[PTS] Patch Notes 28/02/2025
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- vanbuinen77
- Posts: 339
Re: [PTS] Patch Notes 28/02/2025
Melee wp with 30% avoidance bypass seems a bit much
Malificatium-Magus
Malificatiiium-Chosen
Unlimited-White Lion
Malificatiiium-Chosen
Unlimited-White Lion
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Re: [PTS] Patch Notes 28/02/2025

- Bludgeon - Righteous Fury gain increased from 30 to 35.
- Absence of Faith - Now builds 30 Righteous Fury instead of requiring 30 Righteous Fury.
- Repent - Now usable with any weapon.
- Divine Impact - Now additionally reduces the target's chance to parry or block by 10% for 10 seconds.
- Blessing of Sigmar - Duration increased from 10 to 15 seconds.
- Castigation - Duration increased from 10 to 15 seconds. Damage ticks changed from 5 * (24 + 0.35*DB + 50*WDPS) to 5 * (30 + 0.45*DB + 0.6*WDPS)
But cool changes guys!
Re: [PTS] Patch Notes 28/02/2025
Melee DoK heal debuff still requires 30 SE. Melee WP heal debuff now builds RF instead of costing RF.
With the new Drowning in Blood mechanic making melee DoK dependent on SE generation (whereas the WP does not have to interact or rely on this mechanic) what was the thought process behind making this change to WP and not to just DoK or both?
With the new Drowning in Blood mechanic making melee DoK dependent on SE generation (whereas the WP does not have to interact or rely on this mechanic) what was the thought process behind making this change to WP and not to just DoK or both?
<Art Supplies>
Re: [PTS] Patch Notes 28/02/2025
I agree that Lacerate should be changed back to AP cost/building SE to maintain parity with Castigation, but to say that WP doesn't have to interact with its class resource is an odd statement to make. WP's big damage is tied to Divine Impact and Hammer of Sigmar, both of which have high costs, and WP doesn't have the luxury of Covenant of Celerity nor any speed boosts.Brew wrote: Thu Mar 06, 2025 2:48 am Melee DoK heal debuff still requires 30 SE. Melee WP heal debuff now builds RF instead of costing RF.
With the new Drowning in Blood mechanic making melee DoK dependent on SE generation (whereas the WP does not have to interact or rely on this mechanic) what was the thought process behind making this change to WP and not to just DoK or both?
Interested in the Grace playstyle but don't know where to start? Check out my Grace guide! Outdated
Check out my Damage Calculator. Includes extra RoR calculators!
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Re: [PTS] Patch Notes 28/02/2025
both classes are losing class resources about the same, but here's the thing: the doc has the ability to slow down rdps, WP doesn't. the doc will now have at least some semblance of burst damage due to drowning in blood, WP doesn't have this. And WP is much more dependent on the critical strike chance due to the main tactics of guilty soul, which there is nothing to replace. Both classes are about the same level in the dps spec, but wp has no tools at all to close the distance with rdps classes, except for weapons from the dungeon, but with it wp loses more than it gains.Brew wrote: Thu Mar 06, 2025 2:48 am Melee DoK heal debuff still requires 30 SE. Melee WP heal debuff now builds RF instead of costing RF.
With the new Drowning in Blood mechanic making melee DoK dependent on SE generation (whereas the WP does not have to interact or rely on this mechanic) what was the thought process behind making this change to WP and not to just DoK or both?
Re: [PTS] Patch Notes 28/02/2025
Good thing it is only 20% then.

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Check out my Damage Calculator. Includes extra RoR calculators!
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Re: [PTS] Patch Notes 28/02/2025
Remeber that enemy cant debuff more than 50% of your block/parry/dodge/disrupt.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Re: [PTS] Patch Notes 28/02/2025
It is very good that you take into account the feedback of players and take into consideration again the changes regarding zeal/rp rituals.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
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Re: [PTS] Patch Notes 28/02/2025
WP no longer has toNameless wrote: Wed Mar 05, 2025 3:53 pm About natural dok/wp tankiness your arguments are again far fetched. Amt you could ignore all backline healers mechanics and be pretty solid healer while dok/wp need to be more infront to manage their resourses. You are literally hinder yourself if you dont manage your mechanic.

