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Tanks throw abilitys needs to slow

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Lion1986
Posts: 488

Re: Tanks throw abilitys needs to slow

Post#11 » Tue Aug 06, 2024 6:24 am

there are already a quadrillion spells in game that slow/root/pin the enemy, no need to add more.
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memesperg
Posts: 45

Re: Tanks throw abilitys needs to slow

Post#12 » Tue Aug 06, 2024 8:15 am

tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good

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Lion1986
Posts: 488

Re: Tanks throw abilitys needs to slow

Post#13 » Tue Aug 06, 2024 8:21 am

memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

memesperg
Posts: 45

Re: Tanks throw abilitys needs to slow

Post#14 » Tue Aug 06, 2024 8:21 am

Lion1986 wrote: Tue Aug 06, 2024 8:21 am
memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.
shamans/Am cough cough
regen engi magus cough cough

Speedyluck
Posts: 104

Re: Tanks throw abilitys needs to slow

Post#15 » Tue Aug 06, 2024 8:27 am

while i agree all ranged need to be toned down but a ranged snare on tanks... just no.

Zxul
Posts: 1890

Re: Tanks throw abilitys needs to slow

Post#16 » Tue Aug 06, 2024 8:42 am

memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
For some strange reason you keep ignoring tank abilities such as Heaven's Fury or Quake. Also, not entirely clear how speed buffs aren't a catch ability. Also, every tank has a free 25 ft range root to use after the run speed buff, and then snare to keep the kiter there. Also, if snb every tank has a free 45% dodge/disr, since you can channel HtL while chasing the kiter.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

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Lion1986
Posts: 488

Re: Tanks throw abilitys needs to slow

Post#17 » Tue Aug 06, 2024 9:30 am

memesperg wrote: Tue Aug 06, 2024 8:21 am
Lion1986 wrote: Tue Aug 06, 2024 8:21 am
memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.
shamans/Am cough cough
regen engi magus cough cough
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

memesperg
Posts: 45

Re: Tanks throw abilitys needs to slow

Post#18 » Tue Aug 06, 2024 11:42 am

Lion1986 wrote: Tue Aug 06, 2024 9:30 am
memesperg wrote: Tue Aug 06, 2024 8:21 am
Lion1986 wrote: Tue Aug 06, 2024 8:21 am

if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.
shamans/Am cough cough
regen engi magus cough cough
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
AM/Shaman ranged self heal, knockback, slow, instant cast DoTs
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3

i dont know what game you are playing but it doesnt seem to be RoR in the lakes

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Lion1986
Posts: 488

Re: Tanks throw abilitys needs to slow

Post#19 » Tue Aug 06, 2024 11:44 am

memesperg wrote: Tue Aug 06, 2024 11:42 am
Lion1986 wrote: Tue Aug 06, 2024 9:30 am
memesperg wrote: Tue Aug 06, 2024 8:21 am
shamans/Am cough cough
regen engi magus cough cough
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
AM/Shaman ranged self heal, knockback, slow, instant cast DoTs
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3

i dont know what game you are playing but it doesnt seem to be RoR in the lakes
lakes are never 1v1. you got multiple dps/ranged with you as well as your enemy and possibilities are immense and difficult to filter.
the extra kiting come in play on ranked scenarios where a class really matters compared to another.
Adding snare to tanks is stupid (on throw). you got already WE/WH for that, for example.
My new Healer's UI pack: viewtopic.php?t=53304
Check out my UI pack: viewtopic.php?t=48165

memesperg
Posts: 45

Re: Tanks throw abilitys needs to slow

Post#20 » Tue Aug 06, 2024 12:48 pm

Lion1986 wrote: Tue Aug 06, 2024 11:44 am
memesperg wrote: Tue Aug 06, 2024 11:42 am
Lion1986 wrote: Tue Aug 06, 2024 9:30 am
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
AM/Shaman ranged self heal, knockback, slow, instant cast DoTs
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3

i dont know what game you are playing but it doesnt seem to be RoR in the lakes
lakes are never 1v1. you got multiple dps/ranged with you as well as your enemy and possibilities are immense and difficult to filter.
the extra kiting come in play on ranked scenarios where a class really matters compared to another.
Adding snare to tanks is stupid (on throw). you got already WE/WH for that, for example.
agree to disagree your opinion is noted

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