Warhammer Online: Squig Herder roaming [rr68-71]

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akisnaakkeli
Posts: 285

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#11 » Fri Aug 09, 2024 3:20 am

Stinksuit wrote: Fri Aug 09, 2024 2:42 am
vanbuinen77 wrote: Fri Aug 09, 2024 12:19 am
Pahakukka wrote: Thu Aug 08, 2024 6:37 am Loved the leap from bridge, very annoying im sure😀
Used to do that with wl
With pounce or how would that work with wl?
https://www.youtube.com/watch?v=5n9wm3uHmgk around 25s Drops off bridge and use pounce before hitting the ground and after 50s SH knocbacks Wl off the brigdge and Wl Pouncing back. This version of WL was the most fun melee dps ive ever had with Dps Wp/Dok in Aor. Not the same kind of drop you did in the video, and btw Impressive i didnt know that can be done with SH but will def be using that : D

RoR.builders - White Lion Revenge+Loner+Crit dmg Tactic together kinda counters killing the pet and making wl completely useless for 15s but this build is blocked in RoR.

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Stinksuit
Posts: 234

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#12 » Fri Aug 09, 2024 9:24 am

akisnaakkeli wrote: Fri Aug 09, 2024 3:20 am
Stinksuit wrote: Fri Aug 09, 2024 2:42 am
vanbuinen77 wrote: Fri Aug 09, 2024 12:19 am

Used to do that with wl
With pounce or how would that work with wl?
https://www.youtube.com/watch?v=5n9wm3uHmgk around 25s Drops off bridge and use pounce before hitting the ground and after 50s SH knocbacks Wl off the brigdge and Wl Pouncing back. This version of WL was the most fun melee dps ive ever had with Dps Wp/Dok in Aor. Not the same kind of drop you did in the video, and btw Impressive i didnt know that can be done with SH but will def be using that : D

RoR.builders - White Lion Revenge+Loner+Crit dmg Tactic together kinda counters killing the pet and making wl completely useless for 15s but this build is blocked in RoR.
Right I see, I'm not sure if I think that's a good thing to have ( not sure if sh should be able to do what I did on my video either ) sure it's fun for the one doing it but cancelling fall dmg in general shouldn't be a thing imo (self punts included) I guess "it just works" :D

akisnaakkeli
Posts: 285

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#13 » Fri Aug 09, 2024 1:14 pm

Stinksuit wrote: Fri Aug 09, 2024 9:24 am
akisnaakkeli wrote: Fri Aug 09, 2024 3:20 am
Stinksuit wrote: Fri Aug 09, 2024 2:42 am
With pounce or how would that work with wl?
https://www.youtube.com/watch?v=5n9wm3uHmgk around 25s Drops off bridge and use pounce before hitting the ground and after 50s SH knocbacks Wl off the brigdge and Wl Pouncing back. This version of WL was the most fun melee dps ive ever had with Dps Wp/Dok in Aor. Not the same kind of drop you did in the video, and btw Impressive i didnt know that can be done with SH but will def be using that : D

RoR.builders - White Lion Revenge+Loner+Crit dmg Tactic together kinda counters killing the pet and making wl completely useless for 15s but this build is blocked in RoR.
Right I see, I'm not sure if I think that's a good thing to have ( not sure if sh should be able to do what I did on my video either ) sure it's fun for the one doing it but cancelling fall dmg in general shouldn't be a thing imo (self punts included) I guess "it just works" :D
You are just cleverly using game mechanics :D I like that some classes can escape like that and i loved being able to pounce in mid air after kb : D Jätkä ois kyl rakastanut 1.3.4 dps zealot best days. Harbinger oli 150ft ranged undefendable eikä muistaakseni cooldownia ja 60sec kesto, pysty olemaan vaan yhdessä targetissa ja Transference tactic teki dmg 5s välein ja hiilasi itteesä tai def target. Int+magic power vaikutti siihen dmg niin se oli 700-800dmg tick joka 5s ja hiilaa sua for 60 sec :D

https://www.youtube.com/watch?v=aYosuYkZtoM Here around 1min is how WH/We could use Self Stagger and i obviously would love if this still worked like this <3

