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2025 PvE and Dungeons Roadmap

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Stay informed on what the developers are working on and what’s coming next in Return of Reckoning.
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ekalime
Developer
Posts: 257

Re: 2025 PvE & Dungeons Roadmap

Post#21 » Tue Feb 25, 2025 9:27 pm

Culexus wrote: Tue Feb 25, 2025 7:51 pm Thanks for the communication! The PvE teams have been getting win after win with your content. Looking forward to seeing what these 2025 releases bring.

Big news on your vision for LotD! Glad to see you're making it more like live with the PQs being brought back. My big fear was we weren't going to have TotVL raids due to LotD being a big RvR zone. Having an instance raided and fighting off the attackers was one of the most fun (and frustrating) things on live, so I hope you bring it back here as well. The PQs coming back gives me hope that the zone locks and raids will be coming back as well.

Are there any plans on bringing tome tactics back any time soon? With all this new PvE goodness it'd be nice to be able to unlock and make use of them again. I've already got the undead one waiting to unlock for LotD :P
I am going tier by tier fixing PvE content, and the Tome Tactics are tied to the Bestiary unlocks. Once I finish Tier 3, I'll move on to Tier 4 and do those bestiary unlocks; and once those are all tested and working, then we can look into getting Tome Tactics hooked up. It would be a little odd to implement Tome Tactics when you cannot obtain them because the unlocks are broken. All I have left in Tier 3 are the quests, but there are nearly 1000 of them so... a bit of patience. I wouldn't expect the Tome Tactics immediately after we implement the T4 Bestiary unlocks, but maybe in the latter half of 2025? Time will tell.

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MedV
Posts: 303

Re: 2025 PvE & Dungeons Roadmap

Post#22 » Tue Feb 25, 2025 9:43 pm

leftayparxoun wrote: Tue Feb 25, 2025 8:42 pm The PvE team has been consistently nailing it on both communication and results. Keep it up
+1
The King.

Alubert
Posts: 506

Re: 2025 PvE & Dungeons Roadmap

Post#23 » Tue Feb 25, 2025 10:04 pm

Wow. Great news!
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

vipevox
Posts: 34

Re: 2025 PvE & Dungeons Roadmap

Post#24 » Tue Feb 25, 2025 10:16 pm

The ideal option would be for the pve team to swap with the pvp team :) I don't like pve content, but your work is impressive.

Easysteps2
Posts: 57

Re: 2025 PvE & Dungeons Roadmap

Post#25 » Tue Feb 25, 2025 10:27 pm

Thanks for everything you do, from fixing bugs, to great live events, to new content!

The PVE content I like the best are the live events. Really fun, good stuff.

Also, I like events with scenarios and wish there were more, or better rewards for scenarios in general.

Looking forward to the new 2025 RVR content.

Anyway, thanks for hosting this game!

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Sever1n
Posts: 336

Re: 2025 PvE & Dungeons Roadmap

Post#26 » Tue Feb 25, 2025 10:41 pm

Best priorities ever
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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Axon
Posts: 6

Re: 2025 PvE & Dungeons Roadmap

Post#27 » Wed Feb 26, 2025 12:21 am

I haven't played this game for a very long time and seeing that PvE is being given life got me interested in experiencing this game from a different perspective. So far I've been playing and leveling mostly on PvE content while keeping PvP aspect to a minimum, exceptions were only with kill related quests. I'm using instructor's boon, I want to be more on par with tiers & awards. So far, playing through chaos T1-T2 was a very enjoyable experience, especially finding hidden quests or following through epic quest chains and being awarded with items worth time spending on. At the same time I'm being incentivized to explore less visited places and go sight seeing.

I'd say this is a good way to retain interest in PvE. Looking forward to T3-T4 content drop.

Are there any plans to liven up the world later on? I think it'd be a good presentation for new players. Less static world and more things moving around and about doing their business. Especially in PQs everyone's static and cluttered.

Also since you're reworking T3-T4 quests, what if I'll complete them before the update, will I be able to redo them again, or will I have to create a new character?
The Drowning Men

"For the lost and the damned"

Abrafo
Posts: 33

Re: 2025 PvE & Dungeons Roadmap

Post#28 » Wed Feb 26, 2025 5:27 am

I would just like to thank everyone that is a part of keeping this game alive and running. This is exciting news and I eagerly await the new content. The LotD event was spectacular. I wish it lasted longer. I had so much fun with it and the new Specular Dyes are a wonderful addition that make the gear look so much better! Your work is greatly appreciated. I can't thank you all enough.
Guild Leader: King's Order
WP Ramessu
BW Kheperunebra
AM Sheritamun
Di Ankh Mi Ra Djet!

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Nameless
Posts: 1393

Re: 2025 PvE & Dungeons Roadmap

Post#29 » Wed Feb 26, 2025 5:52 am

High level dungeons in ror dont have any worth doing after you done the gear set which is imo major problem. You do 4 runs of bs, bb, hv and you dont have any meaningful reason to redo them beside soulstone that you could get from pvp weekly aswell.

Only dungeon that is done right and have good odds to be done on after set completion is gunbad. Imo pve team should structure all dungeons loot system like gb one. At gunbad you could always gain something worth your time no matter of your gear or renown. You could get good amount of gold only by selling purple gear, got chance to gain best ingame seeds, some bis jewelry that if u dont need could sell for good amount, ton of loot that could salvage.
All dungeons should be like that and ppl wont spend hours at primetime to find last healer or tank for bs run cos if rewards are engaging enough even ppl at bis gear will go for pve dungeons that they completed like ppl do for gunbad.
So rethink reward structure to engage ppl into pve even when they outlevel the gear
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Sinisterror
Posts: 1108

Re: 2025 PvE & Dungeons Roadmap

Post#30 » Wed Feb 26, 2025 5:58 am

Nameless wrote: Wed Feb 26, 2025 5:52 am High level dungeons in ror dont have any worth doing after you done the gear set which is imo major problem. You do 4 runs of bs, bb, hv and you dont have any meaningful reason to redo them beside soulstone that you could get from pvp weekly aswell.

Only dungeon that is done right and have good odds to be done on after set completion is gunbad. Imo pve team should structure all dungeons loot system like gb one. At gunbad you could always gain something worth your time no matter of your gear or renown. You could get good amount of gold only by selling purple gear, got chance to gain best ingame seeds, some bis jewelry that if u dont need could sell for good amount, ton of loot that could salvage.
All dungeons should be like that and ppl wont spend hours at primetime to find last healer or tank for bs run cos if rewards are engaging enough even ppl at bis gear will go for pve dungeons that they completed like ppl do for gunbad.
So rethink reward structure to engage ppl into pve even when they outlevel the gear
100% agreed. There should be great Boe wpns(with procs) and Jewelries in all the Pve Dungeons that can drop so there is some point of running them after youve gotten the Set.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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