Post#114 » Thu Sep 26, 2024 4:48 pm
Lets just sum it up. Slayer faced some serius agenda campaining in the recent years, that came from people that mostly just copied the complaints about it, without even understanding the reason behind the Ability in the first place. All that to achive that devs would give in to their calls to strike that class with a mayor nerf on a unique class Ability that had no direkt mirror they would have to worry about to be nerfed too.
All the time they used variating arguments that in its essence would deem the Ability to be broken or unfair because it would negate specific defence values by 100%. And why? Because the Slayer was the one Class that provided a timed window of hard countering those almost immortal Tank Classes with a combination of Rampage and Retribution channel, who itself could be countered by the smallest interupting CC.
But there is another problem that change on rampage brought. Slayers have a class mechanic that will weaken it's defencive stats when in red. Slayer needed to be in red for the Rampage Retribution channel. Also Slayers run the self buff Reckless Gamble that would add XXX dmg on every direkt dmg Ability used on an enemy, while also dealing XXX dmg back to the slayer every time. So now the Slayer no longer has to deal with 2 mechanics that weaken him, because rampage no longer gives a 100% defence negation, meaning that all those deal XXX dmg on defence will now also hit back at the Retribution channeling Slayer.
Then Slayer got another suprise change. Because of the fact that all its so called Rage Exaustive (Finishers) Dmg Abilitys got nerfed over the past years several times one by one untill they were only mere shadows of their former design, leaving the Slayer with a Class mechanic that once revolved around those Abilitys and its self weakening Rage. From there on it would make more sense to keep the rage up and use Abilitys that not reset the Rage, because those finishers would deal no significant higher dmg anylonger anyway.
All that left the Slayer with only a few left possible Builds. The dual wield build with some minor variations for mostly aoe dmg. And the 2H build that by all the past changes was so weak that it would deal almost only the same amount of dmg to a single target, that the Aoe dual wield WB build would deal to a single target too. And that fact was looked at in connection to the ranked SCs and iterpreted into the conclusion that the AOE Build would deal to much single target dmg, instead of looking at it from the point of the SINGLE TARGET BUILD that clearly had way to less dmg.
The result of the following changes to the AoE Abilitys have been the final reason for many Slayer players to no longer be willing to endure playing a ultra high risk class that would be almost not be playable without guard and deticated healer under those conditions, while having their WB spots now be taken by classes that deal double the Aoe build dmg with almost only auto attacks and one aoe 1 button spam.
Some switched and now play WL or SW. But others gave up playing at all. MAYBE there will be some positive changes to Slayers when it comes to the DPS class changes. MAYBE. And MAYBE some will come back to play Slayer. MAYBE. Nobody cares anyway. Because most complaints get blasted with ridicule and other BS arguments from those that benefit from all those changes and those who have a nearly endless barrage of ''BuT WhAt AbOuT tHaT oThEr EnEmY cLaSs'' whenever someone points out the things that are to strong on their favorite class.
