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[Squig Herder] Guide: from newcomer to expert

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
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tazdingo
Posts: 1259

Re: [Squig Herder] Guide: from newcomer to expert

Post#11 » Mon Nov 13, 2017 7:03 pm

shaggyboomboom wrote:
tazdingo wrote:
shaggyboomboom wrote:


because ror community
someone has to do it. all i see from most 6v6 babbies is you trying too hard to be funny and ironic or crying in patch note threads

most
aight, good to know you'd take some bad tips and have more bad players, i mean i don't mind, more easy rr for me

addendum: i gave up trying to help other players, most of them call you for being toxic for pointing out their mistakes and do not even attempt to improve when you tell them what to do
that reply you just made to me is the first coherent post i have ever seen you make on this forum. i don't think you ever attempted to help anybody

now stop talking down to every new player who discusses the game, it's all you ever seem to come here to do

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shaggyboomboom
Posts: 1230

Re: [Squig Herder] Guide: from newcomer to expert

Post#12 » Mon Nov 13, 2017 9:32 pm

tazdingo wrote:
shaggyboomboom wrote:
tazdingo wrote:
someone has to do it. all i see from most 6v6 babbies is you trying too hard to be funny and ironic or crying in patch note threads

most
aight, good to know you'd take some bad tips and have more bad players, i mean i don't mind, more easy rr for me

addendum: i gave up trying to help other players, most of them call you for being toxic for pointing out their mistakes and do not even attempt to improve when you tell them what to do
that reply you just made to me is the first coherent post i have ever seen you make on this forum. i don't think you ever attempted to help anybody

now stop talking down to every new player who discusses the game, it's all you ever seem to come here to do
well then you havent been looking around very well, now have you...
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Haojin
Posts: 1066

Re: [Squig Herder] Guide: from newcomer to expert

Post#13 » Mon Nov 13, 2017 11:59 pm

alternative 1 [pug friendly, high ks chance in zerg fights]:

for st : http://waronlinebuilder.org/#career=sh; ... 514:5515:0:

for aoe: http://waronlinebuilder.org/#career=sh; ... 514:5515:0:

alternative 2[premade]:

for st:
http://waronlinebuilder.org/#career=sh; ... 514:5515:0:

for aoe:
http://waronlinebuilder.org/#career=sh; ... 514:5515:0:

alternative 3 [fanboy+leech mode]:
http://waronlinebuilder.org/#career=sh; ... :5515:5526:

also if you don't have a zealot with ap ritual in your party, you have to go with "clever recovery" for sustain damage.
Guildmaster of Phalanx

K8P - Karak Norn

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SilverWF
Suspended
Posts: 606

Re: [Squig Herder] Guide: from newcomer to expert

Post#14 » Tue Nov 14, 2017 1:52 am

Haojin wrote:alternative 1 [pug friendly, high ks chance in zerg fights]:
for st : http://waronlinebuilder.org/#career=sh; ... 514:5515:0:
Probably, that builder is outdated, but why you took Sneaky Stabbin and not using it?
Also, no RUN AWAY tactic?
Also, 7 points in the Path of Stabbin instead of Big Shoota? Really? Why?
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Telperien
Posts: 550

Re: [Squig Herder] Guide: from newcomer to expert

Post#15 » Tue Nov 14, 2017 5:07 am

Posting some random specs isnt guiding for newcoming SHs.
Slacking (checking out EvE)

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Haojin
Posts: 1066

Re: [Squig Herder] Guide: from newcomer to expert

Post#16 » Tue Nov 14, 2017 5:54 am

SilverWF wrote:
Haojin wrote:alternative 1 [pug friendly, high ks chance in zerg fights]:
for st : http://waronlinebuilder.org/#career=sh; ... 514:5515:0:
Probably, that builder is outdated, but why you took Sneaky Stabbin and not using it?
Also, no RUN AWAY tactic?
Also, 7 points in the Path of Stabbin instead of Big Shoota? Really? Why?
the builder is fine for SH except Behind Ya / Finish em off / UF M2, they changed a month ago iirc.

alternative 1/2 includes st and aoe tactics same time. just swap aoe tactics in zerg fightsand swap back to st tactics in small scale fights; not a rocket science. that's the reason 5 possible tactic sets in the game; small scale fights, zerg fights, pve, spanking, whipping ect.

about run away tactic; did you played sh lately ? after dot-defend / htl / m2 changes sh damage is compeletly gimped -imho-; that's the reason you have to maximize your damage. sadly; sh's don't have many damage increaser tactics on the table for single target, so pierce defences is way to go -imho-.

also, run away ability / flee / self punt / kaboom compeletly fine for disengagement if you know how to position yourself properly.

did you ever check the difference of damage if you put 7 points in big shootin or path of stabbin ? i suggest don't get cocky before testing stuff mr.newsh2017. as i said before, it's an alternative. a hybrid one.

Telperien wrote:Posting some random specs isnt guiding for newcoming SHs.
i'm pretty sure your idiotic post helped our new teefzwannabe's a lot : )
Guildmaster of Phalanx

K8P - Karak Norn

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Telperien
Posts: 550

Re: [Squig Herder] Guide: from newcomer to expert

Post#17 » Tue Nov 14, 2017 6:38 am

Well yes, cause you made the last post which helps a lot... so:)
Slacking (checking out EvE)

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SilverWF
Suspended
Posts: 606

Re: [Squig Herder] Guide: from newcomer to expert

Post#18 » Tue Nov 14, 2017 10:20 am

Haojin wrote:did you played sh lately ? after dot-defend / htl / m2 changes sh damage is compeletly gimped -imho-; that's the reason you have to maximize your damage. sadly; sh's don't have many damage increaser tactics on the table for single target, so pierce defences is way to go -imho-.
Probably, ROR has much more differences from the Live now, than it was a year ago...
Bretin: "destru classes are in general better for solo play" :lol:
A lot of addons here | Just a few T3 vids from live game | Remove IP-blocking at forum!

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Raefar
Posts: 52

Re: [Squig Herder] Guide: from newcomer to expert

Post#19 » Mon Nov 20, 2017 2:55 pm

A good thing to remember is the new defensive mechanics. These changes actually make weapon skill pretty useful for survivability.
Testing found that formerly, a weapon skill of 450 would have provided 3.2% parry against a strength of 1050. Now it will provide 12.2% parry.
Formerly, a weapon skill of 500 would have provided 4.7% parry against a strength of 800. Now it will provide 14.6%.

An additional test against a 920 str slayer.
thx to Czarcik from 'Break A Wish Foundation'
( there was another helper, sry i ruined that test with SM parry tactic )

1. lvl 4 parry RR skill
423 ws, 42.1 parry ( 16.1 + 26 )
153 hits / 54 parry
35.2%

2. lvl 3 parry and lvl 4 ws RR skill
495 ws, 38.8 parry ( 18.9 + 20 )
147 hits / 46 parry
31.2%

3. lvl 4 parry and lvl 5 ws RR skill
543 ws, 46.7 parry ( 20.7 + 26 )
163 hits / 62 parry
38%

Here is the thread on this : viewtopic.php?f=8&t=23384

feddup
Posts: 5

Re: [Squig Herder] Guide: from newcomer to expert

Post#20 » Sat Nov 09, 2024 9:52 pm

the build links dont work anymore.. does anyone have builds ?

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