Zxul wrote: Thu Feb 20, 2025 3:42 pm
Order has 2 ranged KDs (sw + bw), destro has non. For that matter, bw also has a heal debuff, which sorc doesn't has. Order has the same LTC. Order has a class with a pull + pounce + high frontal burst- wl, destro has nothing even close. Making stuff up, as you do, is indeed not a good look.
I apologize if my bluntness comes as impolite, the intent is not to offend but to be succinct.
This is incorrect on two accounts.
1) Technical
Order has 3 ranged KDs: SW, BW, and WH (Dragongun) Destro has 1: WE (On your Knees)
2) Practical
It's important to take a look at the function of each tool in addition to its literal description. The whole point of the ranged K/D is to 1: CC the target 2: function as a gap closer. From this angle, the Mara's (and WL's) pull fulfil the function of a ranged K/D, and to far greater effect. It instantly closes the distance, gives a different immunity, and leaves the target vulnerable to follow up CC, whether it be a melee K/D or snare. For all intents and purposes, you can place the Mara/WL pull into a "ranged K/D."
Additionally, both pulls are core abilities to their classes and do not require a specific spec; therefore, they are more available on the battlefield compared to the abilities that require a specific. This is anecdotal/speculative as I have no data, but I'd wager that the amount of pulls used by either the Mara OR WL dwarves the total usage of the other ranged K/Ds.
*BREAK*
Back to the actual topic of the post
I believe what Gargis has been trying to say across multiple posts is that after the snare changes (that affected both realms), Covenant of Celerity has taken on an increase in power. Previous to the snare changes, CoC was a mild buff, as the KOTBS' slice through and the SM's Wings of Heaven were order's "asymmetric" counter. These asymmetric counters no longer effectively exist. Furthermore, the BO gaining the ability to grant their party stun/snare immunity AND a charge, heightening CoC's potency. The BO grants their party the ability to ignore any frontline in order to quickly attack the backline AND CoC prevents the backline from escaping. When you add CoCs 20% snare and Linecracka's 30% speed buff, this maneuver occurs at mounted speeds. This a very potent 1-2 punch that, currently, has little (if any) counter play.
I'd also like to add my own point: the above combo works in reverse as well. This is just as potent of an offensive ability as it is a defensive/escape ability. It grants the ability to disengage at mounted speeds at will. It is very difficult for one side to pursue, even if the party/WB leader caught its opposition in a tactically disadvantageous position.
TL/DR: CoC is a very potent gap closer. CoC allows one side can lock down and kill more easily than the other can in addition to allows one side to escape at will.