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Patch Notes 22/08/2024

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Moonbiter
Posts: 145

Re: Patch Notes 22/08/2024

Post#71 » Fri Aug 23, 2024 6:33 am

The main idea behind stats rework is solid.
There should not be a silver bullet stat.
Classes would be tuned slightly after that.

So, the only thing bad is Onyx Rings many players invest thier time in.
Please, consider some exchanges like talisman ejection thing.

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Bozzax
Posts: 2624

Re: Patch Notes 22/08/2024

Post#72 » Fri Aug 23, 2024 6:43 am

”It’s a disaster so far”

Sums barriers, core changes and class balance up

Considering the team size and how random it is perceived it isn’t likely to improve soon. “Two weeks”

Also When you start loosing guilds and guild leaders left and right you are causing damage to your project

The inability to recognise this from parts of the player base is unfortunate
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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Lion1986
Posts: 488

Re: Patch Notes 22/08/2024

Post#73 » Fri Aug 23, 2024 7:07 am

thanks devs to make engi /magi worth again with ini pump =) Keep on the good work!
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

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Voldt
Posts: 73

Re: Patch Notes 22/08/2024

Post#74 » Fri Aug 23, 2024 7:41 am

Just skimmed through the last pages and am not shocked to see an overwhelming majority of negative feedback. Please reconsider these changes, devs. Frustration has kind of peaked.

mazi761111
Posts: 231

Re: Patch Notes 22/08/2024

Post#75 » Fri Aug 23, 2024 7:51 am

Great patch
choson:badchosen
chopa:bigpanties

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Mortgrimm
Posts: 83

Re: Patch Notes 22/08/2024

Post#76 » Fri Aug 23, 2024 8:11 am

Everdin wrote: Thu Aug 22, 2024 4:26 pm Any estimated Date for pet pathing fix?
It´s not only the pathing fix. Don´t forget the broken Speed Training tactic. It´s a mess with maybe 30% uptime.
Mortgrimm - IB - guild leader of Thurisaz
Sayalena - WL - Thurisaz
Thorhammer - WP - Thurisaz

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normanis
Posts: 1455
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Re: Patch Notes 22/08/2024

Post#77 » Fri Aug 23, 2024 8:24 am

yesterday in eataine was prety alive, so much ppl.
"give wh and witch propper aoe like evrywone has it!"

M4RXman
Posts: 13

Re: Patch Notes 22/08/2024

Post#78 » Fri Aug 23, 2024 8:29 am

Alubert wrote: Thu Aug 22, 2024 5:48 pm
M4RXman wrote: Thu Aug 22, 2024 4:40 pm Im disappointed to see that very littlenof the feedback about WS and INI changes that were made on the PTS patch notes thresd have been listened too.

No parry for WS throws mDPS under the bus and breaks petty much all of their gearing choices up to this point. Changes to fundamental Gameplay mechanics really need to be thought through carefully. Espeically when people have worked so hard to get the gear they have
I would call it a bug fix.
The statistic that gave offensive and defensive bonuses was too strong.
I consider this change very good and needed.
I say this from the perspective of a person who plays only mdps, tanks and helaers.
I am very surprised, moreover, by the lament of mdps about the lack of parry.
I have never invested in parry as defensive reinforcements on this server and on live server rather on FS/TB/Wounds/detaunt.
The change will bring one more change. Riposte will be less useful fortunately.
A tactic that worked better if you stacked WS you had more parry = more Riposte ticks.
That is, when you had more defensive (parry) you did more damage (where does that make sense?).
When a bug has been a part of the system for so long that people have built entire characters/builds/playstyles around It, It stops being a bug and becomes a feature.

Rdps only need one stat to do dmg, mDPS need two. That is the imbalance that that giving parry to WS addresses. If you want to make this fair, make rdps need two stats too.

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Zxul
Posts: 1890

Re: Patch Notes 22/08/2024

Post#79 » Fri Aug 23, 2024 8:32 am

M4RXman wrote: Fri Aug 23, 2024 8:29 am When a bug has been a part of the system for so long that people have built entire characters/builds/playstyles around It, It stops being a bug and becomes a feature.
"for so long that people have built entire characters/builds/playstyles around It". You do aware that ws giving that much parry only started from 25/01/2024 patch, right?
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Sulorie
Posts: 7459

Re: Patch Notes 22/08/2024

Post#80 » Fri Aug 23, 2024 8:46 am

M4RXman wrote: Fri Aug 23, 2024 8:29 am
Rdps only need one stat to do dmg, mDPS need two. That is the imbalance that that giving parry to WS addresses. If you want to make this fair, make rdps need two stats too.
Why? The average mitigation is completely different.
Due to soft caps all classes sit at 40-45% magical resists and a debuff cuts it down to around 20% unless you go further with debuff stacking.

It's entirely different with armor when you add penetration and debuffs. Your mitigation values can be a lot lower. Even without debuffs your mitigation can be much lower than 40% by penetration alone. This alone is already a good reason to invest in WS to maximize damage.
You lose parry since it was never reasonable to have so much defense just by investing massively into offense.
Dying is no option.

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