Moonbitter, this is the Suggestion&Feedback subforum and the topic is about specific scenario mechanics.
If you want to rant about premades vs PUGs (again), general forum is elsewhere. Thx.
The old Dwarf Road scenario feedback
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Re: The old Dwarf Road scenario feedback
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Re: The old Dwarf Road scenario feedback
Nice try)Ninjagon wrote: Mon Dec 09, 2024 9:55 pm Moonbitter, this is the Suggestion&Feedback subforum and the topic is about specific scenario mechanics.
If you want to rant about premades vs PUGs (again), general forum is elsewhere. Thx.
I wrote some arguments why yr suggestion is not worth and yr feedback is not good. Nothing personal.
Imao, there is no a fight avoiding problem in Old Dwarf Road. Again, one side can split their group by 3 BO and fight without running anywere. Why you avoid that?
Re: The old Dwarf Road scenario feedback
The point is, you do not need to go for the two enemys on the flag, you just need to kill enough people to get a surrender win.
Already summed it up here:
viewtopic.php?t=54483&start=60#p566793
Already summed it up here:
viewtopic.php?t=54483&start=60#p566793
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“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”
― John Burroughs
Re: The old Dwarf Road scenario feedback
I never liked this sc only because its a big ratchase, or you end up fighting all grps on one spot. Maybe if you only make flag cap and holding gives you points if you own atleast two of the flags in the sc. That would open up a more spread fight over the entire sc.
Had a few rly good ones where we fought on two or even three points in the map where the fights also could last long since there were no 18ppl mowing ppl down.
Building a pvp game around pve mechanics cannot be good and I think scs will suffer greately if fight avoidance is encouraged.
Had a few rly good ones where we fought on two or even three points in the map where the fights also could last long since there were no 18ppl mowing ppl down.
Building a pvp game around pve mechanics cannot be good and I think scs will suffer greately if fight avoidance is encouraged.
Re: The old Dwarf Road scenario feedback
The most funny part that even if they don't surrender - its even better (for stomping team, anyway).Everdin wrote: Tue Dec 10, 2024 2:50 pm The point is, you do not need to go for the two enemys on the flag, you just need to kill enough people to get a surrender win.
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