In Eternal Citadel, destro always starts on top and order starts on bottom portal. Often times at least 4 players are stuck inside each other because of collision right after teleporting in, which gives destro the opportunity to punt one or multiple players off the map in the first 5 seconds if they are fast. I have done that myself on mSH, and if you can get just 1-2 players off the platform it's an instant win for the first fight.
This doesn't make sense and should be fixed by spawning destro on the opposite bottom platform when the scenario starts. This should also prevent the entry stuck because the spawns are far enough away from each other. You can still keep the rotating spawn entries afterwards, but the first is most important and should be balanced.
SC Eternal Citadel start spawn fix please
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Re: SC Eternal Citadel start spawn fix please
There was a time when both teams started on opposite sides, when you enter right at the start. When you stayed too long in spawn, you might leave through middle portal.
Dying is no option.
Re: SC Eternal Citadel start spawn fix please
I agree with this point. Starting from side portal vs middle is huge disadvantage.
On live staring points were from both side portals which is much better
On live staring points were from both side portals which is much better
Mostly harmless
K8P & Norn - guild Orz
K8P & Norn - guild Orz
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