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Patch Notes 22/08/2024

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Florian90210
Posts: 131

Re: Patch Notes 22/08/2024

Post#141 » Sat Aug 24, 2024 9:24 am

Omegus wrote: Sat Aug 24, 2024 9:01 am
Florian90210 wrote: Sat Aug 24, 2024 8:27 amSW got huge buff with crit for both ranged and melee.
Those in a single spec were already maxing out their stats. This change helps the few who might want to go hybrid and play into the stance swap a bit which doesn't change how well a fully specced rDPS could hit stuff from range. If anything, if you're going to try a hybrid spec then you might be giving up other important tactics.
Assault stance don't prohibit use of all ranged skills and swapping stances is pretty convenient. SH can't do that btw.
I play aSW sometimes, so please don't need to tell lies to defend this already too good class even after slight festern arrow nerf. aSW need rework to make it dual-wield with swords.

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Arek4
Posts: 20

Re: Patch Notes 22/08/2024

Post#142 » Sat Aug 24, 2024 9:42 am

There's nothing to worry about. DPS has equalized between the different classes. I'll experiment with my tank there. I'll put on a shield. I'll go block/resisty/dissurpt/dodge. In addition, light healing support, and I guess the rdps classes are poor when I get them ( In my opinion, the recent changes force the groups to be set from the classic 2-2-2 to more diverse ones. Suddenly it may turn out that 4 "weak tanks" + 1 dps + 1 healer in open rvr are having a great time chasing and beating rdps)
Regarding dps (WL/slayer etc.) In the official version, it was said that strictly DPS classes were killing machines, provided they had the support of healing and tank support (personal) So we are going back to the "roots" and the devs are tidying up, restoring the classes to their proper place. Keep it up. But will people stand it? Will they change their habits? This is a question that is hard to answer

Panel
Posts: 158

Re: Patch Notes 22/08/2024

Post#143 » Sat Aug 24, 2024 9:43 am

Other than WL there were no real over performers in the melee ranks - So why not direct your energies and nerfs to the real monsters in this game. dps AM/Sham - SW/rSH.

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Lion1986
Posts: 488

Re: Patch Notes 22/08/2024

Post#144 » Sat Aug 24, 2024 9:53 am

Panel wrote: Sat Aug 24, 2024 9:43 am Other than WL there were no real over performers in the melee ranks - So why not direct your energies and nerfs to the real monsters in this game. dps AM/Sham - SW/rSH.
well SH in patch notes got some nerfs. plus the WS nerf reduced ranged SH ability to survive melee dps already.
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Panel
Posts: 158

Re: Patch Notes 22/08/2024

Post#145 » Sat Aug 24, 2024 10:02 am

Lion1986 wrote: Sat Aug 24, 2024 9:53 am
Panel wrote: Sat Aug 24, 2024 9:43 am Other than WL there were no real over performers in the melee ranks - So why not direct your energies and nerfs to the real monsters in this game. dps AM/Sham - SW/rSH.
well SH in patch notes got some nerfs. plus the WS nerf reduced ranged SH ability to survive melee dps already.
So that leaves 3 monsters then 1 on destro side and 2 on order

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Omegus
Posts: 1529

Re: Patch Notes 22/08/2024

Post#146 » Sat Aug 24, 2024 10:48 am

Florian90210 wrote: Sat Aug 24, 2024 9:24 am
Omegus wrote: Sat Aug 24, 2024 9:01 am
Florian90210 wrote: Sat Aug 24, 2024 8:27 amSW got huge buff with crit for both ranged and melee.
Those in a single spec were already maxing out their stats. This change helps the few who might want to go hybrid and play into the stance swap a bit which doesn't change how well a fully specced rDPS could hit stuff from range. If anything, if you're going to try a hybrid spec then you might be giving up other important tactics.
Assault stance don't prohibit use of all ranged skills and swapping stances is pretty convenient. SH can't do that btw.
I play aSW sometimes, so please don't need to tell lies to defend this already too good class even after slight festern arrow nerf. aSW need rework to make it dual-wield with swords.
Which of these were lies?

A) Those in a single spec were already maxing out their stats.
B) This change helps the few who might want to go hybrid and play into the stance swap a bit which doesn't change how well a fully specced rDPS could hit stuff from range.
C) If anything, if you're going to try a hybrid spec then you might be giving up other important tactics.

