anstalt wrote: ↑Tue Aug 27, 2024 12:39 am
Whenever I read a thread like this, I wonder if I'm playing the same game as everyone else!
I queue solo roughly 80% of the time, and the other 20% is joining a /5 PUG group.
When I'm queuing solo, I always feel like things balance out in the long run. Somes I come up against a strong premade, and I get stomped. Sometimes, I get a strong premade on my team, and we stomp them.
Most of the time though, it doesn't feel like there is a premade (or if there is, they aren't that good). I feel win/loss is more down to whether we have 2-2-2 balance or not. The team with closest proper balance wins, the other loses. And I know I've been in a ton of SCs solo where my group was 2-2-2 and we won. Did the enemy assume we were a premade, even though we werent?
I also know the devs have made attempts in the past to force better balance, both in terms of the trinity, as well as premade vs premade. All attempts failed because there simply isn't a large enough population to make it work. SCs wouldn't pop, so players quit. So, there really isn't anything the devs can do. Matchmaking just doesn't work unless you have a very large pool of players to pull from, we RoR doesn't have that.
No, you are not alone feeling that way. Same observations a bit different percentile for me tho, like 40/60 atm. Win or loss greatly depends on who is in q and most are just random ragtag groups of whoever, so if there decent folks your side and you yourself dont q in t4 as rr40 dps healer with green <30cr gear may easily get a winning strike and complete event within ~2 hours.
Repeating myself again but, premades are long established groups of players who do participate in each and every organised 6v6 sparrings/fightnights/tournaments/etc, if you wanna check who they are and which guilds are those then just open a Ranked UI tab, switch for group ranked and look there for those with positive w/l ratio, each season almost same names, same guilds. Rare breed, very very few left. Those guys you will very rarely encounter during your typical chill ride for glory and rewards in weekend warfront.
Groups of 2-6 are way more usual during warfront. Those are done by /g, /a, /5, /friendlist. They have no synergy, no coordination and most are easily beatable if you even solo and get lucky with your own comp. Those are like what majority of server population usually plays, myself included. Sometimes we q as 2-3 people even without discord (cause too late, kids, wife etc), sometimes we get 6 of proper comp, good MA and full focus, sometimes not.
Funniest fact here is that if /g or /a groups (not premades!) who dont play 6v6 and have never made proper matches are meeting up a ragtag group of experienced enough in 6v6 players (or even a true premade group is qing) and start loosing their warfronts they stop qqing. But again, those are not premades but guild/alliance groups.
So here it is when tides turn and solo player may get lucky as bigger shark knocks out previously dominating groups who stop qing and now one of the sides takes its tolls. This is incredibly typical weekend warfront i encounter.
Cry threads aim their offense not on premades, as they never actually seen/understand them or ever fought against them. All the offense of such thread goes into casual groups who are mostly not even properly 6 or good comp, who play with friends and just have fun.
Not our fault game mechanic strictly forbids you to win 1v2-6 in 12+v12+ SCs.
And as for rewards, i would agree with all the rant, whine and crying that gating such typical, worthless stuff like a tali, 75 crests, craft box beyond any kind of struggling is bad for players retenation and should go. Your road to rr80 full sov (veterans here are meming that way too many players cary boxes in orvr for their full sov rr80 while being still absolutely clueless about gamemechanics and 0 skill but such "cannonfodder" is incredibly valueable and needed for a game to work, so i personally sure that need even more people who reach 80 and sov very quickly and only then start to learn) should be way more easy so you could play different classes, get gear for different specs, try out both factions properly and max out all and every class in very short and proper time and then, the gameplay should carry your retenation, not stupid grind. And the gameplay is fancy orvr system, smart matchmaker, strong city sieges, full sweat 6v6 games