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Mdps VS Rdps - mdps detaunt needed

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Tisaya
Posts: 182

Re: Mdps VS Rdps - mdps detaunt needed

Post#11 » Thu Aug 22, 2024 1:44 pm

Well, as a WE you are a number 1 target for any RDPS in vicinity. It's just how it is. A group of slayers would make a short work of you as well as a bunch of RDPS. You can't really expect to survive in melee without a guard.

As for why there are so many RDPS in the game, it's because of the state of the game. Due to blobbing, battles aren't fun for a melee class. You either get quickly stomped by a blob or, if you're tanky, left to die as everyone is running away from the enemy blob. Being a kiting RDPS is the only chance to stay alive a bit longer and contribute, maybe even survive the battle.
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Sulorie
Posts: 7459

Re: Mdps VS Rdps - mdps detaunt needed

Post#12 » Thu Aug 22, 2024 1:49 pm

Paxsanarion wrote: Thu Aug 22, 2024 12:55 pm
Sulorie wrote: Thu Aug 22, 2024 12:39 pm
Speedyluck wrote: Thu Aug 22, 2024 12:04 pm just play rdps, if you cant beat them join them, thers no reason to play mdps at this point of the game.
What has changed to make rdps so much stronger in your opinion?
Lack of shield tanks and/or lack of tanks that guard in general. This can somewhat be attributed to lower population and variety in general unfortunately. As numbers of tanks that guard decline. People resort to playing classes that are more self suffiecent in order to stay alive a just a little bit longer to so they are not killed as quickly. Thus I believe we see shaman /AM and ranged in general in greater numbers percentage wise. And now we are beginning to see people wanting class changes so they can survive a little bit longer without a tank guarding them. I could be completely wrong but people will do what they need to if they want to play the game at all. Eventually there will be so few players that even the shaman and AM / rdps will leave since the only players left will be BIS guild groups.
So basically people who want to play solo melee DD, fail to succeed and balance changes should be implemented to solve the issue? Sorry but this is silly. There are so many tools to catch rdps, to fully utilize them you have to play as a group. It's hard to be mdps in SC and having no tank and heals but it is a choice to pick this class type or to queue alone. I pick support classes if I want to win more.
Dying is no option.

REWENGA
Posts: 37

Re: Mdps VS Rdps - mdps detaunt needed

Post#13 » Thu Aug 22, 2024 2:15 pm

to the OP:

become aware that the direction ror is going is full zerg/blob so play an appropriate class and forget all the 1-6 vs X actions.

the best suggestion I read on the forum is to join a guild to chase success in 24 vs X (even VS 1), after you see that your new guild is basically a pug with capes all the same, look for another more pro guild.

Free yourself from work and family (or social if you are not a nerd) commitments and log in neatly when required by your new organization. Play that hour (or 2) and experience BLOB VS ZERG during peak hours.

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Paxsanarion
Posts: 390

Re: Mdps VS Rdps - mdps detaunt needed

Post#14 » Thu Aug 22, 2024 2:49 pm

Sulorie wrote: Thu Aug 22, 2024 1:49 pm
Paxsanarion wrote: Thu Aug 22, 2024 12:55 pm
Sulorie wrote: Thu Aug 22, 2024 12:39 pm

What has changed to make rdps so much stronger in your opinion?
Lack of shield tanks and/or lack of tanks that guard in general. This can somewhat be attributed to lower population and variety in general unfortunately. As numbers of tanks that guard decline. People resort to playing classes that are more self suffiecent in order to stay alive a just a little bit longer to so they are not killed as quickly. Thus I believe we see shaman /AM and ranged in general in greater numbers percentage wise. And now we are beginning to see people wanting class changes so they can survive a little bit longer without a tank guarding them. I could be completely wrong but people will do what they need to if they want to play the game at all. Eventually there will be so few players that even the shaman and AM / rdps will leave since the only players left will be BIS guild groups.
So basically people who want to play solo melee DD, fail to succeed and balance changes should be implemented to solve the issue? Sorry but this is silly. There are so many tools to catch rdps, to fully utilize them you have to play as a group. It's hard to be mdps in SC and having no tank and heals but it is a choice to pick this class type or to queue alone. I pick support classes if I want to win more.
Nope you misunderstood my post :-) I agree with you completely. I was simply trying to give you an explanation as to why people are having difficulty with RDPS killing them and why some (I am not ) are asking for class changes to be able to stay alive a little longer in a low population environment where tanks and especially tanks that use a shield and guard are getting more hard to find ….thats all :-)

