing in itself, IN RVR? Is NOT fun for me. Especially when I see DPS HITTING TANKS. I'll leave a WB and Out of Party Heal first, before I heal that "stupidity". I have also personally hit a 4k crit heal with a AM (RR65 at the time) with 950 WP. Healing, in general, DOES need a little nerf across the board. Around 5%. Which seems to be what this patch was aiming for.

I also play a SM (RR82). I would like to wholeheartedly thank the Dev Team for the changes made to Tanks earlier last year. My only issue with the SM now is the 5s CD on WODS. But since modifying my build and playstyle after patch, I find the SM a much more capable tank then even in live. After these changes, I trust the the Dev team at this point, they seem to know what they're doing when patching the game I play too damn much.

For those who say "but I die in like 3 seconds in RVR?!?!", THIS IS WAR. Ever see "Saving Private Ryan"? THEY DIED IN 3 SECONDS. BUT WE, as sweaty or casuals, playing a GAME, get to spawn back up and turn the tide back. A damn good 2-2-2 can get focused down One by One, but if they can RES one another, they can turn BACK the tide.

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Neznan
Posts: 79

Re: [PTS] Patch Notes 28/02/2025

Post#249 » Mon Mar 10, 2025 1:03 pm

If Developers will put LOST VALE on test server on march - does it means that before to do so, they will release Healers Update on Live?
So should we expect Heal Update during March ? Right?
Jawaaghye [ Goblin Division ] - SH 80+

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Ruin
Posts: 238

Re: [PTS] Patch Notes 28/02/2025

Post#250 » Mon Mar 10, 2025 6:12 pm

have a question, will 2 Master Runes/Rituals, will be able to heal at the same time? so double RP or Zeal will be viable?

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