Premades oppressive?

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Rapzel
Posts: 451

Re: Premades oppressive?

Post#51 » Mon Aug 26, 2024 10:43 pm

Garamore wrote: Mon Aug 26, 2024 4:37 pm Or you could ask for the scen q to be changed so that 6 mans get more matches against premades and funnel the soloers against each other more. Instead its premade tears every time this is mentioned as it may end you farming easy kills against soloers in a premade whilst avoiding premade vs premade in group ranked.
We have, we've said that it should prioritize group vs. group, we have also said that it is okay to wait a few mins extra to get a better game for groups.
But what we don't agree with is being BANNED from the content we spend 90% of the time playing.
Are we really to blame for how the queue system works and what work is being done on it? Isn't that stretching it a bit too far?

At least you have the moral high ground, as you are famous for only taking fair 24vs24 wb fights and don't spend your time chasing sub rank 40s into PvE, I'll guess I will see you in the next city.

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anstalt
Posts: 135

Re: Premades oppressive?

Post#52 » Tue Aug 27, 2024 12:39 am

Whenever I read a thread like this, I wonder if I'm playing the same game as everyone else!

I queue solo roughly 80% of the time, and the other 20% is joining a /5 PUG group.


When I'm queuing solo, I always feel like things balance out in the long run. Somes I come up against a strong premade, and I get stomped. Sometimes, I get a strong premade on my team, and we stomp them.

Most of the time though, it doesn't feel like there is a premade (or if there is, they aren't that good). I feel win/loss is more down to whether we have 2-2-2 balance or not. The team with closest proper balance wins, the other loses. And I know I've been in a ton of SCs solo where my group was 2-2-2 and we won. Did the enemy assume we were a premade, even though we werent?


I also know the devs have made attempts in the past to force better balance, both in terms of the trinity, as well as premade vs premade. All attempts failed because there simply isn't a large enough population to make it work. SCs wouldn't pop, so players quit. So, there really isn't anything the devs can do. Matchmaking just doesn't work unless you have a very large pool of players to pull from, we RoR doesn't have that.
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Garamore
Posts: 442

Re: Premades oppressive?

Post#53 » Tue Aug 27, 2024 6:39 am

Depends on queue time and what level and if it’s the event scen or not. EU prime time tends to have a number of premades on each side
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nocturnalguest
Posts: 633

Re: Premades oppressive?

Post#54 » Tue Aug 27, 2024 7:35 am

anstalt wrote: Tue Aug 27, 2024 12:39 am Whenever I read a thread like this, I wonder if I'm playing the same game as everyone else!

I queue solo roughly 80% of the time, and the other 20% is joining a /5 PUG group.


When I'm queuing solo, I always feel like things balance out in the long run. Somes I come up against a strong premade, and I get stomped. Sometimes, I get a strong premade on my team, and we stomp them.

Most of the time though, it doesn't feel like there is a premade (or if there is, they aren't that good). I feel win/loss is more down to whether we have 2-2-2 balance or not. The team with closest proper balance wins, the other loses. And I know I've been in a ton of SCs solo where my group was 2-2-2 and we won. Did the enemy assume we were a premade, even though we werent?


I also know the devs have made attempts in the past to force better balance, both in terms of the trinity, as well as premade vs premade. All attempts failed because there simply isn't a large enough population to make it work. SCs wouldn't pop, so players quit. So, there really isn't anything the devs can do. Matchmaking just doesn't work unless you have a very large pool of players to pull from, we RoR doesn't have that.
No, you are not alone feeling that way. Same observations a bit different percentile for me tho, like 40/60 atm. Win or loss greatly depends on who is in q and most are just random ragtag groups of whoever, so if there decent folks your side and you yourself dont q in t4 as rr40 dps healer with green <30cr gear may easily get a winning strike and complete event within ~2 hours.
Repeating myself again but, premades are long established groups of players who do participate in each and every organised 6v6 sparrings/fightnights/tournaments/etc, if you wanna check who they are and which guilds are those then just open a Ranked UI tab, switch for group ranked and look there for those with positive w/l ratio, each season almost same names, same guilds. Rare breed, very very few left. Those guys you will very rarely encounter during your typical chill ride for glory and rewards in weekend warfront.

Groups of 2-6 are way more usual during warfront. Those are done by /g, /a, /5, /friendlist. They have no synergy, no coordination and most are easily beatable if you even solo and get lucky with your own comp. Those are like what majority of server population usually plays, myself included. Sometimes we q as 2-3 people even without discord (cause too late, kids, wife etc), sometimes we get 6 of proper comp, good MA and full focus, sometimes not.
Funniest fact here is that if /g or /a groups (not premades!) who dont play 6v6 and have never made proper matches are meeting up a ragtag group of experienced enough in 6v6 players (or even a true premade group is qing) and start loosing their warfronts they stop qqing. But again, those are not premades but guild/alliance groups.
So here it is when tides turn and solo player may get lucky as bigger shark knocks out previously dominating groups who stop qing and now one of the sides takes its tolls. This is incredibly typical weekend warfront i encounter.