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Stinksuit
Posts: 234

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#14 » Fri Aug 09, 2024 4:40 pm

akisnaakkeli wrote: Fri Aug 09, 2024 1:14 pm
Stinksuit wrote: Fri Aug 09, 2024 9:24 am
akisnaakkeli wrote: Fri Aug 09, 2024 3:20 am

https://www.youtube.com/watch?v=5n9wm3uHmgk around 25s Drops off bridge and use pounce before hitting the ground and after 50s SH knocbacks Wl off the brigdge and Wl Pouncing back. This version of WL was the most fun melee dps ive ever had with Dps Wp/Dok in Aor. Not the same kind of drop you did in the video, and btw Impressive i didnt know that can be done with SH but will def be using that : D

RoR.builders - White Lion Revenge+Loner+Crit dmg Tactic together kinda counters killing the pet and making wl completely useless for 15s but this build is blocked in RoR.
Right I see, I'm not sure if I think that's a good thing to have ( not sure if sh should be able to do what I did on my video either ) sure it's fun for the one doing it but cancelling fall dmg in general shouldn't be a thing imo (self punts included) I guess "it just works" :D
You are just cleverly using game mechanics :D I like that some classes can escape like that and i loved being able to pounce in mid air after kb : D Jätkä ois kyl rakastanut 1.3.4 dps zealot best days. Harbinger oli 150ft ranged undefendable eikä muistaakseni cooldownia ja 60sec kesto, pysty olemaan vaan yhdessä targetissa ja Transference tactic teki dmg 5s välein ja hiilasi itteesä tai def target. Int+magic power vaikutti siihen dmg niin se oli 700-800dmg tick joka 5s ja hiilaa sua for 60 sec :D

https://www.youtube.com/watch?v=aYosuYkZtoM Here around 1min is how WH/We could use Self Stagger and i obviously would love if this still worked like this <3
Gonna type it in English so others can understand xD but yeah that version of harbinger is definitely super strong for 1v1 fights. The dmg isn't crazy high but it being undefendable and lasting 1whole minute is enough to make it S tier spell imo. I wouldnt mind having more dots for dps zeal. I'm hoping MoM will be made into something more usefull in the patch sometime in the future. I did mention it would be cool to have it as a dot/heal debuff (similar to mara hd) could be dealing some amount of dmg and reducing healing on target and then healing my defensive target.

DirkDaring
Posts: 440

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#15 » Fri Aug 09, 2024 10:29 pm

Well done, looks good, I like this one as well, its a bit old, but still great. I esp like the part where he killed MDPV trying to gank him lol

https://www.youtube.com/watch?v=UO3Ekl-WPc0&t=510s

akisnaakkeli
Posts: 285

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#16 » Sat Aug 10, 2024 5:36 am

Stinksuit wrote: Fri Aug 09, 2024 4:40 pm
akisnaakkeli wrote: Fri Aug 09, 2024 1:14 pm
Stinksuit wrote: Fri Aug 09, 2024 9:24 am
Right I see, I'm not sure if I think that's a good thing to have ( not sure if sh should be able to do what I did on my video either ) sure it's fun for the one doing it but cancelling fall dmg in general shouldn't be a thing imo (self punts included) I guess "it just works" :D
You are just cleverly using game mechanics :D I like that some classes can escape like that and i loved being able to pounce in mid air after kb : D Jätkä ois kyl rakastanut 1.3.4 dps zealot best days. Harbinger oli 150ft ranged undefendable eikä muistaakseni cooldownia ja 60sec kesto, pysty olemaan vaan yhdessä targetissa ja Transference tactic teki dmg 5s välein ja hiilasi itteesä tai def target. Int+magic power vaikutti siihen dmg niin se oli 700-800dmg tick joka 5s ja hiilaa sua for 60 sec :D

