Initiative Potion

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Panel
Posts: 158

Initiative Potion

Post#1 » Wed Aug 28, 2024 7:25 am

How about introducing a new pot that gives 80 Initiative for 1 hour- Now that Ini has grown up to be an important stat surely it deserves its own pot. Yes im aware there is a lini but given what a time consuming lottery its is to farm mats a pot is far better imho. If 80 is too much and would upset the games "delicate balance" :p then make it 60 in which case you could extend the time of the lini to 1 hour- or 40 - whatever.

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Sulorie
Posts: 7459

Re: Initiative Potion

Post#2 » Wed Aug 28, 2024 7:57 am

Panel wrote: Wed Aug 28, 2024 7:25 am How about introducing a new pot that gives 80 Initiative for 1 hour- Now that Ini has grown up to be an important stat surely it deserves its own pot. Yes im aware there is a lini but given what a time consuming lottery its is to farm mats a pot is far better imho. If 80 is too much and would upset the games "delicate balance" :p then make it 60 in which case you could extend the time of the lini to 1 hour- or 40 - whatever.
Shouldn't we make WS potions too in this case, basically for every attribute other than wounds?
Dying is no option.

Panel
Posts: 158

Re: Initiative Potion

Post#3 » Wed Aug 28, 2024 8:05 am

Sulorie wrote: Wed Aug 28, 2024 7:57 am
Panel wrote: Wed Aug 28, 2024 7:25 am How about introducing a new pot that gives 80 Initiative for 1 hour- Now that Ini has grown up to be an important stat surely it deserves its own pot. Yes im aware there is a lini but given what a time consuming lottery its is to farm mats a pot is far better imho. If 80 is too much and would upset the games "delicate balance" :p then make it 60 in which case you could extend the time of the lini to 1 hour- or 40 - whatever.
Shouldn't we make WS potions too in this case, basically for every attribute other than wounds?
Yes we should- so glad you agree

User avatar
Avanos
Posts: 67

Re: Initiative Potion

Post#4 » Wed Aug 28, 2024 8:08 am

liniments for both exist.
Veretta the Witch Elf

Pinkywinky
Posts: 24

Re: Initiative Potion

Post#5 » Wed Aug 28, 2024 3:43 pm

No not needed, there are buffs and liniments

Sulorie
Posts: 7459

Re: Initiative Potion

Post#6 » Wed Aug 28, 2024 3:50 pm

Panel wrote: Wed Aug 28, 2024 8:05 am
Sulorie wrote: Wed Aug 28, 2024 7:57 am
Panel wrote: Wed Aug 28, 2024 7:25 am How about introducing a new pot that gives 80 Initiative for 1 hour- Now that Ini has grown up to be an important stat surely it deserves its own pot. Yes im aware there is a lini but given what a time consuming lottery its is to farm mats a pot is far better imho. If 80 is too much and would upset the games "delicate balance" :p then make it 60 in which case you could extend the time of the lini to 1 hour- or 40 - whatever.
Shouldn't we make WS potions too in this case, basically for every attribute other than wounds?
Yes we should- so glad you agree
I don't necessarily agree that we need those potions, I just think having an initiative potion would justify having a ws potion to cover all attributes.
Liniments exist with those stats and offer higher values for less duration.
Dying is no option.

User avatar
Omegus
Posts: 1529

Re: Initiative Potion

Post#7 » Wed Aug 28, 2024 6:12 pm

I'm actually more surprised that there isn't an actual Initiative-only potion. IIRC that would max out at 100 init on the best blue pot? I think that's the top buff for single-stat potions like intel/toughness/etc.
Zomega
Gone as of autumn 2024.

User avatar
Sinisterror
Posts: 1101

Re: Initiative Potion

Post#8 » Wed Aug 28, 2024 6:56 pm

60 Wounds+ini Liniment exists but more options added would be great. Loved the Pie's and i think that with the rings(didnt do either got enjoy one ring and many pies) wounds+5% Melee crit for 1h is much better than toughness version.

10+Ft increase is nice as well. And Pie's last 1h. Originally Linis lasted 1h and 60str50meleepower lini was 60str100meleepower, Maybe more str i dont remember exactly. Start Classifying Gear set Procs as a Tactic or something to make them stack and with Skill or Tactic whichever is more powerful + Morale on top so they actually contribute something.

Return original Runefang now pls so Knight can enjoy, and make Dual Shatter lvl 39 core not specced so kotbs can take it. https://imgur.com/a/warhammer-online-it ... ck-NY9bkl7 Some Examples of Gear we need back

[Relic of the Watcher] [Relic of the Warden] Drops like these back to Pve Cityinstances. Random and Good Boe Drops + Boe Rewards atm drops are bland. Fort should have again have depending if its succesful attack or defend the purple bags rewarda Variations of Cloaks/Wpns With procs.

700 Armour proc 6s stacks with pot or skill. 3% Crit Reduction and talisman slot. This was In Aor Defensive purple fort reward before forts removed. Wpns was also reward, Maybe didnt matter if Fort def or atttack but Snare Impairment VII 7s 46% Snare wpns in both 1h's and 2h's as gods intented.

Offensive Purples rewarded offensive Wpns With Procs. Possibility was also a cloak with 3% Crit Melee crit(universal cloak) and Proc Boost V 12% Crit dmg 9 Crit. This Boost V was also on rr38 Inf wpns with more Crit than in RoR. we need more Crit and more Procs! Like old Overlord/Imperator. Old T4 Epic quest wpns, all procs for all is better than 2% being hit to do min dmg as healer, or even dps.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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User avatar
Kwiggel
Posts: 13

Re: Initiative Potion

Post#9 » Thu Aug 29, 2024 8:44 am

Only buff-classes should be able to buff and only heal classes should be able to heal .
Remove all pots from the game and support a.m. classes!

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