Cry threads aim their offense not on premades, as they never actually seen/understand them or ever fought against them. All the offense of such thread goes into casual groups who are mostly not even properly 6 or good comp, who play with friends and just have fun.

Not our fault game mechanic strictly forbids you to win 1v2-6 in 12+v12+ SCs.

And as for rewards, i would agree with all the rant, whine and crying that gating such typical, worthless stuff like a tali, 75 crests, craft box beyond any kind of struggling is bad for players retenation and should go. Your road to rr80 full sov (veterans here are meming that way too many players cary boxes in orvr for their full sov rr80 while being still absolutely clueless about gamemechanics and 0 skill but such "cannonfodder" is incredibly valueable and needed for a game to work, so i personally sure that need even more people who reach 80 and sov very quickly and only then start to learn) should be way more easy so you could play different classes, get gear for different specs, try out both factions properly and max out all and every class in very short and proper time and then, the gameplay should carry your retenation, not stupid grind. And the gameplay is fancy orvr system, smart matchmaker, strong city sieges, full sweat 6v6 games

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normanis
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Re: Premades oppressive?

Post#55 » Tue Aug 27, 2024 8:07 am

that why ranked died, because easer is farm pugs.
discordant sc dont count as weekly.
"give wh and witch propper aoe like evrywone has it!"

bw10
Posts: 392

Re: Premades oppressive?

Post#56 » Tue Aug 27, 2024 8:14 am

nocturnalguest wrote: Tue Aug 27, 2024 7:35 am
anstalt wrote: Tue Aug 27, 2024 12:39 am Whenever I read a thread like this, I wonder if I'm playing the same game as everyone else!

I queue solo roughly 80% of the time, and the other 20% is joining a /5 PUG group.


When I'm queuing solo, I always feel like things balance out in the long run. Somes I come up against a strong premade, and I get stomped. Sometimes, I get a strong premade on my team, and we stomp them.

Most of the time though, it doesn't feel like there is a premade (or if there is, they aren't that good). I feel win/loss is more down to whether we have 2-2-2 balance or not. The team with closest proper balance wins, the other loses. And I know I've been in a ton of SCs solo where my group was 2-2-2 and we won. Did the enemy assume we were a premade, even though we werent?


I also know the devs have made attempts in the past to force better balance, both in terms of the trinity, as well as premade vs premade. All attempts failed because there simply isn't a large enough population to make it work. SCs wouldn't pop, so players quit. So, there really isn't anything the devs can do. Matchmaking just doesn't work unless you have a very large pool of players to pull from, we RoR doesn't have that.
No, you are not alone feeling that way. Same observations a bit different percentile for me tho, like 40/60 atm. Win or loss greatly depends on who is in q and most are just random ragtag groups of whoever, so if there decent folks your side and you yourself dont q in t4 as rr40 dps healer with green <30cr gear may easily get a winning strike and complete event within ~2 hours.
Repeating myself again but, premades are long established groups of players who do participate in each and every organised 6v6 sparrings/fightnights/tournaments/etc, if you wanna check who they are and which guilds are those then just open a Ranked UI tab, switch for group ranked and look there for those with positive w/l ratio, each season almost same names, same guilds. Rare breed, very very few left. Those guys you will very rarely encounter during your typical chill ride for glory and rewards in weekend warfront.

Groups of 2-6 are way more usual during warfront. Those are done by /g, /a, /5, /friendlist. They have no synergy, no coordination and most are easily beatable if you even solo and get lucky with your own comp. Those are like what majority of server population usually plays, myself included. Sometimes we q as 2-3 people even without discord (cause too late, kids, wife etc), sometimes we get 6 of proper comp, good MA and full focus, sometimes not.
Funniest fact here is that if /g or /a groups (not premades!) who dont play 6v6 and have never made proper matches are meeting up a ragtag group of experienced enough in 6v6 players (or even a true premade group is qing) and start loosing their warfronts they stop qqing. But again, those are not premades but guild/alliance groups.
So here it is when tides turn and solo player may get lucky as bigger shark knocks out previously dominating groups who stop qing and now one of the sides takes its tolls. This is incredibly typical weekend warfront i encounter.

Cry threads aim their offense not on premades, as they never actually seen/understand them or ever fought against them. All the offense of such thread goes into casual groups who are mostly not even properly 6 or good comp, who play with friends and just have fun.