I'm not sure if the rest of the post was some kind of rebuttal to me, but just in case:

1) "Assault stance don't prohibit use of all ranged skills" - I did not say that it did. I didn't mention abilities at all actually, just tactics, and I was saying going for a hybrid build (not just popping into Assault stance) means you might have to give up other important tactics.
2) "swapping stances is pretty convenient" - I didn't say it wasn't?
3) "SH can't do that btw." no-where did I claim that it could. In fact, I didn't mention the squig herder at all. It got harder for the SH to switch between ranged and melee in this patch due to some very weird adjustments to Squig Armor.
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Sulorie
Posts: 7459

Re: Patch Notes 22/08/2024

Post#147 » Sat Aug 24, 2024 10:51 am

Panel wrote: Sat Aug 24, 2024 10:02 am
Lion1986 wrote: Sat Aug 24, 2024 9:53 am
Panel wrote: Sat Aug 24, 2024 9:43 am Other than WL there were no real over performers in the melee ranks - So why not direct your energies and nerfs to the real monsters in this game. dps AM/Sham - SW/rSH.
well SH in patch notes got some nerfs. plus the WS nerf reduced ranged SH ability to survive melee dps already.
So that leaves 3 monsters then 1 on destro side and 2 on order
Monsters against who? Solo players in the lakes, who roam with inappropriate classes and then die?
Dying is no option.

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Noslock
Posts: 395

Re: Patch Notes 22/08/2024

Post#148 » Sat Aug 24, 2024 11:02 am

Farrul wrote: Sat Aug 24, 2024 6:02 am
Noslock wrote: Fri Aug 23, 2024 9:43 pmwell i like to roam alone so no group buff but not a big deal ,luckily ib can self buff parry if needed,was just saying that half parry gone was not an exaggeration.can play sw ,squig or shaman dps and have fun farming people anyway.
Any toon with +600-700 WS took a huge blow to their defences, claiming something else is ridiculous and shows signs of the stockholm syndrome.

However sadly this mentality will plague the server, either players quit or they change into what works, as you so clearly put it , Ranged DPS.
True but if u r melee stacking ws u suffer more than a ranged sw or ranged squig stacking ws.Unless you play melee throwing axes at the enemy.Anyway with the correct gear and selfbuff my bo reach 90% plus parry anyway with good overall stats so whatever.I find the problem with this change is not the change itself but the lack of gear optimization that allows you to stack the correct stat (ini) especially on high level set (sov/wl).I mean who the hell wants to grind out sov/wl to find himself having to run 3 or 4 sets combo including sentinel to have the correct stats.Not me for sure cause i hate pve.If i want to play pve i go play wow or ffxiv.
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Florian90210
Posts: 131

Re: Patch Notes 22/08/2024

Post#149 » Sat Aug 24, 2024 11:13 am

Next step: watch how less and less melee go to RvR and all those rDPS have to kill each other and how they will realize that it's not so fun to play ranged vs ranged because now you die to billion dots fast. They will leave game and server will be dead.

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Aluviya
Posts: 234

Re: Patch Notes 22/08/2024

Post#150 » Sat Aug 24, 2024 1:12 pm

Omegus wrote: Sat Aug 24, 2024 10:48 am
Florian90210 wrote: Sat Aug 24, 2024 9:24 am
Omegus wrote: Sat Aug 24, 2024 9:01 am

Those in a single spec were already maxing out their stats. This change helps the few who might want to go hybrid and play into the stance swap a bit which doesn't change how well a fully specced rDPS could hit stuff from range. If anything, if you're going to try a hybrid spec then you might be giving up other important tactics.
Assault stance don't prohibit use of all ranged skills and swapping stances is pretty convenient. SH can't do that btw.
I play aSW sometimes, so please don't need to tell lies to defend this already too good class even after slight festern arrow nerf. aSW need rework to make it dual-wield with swords.
Which of these were lies?

A) Those in a single spec were already maxing out their stats.
B) This change helps the few who might want to go hybrid and play into the stance swap a bit which doesn't change how well a fully specced rDPS could hit stuff from range.
C) If anything, if you're going to try a hybrid spec then you might be giving up other important tactics.
It's a plain buff to the SW though as they can swap in an instant between stances and SH can't do that, even if you do not go hybrid, giving universal crit to a normally a strictly Assault' played SW in the Skirmish results in the SW being able to attack decently while closing the gap (while even having a gap closer on top). I mean don't get me wrong I am all for making classes better playable. I think this will for sure make SW more fun to play - but is it fair - maybe not without further changes. And we could take this discussion further even - why doesn't the same apply to Healer Hybrids then, why not give them universal mcrit/healcrit. I bet it would be a good outcry by all the DPS AM/Shaman lovers :lol: .
Last edited by Aluviya on Sat Aug 24, 2024 2:05 pm, edited 2 times in total.
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