Sulorie
Posts: 7459

Re: Mdps VS Rdps - mdps detaunt needed

Post#15 » Thu Aug 22, 2024 2:57 pm

Paxsanarion wrote: Thu Aug 22, 2024 2:49 pm
Nope you misunderstood my post :-) I agree with you completely. I was simply trying to give you an explanation as to why people are having difficulty with RDPS killing them and why some (I am not ) are asking for class changes to be able to stay alive a little longer in a low population environment where tanks and especially tanks that use a shield and guard are getting more hard to find ….thats all :-)
Oh, no worry, I got that you only explained the reasoning. :)
Dying is no option.

sven85z
Posts: 21

Re: Mdps VS Rdps - mdps detaunt needed

Post#16 » Thu Aug 22, 2024 3:26 pm

Noslock wrote: Thu Aug 22, 2024 10:52 am Devs wants u to play rdps.Roll a shaman or am and go dps ,even better go hybrid and make people cry on forum.Or go fotm squig / sw and farm crests like there is no tomorrow.Once the weapons skill patch hits i will park my 6 tanks and dedicate myself to shaman dps / sw.
I will park my tank and make a dps zealot :mrgreen:

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Tyrvald
Posts: 29

Re: Mdps VS Rdps - mdps detaunt needed

Post#17 » Thu Aug 22, 2024 3:53 pm

Sulorie wrote: Thu Aug 22, 2024 12:39 pm
Speedyluck wrote: Thu Aug 22, 2024 12:04 pm just play rdps, if you cant beat them join them, thers no reason to play mdps at this point of the game.
What has changed to make rdps so much stronger in your opinion?
Simple - the "balance" patch on "%Avoidance + %Strikethrought" on Dodge/disrupt system sith the stat ..; More linear but far worst with all debuff tools that the ranged have
As very simple and detailed explained by somes good guys here --> viewtopic.php?p=560335&hilit=Disrupt#p560335
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Dackjanielz
Posts: 332

Re: Mdps VS Rdps - mdps detaunt needed

Post#18 » Thu Aug 22, 2024 4:08 pm

Its very simple - RDPS is the only archtype in the entire game where you can be fully casual, independant, solo and take part in every aspect of the game without hinderance.

The other archtypes are all horribly punished and restricted and all the changes that have happened on this server has only double downed on that.

You NEED to be in a group you NEED to be guarded you NEED to be healed you NEED to work your ass off you NEED to this you NEED to do that.

RDPS does not need.....They simply enjoy the game.

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Sulorie
Posts: 7459

Re: Mdps VS Rdps - mdps detaunt needed

Post#19 » Thu Aug 22, 2024 4:14 pm

Dackjanielz wrote: Thu Aug 22, 2024 4:08 pm Its very simple - RDPS is the only archtype in the entire game where you can be fully casual, independant, solo and take part in every aspect of the game without hinderance.

The other archtypes are all horribly punished and restricted and all the changes that have happened on this server has only double downed on that.

You NEED to be in a group you NEED to be guarded you NEED to be healed you NEED to work your ass off you NEED to this you NEED to do that.

RDPS does not need.....They simply enjoy the game.
In theory, in reality those rdps hardly move when enemies are approaching, stand still while shooting and die just fine like all others around them. It's the few experienced ones who regularly play in premades, who are dangerous.
Dying is no option.

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Fenris78
Posts: 866

Re: Mdps VS Rdps - mdps detaunt needed

Post#20 » Thu Aug 22, 2024 5:01 pm

Or you could just make Dodge and disrupt relevant for everyone, not onlt tank classes.

By giving enough capabilities from stats + renown to not be instantly ignored by any softcapped rdps around.

Effective 15 to 20% dodge/disrupt should not be only attainable by tanks running tactics and/or Hold the Line...

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