Not our fault game mechanic strictly forbids you to win 1v2-6 in 12+v12+ SCs.

And as for rewards, i would agree with all the rant, whine and crying that gating such typical, worthless stuff like a tali, 75 crests, craft box beyond any kind of struggling is bad for players retenation and should go. Your road to rr80 full sov (veterans here are meming that way too many players cary boxes in orvr for their full sov rr80 while being still absolutely clueless about gamemechanics and 0 skill but such "cannonfodder" is incredibly valueable and needed for a game to work, so i personally sure that need even more people who reach 80 and sov very quickly and only then start to learn) should be way more easy so you could play different classes, get gear for different specs, try out both factions properly and max out all and every class in very short and proper time and then, the gameplay should carry your retenation, not stupid grind. And the gameplay is fancy orvr system, smart matchmaker, strong city sieges, full sweat 6v6 games
just an opinion but to me grinding an alt to bis is the meat of the game. the moment that carrot is gone i usually cant force myself to carry on as theres little incentive beyond ego stroking to keep going after ~82rr. too much effort required to "have fun" after character progression stops.

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CyunUnderis
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Re: Premades oppressive?

Post#57 » Tue Aug 27, 2024 8:23 am

normanis wrote: Tue Aug 27, 2024 8:07 am that why ranked died, because easer is farm pugs.
discordant sc dont count as weekly.
That is not why ranked died. It's always funny to see people have an opinion on this topic when they've never participated in it. The subject has already been discussed in other threads or different Discords.

nocturnalguest
Posts: 633

Re: Premades oppressive?

Post#58 » Tue Aug 27, 2024 8:53 am

bw10 wrote: Tue Aug 27, 2024 8:14 am just an opinion but to me grinding an alt to bis is the meat of the game. the moment that carrot is gone i usually cant force myself to carry on as theres little incentive beyond ego stroking to keep going after ~82rr. too much effort required to "have fun" after character progression stops.
Yes, a very common thesis which is definitely widely shared across RoR team hence no serious moves into direction of making game less grindy are being made (1) log out contribution and drop for zone lock 2) contribution saving 3) warcrests are being the only major ones i quickly recall, but even with those steps done need some further QoL changes).
I dont have any statistics to figure out who is in majority on this matter, but my friends and folks who i somehow keep contact with (just checked, im in 57 RoR discords) would better focus on trying out weird comps/setups and keep playing and trying out new out of meta things but the main stop factor is the grind to get into endgame gear and rr70+ rr on different chars and realms.

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normanis
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Re: Premades oppressive?

Post#59 » Tue Aug 27, 2024 2:55 pm

CyunUnderis wrote: Tue Aug 27, 2024 8:23 am
normanis wrote: Tue Aug 27, 2024 8:07 am that why ranked died, because easer is farm pugs.
discordant sc dont count as weekly.
That is not why ranked died. It's always funny to see people have an opinion on this topic when they've never participated in it. The subject has already been discussed in other threads or different Discords.
byt its still dead. even evilspnre make special ranked events and gms maked special events, its still dead. ppl tried, didnt like it and decided go easer in weekly stomp pugs at wc, while guards are passive. u need hit guards to triger tham. they even face oposite (destro guards)
solution would be like ranked have, that u see what clases joined sc, so u can fit missing class.
i was in sc 1 tank with 0 healers and rest ppl where dps, next sc i have 1 dps 3-4 tanks and rest healers. some atehr i have most healers in grp. and so on. matcmaking is not working.
"give wh and witch propper aoe like evrywone has it!"

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Kaeldrick
Posts: 136

Re: Premades oppressive?

Post#60 » Tue Aug 27, 2024 4:18 pm

normanis wrote: Tue Aug 27, 2024 2:55 pm
CyunUnderis wrote: Tue Aug 27, 2024 8:23 am
normanis wrote: Tue Aug 27, 2024 8:07 am that why ranked died, because easer is farm pugs.
discordant sc dont count as weekly.
That is not why ranked died. It's always funny to see people have an opinion on this topic when they've never participated in it. The subject has already been discussed in other threads or different Discords.
byt its still dead. even evilspnre make special ranked events and gms maked special events, its still dead. ppl tried, didnt like it and decided go easer in weekly stomp pugs at wc, while guards are passive. u need hit guards to triger tham. they even face oposite (destro guards)
solution would be like ranked have, that u see what clases joined sc, so u can fit missing class.
i was in sc 1 tank with 0 healers and rest ppl where dps, next sc i have 1 dps 3-4 tanks and rest healers. some atehr i have most healers in grp. and so on. matcmaking is not working.
It's actually a good idea, if people use that info correctly it would help matchmaking indeed!

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