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Patch Notes 28/11/2024

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Aethilmar
Posts: 743

Re: Patch Notes 28/11/2024

Post#21 » Thu Nov 28, 2024 8:25 pm

Albais wrote: Thu Nov 28, 2024 12:45 pm I think these buffs could be a great permanent addition to open RvR as they incentivize both fighting and getting up to fight again after being wiped.
Hold your horses there mister. Let's see how this plays out before we start advocating making it permanent. It might be as you say OR (based on years of playing with these folks) it will make kill farming by zerging even more of a thing.

People always make an assumption it is a lack of willingness to fight. Instead it is a lack of willingness to fight for bad rewards. And the cold, hard truth (as a semi-professional soloist who plays the AAO side because he is stupid) is the rewards for zerging far, far, far outweigh the rewards for getting zerged. Nothing in here changes that equation and, quite frankly, this may just make it worse since now you even more actively get rewarded for safe kills.

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Akalukz
Posts: 1814

Re: Patch Notes 28/11/2024

Post#22 » Thu Nov 28, 2024 11:07 pm

So am I confused or is there a bug. I have taken a zone and lost a zone, with contribution on both ends, and been rewarded with 0 crests / renown. Is this intended?
-= Agony =-

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Glorian
Posts: 5004

Re: Patch Notes 28/11/2024

Post#23 » Thu Nov 28, 2024 11:32 pm

ReturnOfReckoning wrote: Thu Nov 28, 2024 11:08 am

Public Quests
Image
Karaz-a-Karak and Karak Eight Peaks
This Saga we are happy to introduce new permanent public quests in Karaz-a-Karak and Karak Eight Peaks. Three public quests exist on the main level of the cities, and two in the sub-levels. Order players can participate in these public quests in the Karaz-a-Karak Forge, Feast Hall, Steadfast Inn, Engineer Guild, and Cannon Foundry - the latter two in the Middle Deeps. Destruction players can find their public quests in the Temple of Gork, Da Stunty Diggin' Pit, Da Great Bashin' Pit, Da 'Ungry Troll, and the Squig Nursery - the latter two in Da Deeps.

These public quests are spiritual successors to the public quests of Altdorf and the Inevitable city, rewarding players with a new rank 29 armor set - the Holdfast set - and weapons and accessories of equal level. The Holdfast set does require the tome unlock for having completed the City-Watch set.

What is the City Watch-Set?
Ot is it the City Watch Questline?

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Boursk
Posts: 515

Re: Patch Notes 28/11/2024

Post#24 » Fri Nov 29, 2024 1:30 am

+++++
[3 years on Live = Volkmar > Ironrock > Gorfang > Badlands]

My Youtube Channel: https://www.youtube.com/user/HannesMW2

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vanbuinen77
Posts: 325

Re: Patch Notes 28/11/2024

Post#25 » Fri Nov 29, 2024 1:50 am

Auction house doesnt work
Malificatium-Magus
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SJHarrison4115
Posts: 70

Re: Patch Notes 28/11/2024

Post#26 » Fri Nov 29, 2024 1:57 am

Exciting to see these changes and the live event for sure— thank you for all your effort and hard work. It is, however, a bit disppointing to see that there's still as yet no career changes. I know many are waiting for a number of items to be redressed.

Whilst I'm super stoked and very grateful for the extra content, I think I probably would've preferred seeing some of the career issues address as part of this patch or ideally something coming soon.

Ultimately, thank you so much for your efforts and the custom content that you've delivered. I don't wish to speak ungratefully, but felt the need to express my point of view. Cheers.

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Natherul
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Re: Patch Notes 28/11/2024

Post#27 » Fri Nov 29, 2024 4:14 am

We are working on fixing a number of bugs that has slink into the patch.
Zones not giving any rewards and AH not working is known and hopefully soon patched (fix pending).

I want to note as Ive heard from some people that they think the RvR change is a buff to PvDoor, it aint. It is however, a buff for when there is overall less population on the server (NA time).

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reyaloran
Posts: 68

Re: Patch Notes 28/11/2024

Post#28 » Fri Nov 29, 2024 4:43 am

Natherul wrote: Fri Nov 29, 2024 4:14 am We are working on fixing a number of bugs that has slink into the patch.
Zones not giving any rewards and AH not working is known and hopefully soon patched (fix pending).

I want to note as Ive heard from some people that they think the RvR change is a buff to PvDoor, it aint. It is however, a buff for when there is overall less population on the server (NA time).
That is a direct buff to pvdoor. Add aao to the reward and it would be fine but without it just continues to encourage one sided blobs pushing empty keeps.

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Akalukz
Posts: 1814

Re: Patch Notes 28/11/2024

Post#29 » Fri Nov 29, 2024 4:55 am

Natherul wrote: Fri Nov 29, 2024 4:14 am We are working on fixing a number of bugs that has slink into the patch.
Zones not giving any rewards and AH not working is known and hopefully soon patched (fix pending).

I want to note as Ive heard from some people that they think the RvR change is a buff to PvDoor, it aint. It is however, a buff for when there is overall less population on the server (NA time).
Honestly, that is when PvDoor happens, the issue isn't renown gain, it's incredibly unequal population that causes the issue. I suggest implementing LoTD style buff/debuff when server pop is under a certain population.

Either way, glad to see attention to things. But honestly it is getting harder and harder to even log in to 80 vs 15
-= Agony =-

rrrutsss
Posts: 216

Re: Patch Notes 28/11/2024

Post#30 » Fri Nov 29, 2024 5:55 am

There should be a buff that the more you die the more you get crests from a kill.
Could help people who are not that good and strong gear up abit quicker?

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