Divine Petitioning - Reworked to increase the Righteous Fury gain of Supplication by 15.
Best wp change.
I wish the DoK had such a wonderful tactic.
No more pathetic smite.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+
- live4treasure
- Posts: 323
Re: [PTS] Patch Notes 28/02/2025
For the Devs benefit, I wanted to list out a few viable combos for AM.
Law of Age -> 4 dots -> 5 Tranquility Fury of Asuryan, +50% critical damage buff -> Dissipating Energies -> Searing Touch
(Topical for dispel magic and increased confuctivity builds, achieves maximum pressure in that 5 second window of time and dispel magic procs)
4 dots -> Tranquility 4 -> Radiant Lance -> Dissipating Energies -> Fury of Asuryan -> Searing Touch
(Increased Conductivity not necessary, but dispel magic is necessary for any smallscale focused dps AM. This worked far better as a timestamp burst build when searing touch had 15% bonus for 1-4)
3 dots -> Tranquility 3 -> Radiant Lance -> Fury of Asuryan -> Searing Touch
(Shorter form damage for when you need to get pressure in more quickly)
You might notice that quite a few of the damaging ability 5 Tranquility options will never be a desirable thing to utilize:
Radiant Lance - faster casting does not equal more dps, due to GCD limitations. Fury of Asuryan better.
Searing Touch - maybe usable for solo roaming after a knockback to get a melee dps off of you, but in most cases you will simply take mistress of the marsh and just use fury of asuryan as your tranq combo finisher.
-----
For AoE AM, most of the time your first order of business in an aoe scenario is to cast dissipating energies as fast as possible. With Radiant Burst, you first apply Radiant Gaze before that if possible.
In the following scenarios you have an opportunity to play from 5 Tranq as an aoe dps am:
1) You have a stalemate or a chokepoint fight, giving you time to get your debuffs up
2) You are kiting away from the enemy warband, which means you can only use your instant cast spells
3) You know where the enemy is and you have snuck up on them with your WB, allowing you to dismount and stack Tranq with Lambent Auras.
These are the only times you would have 5 Tranq in order to dump it on Dissipating Energies, or (less likely) Radiant Lance.
All other times the AoE AM will be generating force stacks and using them on Radiant Gaze for the increased aoe damage and enemy damage debuff.
My point is that 5 point Radiant Lance is a cool concept, but as it is it appears to not be worth 5 points. It's far more beneficial to use them on dissipating energies, or instead hover at around 4 points to dump 4 lances in quick succession.
Suggestion: Give 5 point Radiant Lance the following bonus instead
25% faster cast speed
15% more critical strike chance for Radiant Lance
50% of the damage strikes again after a few moments
Even then it is unlikely to be better than just using it on Dissipating Energies in the vast majority of the situations, but it will at least ensure synergy with Empowered Lores and might at least make for a fun meme.
Alternatively:
25% faster cast
15% more critical strike chance for Radiant Lance casts for the next 10 seconds
25% of the damage strikes again after a few moments
This will specifically synergize into Radiant Burst gameplay in a way that's useful and worth consideration over dissipating energies in different situations.
P.S. I'm not a big fan of Searing Touch (or shammy equivalent) getting strikethrough instead of damage. It devalues different combo variations of the class. It would be better if it went half and half for damage/strikethrough, rather than total conversion, if there was a need to decrease intensity.
Law of Age -> 4 dots -> 5 Tranquility Fury of Asuryan, +50% critical damage buff -> Dissipating Energies -> Searing Touch
(Topical for dispel magic and increased confuctivity builds, achieves maximum pressure in that 5 second window of time and dispel magic procs)
4 dots -> Tranquility 4 -> Radiant Lance -> Dissipating Energies -> Fury of Asuryan -> Searing Touch
(Increased Conductivity not necessary, but dispel magic is necessary for any smallscale focused dps AM. This worked far better as a timestamp burst build when searing touch had 15% bonus for 1-4)
3 dots -> Tranquility 3 -> Radiant Lance -> Fury of Asuryan -> Searing Touch
(Shorter form damage for when you need to get pressure in more quickly)
You might notice that quite a few of the damaging ability 5 Tranquility options will never be a desirable thing to utilize:
Radiant Lance - faster casting does not equal more dps, due to GCD limitations. Fury of Asuryan better.
Searing Touch - maybe usable for solo roaming after a knockback to get a melee dps off of you, but in most cases you will simply take mistress of the marsh and just use fury of asuryan as your tranq combo finisher.
-----
For AoE AM, most of the time your first order of business in an aoe scenario is to cast dissipating energies as fast as possible. With Radiant Burst, you first apply Radiant Gaze before that if possible.
In the following scenarios you have an opportunity to play from 5 Tranq as an aoe dps am:
1) You have a stalemate or a chokepoint fight, giving you time to get your debuffs up
2) You are kiting away from the enemy warband, which means you can only use your instant cast spells
3) You know where the enemy is and you have snuck up on them with your WB, allowing you to dismount and stack Tranq with Lambent Auras.
These are the only times you would have 5 Tranq in order to dump it on Dissipating Energies, or (less likely) Radiant Lance.
All other times the AoE AM will be generating force stacks and using them on Radiant Gaze for the increased aoe damage and enemy damage debuff.
My point is that 5 point Radiant Lance is a cool concept, but as it is it appears to not be worth 5 points. It's far more beneficial to use them on dissipating energies, or instead hover at around 4 points to dump 4 lances in quick succession.
Suggestion: Give 5 point Radiant Lance the following bonus instead
25% faster cast speed
15% more critical strike chance for Radiant Lance
50% of the damage strikes again after a few moments
Even then it is unlikely to be better than just using it on Dissipating Energies in the vast majority of the situations, but it will at least ensure synergy with Empowered Lores and might at least make for a fun meme.
Alternatively:
25% faster cast
15% more critical strike chance for Radiant Lance casts for the next 10 seconds
25% of the damage strikes again after a few moments
This will specifically synergize into Radiant Burst gameplay in a way that's useful and worth consideration over dissipating energies in different situations.
P.S. I'm not a big fan of Searing Touch (or shammy equivalent) getting strikethrough instead of damage. It devalues different combo variations of the class. It would be better if it went half and half for damage/strikethrough, rather than total conversion, if there was a need to decrease intensity.
Giladar - rr 82 DPS AM
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