https://www.youtube.com/watch?v=aYosuYkZtoM Here around 1min is how WH/We could use Self Stagger and i obviously would love if this still worked like this <3
Gonna type it in English so others can understand xD but yeah that version of harbinger is definitely super strong for 1v1 fights. The dmg isn't crazy high but it being undefendable and lasting 1whole minute is enough to make it S tier spell imo. I wouldnt mind having more dots for dps zeal. I'm hoping MoM will be made into something more usefull in the patch sometime in the future. I did mention it would be cool to have it as a dot/heal debuff (similar to mara hd) could be dealing some amount of dmg and reducing healing on target and then healing my defensive target.
I think Bringing the old Harbinger back with old Transference tactic but make it 24s every 3s insted of 60s every 5s or something like that. I actually dont remember did RP always have Stat conversion whatever and was that just mirrored to zealot but original idea of Harbinger is much better than stat conversion imo. MoM should def be changed to something better, Like everytime target uses Melee Skill or when they use direct heal they will take the dmg rather than the Healer who heals your target takes the dmg.

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Stinksuit
Posts: 234

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#17 » Sat Aug 10, 2024 5:37 am

DirkDaring wrote: Fri Aug 09, 2024 10:29 pm Well done, looks good, I like this one as well, its a bit old, but still great. I esp like the part where he killed MDPV trying to gank him lol

https://www.youtube.com/watch?v=UO3Ekl-WPc0&t=510s
Yeah that is a great video and pokkitz is very good sh. Sadly he quit as far as I'm aware :(

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Stinksuit
Posts: 234

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#18 » Sat Aug 10, 2024 5:40 am

akisnaakkeli wrote: Sat Aug 10, 2024 5:36 am
Stinksuit wrote: Fri Aug 09, 2024 4:40 pm
akisnaakkeli wrote: Fri Aug 09, 2024 1:14 pm

You are just cleverly using game mechanics :D I like that some classes can escape like that and i loved being able to pounce in mid air after kb : D Jätkä ois kyl rakastanut 1.3.4 dps zealot best days. Harbinger oli 150ft ranged undefendable eikä muistaakseni cooldownia ja 60sec kesto, pysty olemaan vaan yhdessä targetissa ja Transference tactic teki dmg 5s välein ja hiilasi itteesä tai def target. Int+magic power vaikutti siihen dmg niin se oli 700-800dmg tick joka 5s ja hiilaa sua for 60 sec :D

https://www.youtube.com/watch?v=aYosuYkZtoM Here around 1min is how WH/We could use Self Stagger and i obviously would love if this still worked like this <3
Gonna type it in English so others can understand xD but yeah that version of harbinger is definitely super strong for 1v1 fights. The dmg isn't crazy high but it being undefendable and lasting 1whole minute is enough to make it S tier spell imo. I wouldnt mind having more dots for dps zeal. I'm hoping MoM will be made into something more usefull in the patch sometime in the future. I did mention it would be cool to have it as a dot/heal debuff (similar to mara hd) could be dealing some amount of dmg and reducing healing on target and then healing my defensive target.
I think Bringing the old Harbinger back with old Transference tactic but make it 24s every 3s insted of 60s every 5s or something like that. I actually dont remember did RP always have Stat conversion whatever and was that just mirrored to zealot but original idea of Harbinger is much better than stat conversion imo. MoM should def be changed to something better, Like everytime target uses Melee Skill or when they use direct heal they will take the dmg rather than the Healer who heals your target takes the dmg.
I would honestly like it to be just useful dot, I wouldn't mind it being mirrored to rp's mid tree 13pt dot where it does dmg and heals 150% of the dmg done.

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rady
Posts: 141

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#19 » Sat Aug 10, 2024 4:56 pm

Just remove any dps capabilities from zealot... ;)

I enjoyed SH video! I need to improve my game because I'm rusty!
Ris - 85rr BO
Risx - 83rr SH

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Hellforce
Posts: 41

Re: Warhammer Online: Squig Herder roaming [rr68-71]

Post#20 » Sat Aug 10, 2024 9:15 pm

Great video and music my friend!! Bridge jump OMG :)
Kaktos The Sorcerer :twisted: :twisted: :twisted:
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