Tanks throw abilitys needs to slow
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Re: Tanks throw abilitys needs to slow
there are already a quadrillion spells in game that slow/root/pin the enemy, no need to add more.
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Re: Tanks throw abilitys needs to slow
tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
Re: Tanks throw abilitys needs to slow
if a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
Re: Tanks throw abilitys needs to slow
shamans/Am cough coughLion1986 wrote: Tue Aug 06, 2024 8:21 amif a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
regen engi magus cough cough
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Re: Tanks throw abilitys needs to slow
while i agree all ranged need to be toned down but a ranged snare on tanks... just no.
Re: Tanks throw abilitys needs to slow
For some strange reason you keep ignoring tank abilities such as Heaven's Fury or Quake. Also, not entirely clear how speed buffs aren't a catch ability. Also, every tank has a free 25 ft range root to use after the run speed buff, and then snare to keep the kiter there. Also, if snb every tank has a free 45% dodge/disr, since you can channel HtL while chasing the kiter.memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."
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— Azeila, Alluress of Slaanesh
Re: Tanks throw abilitys needs to slow
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.memesperg wrote: Tue Aug 06, 2024 8:21 amshamans/Am cough coughLion1986 wrote: Tue Aug 06, 2024 8:21 amif a class could have all stuff it would make others pointless. game is not Tekken. It is a MMORPG so you need ranged to slow/snare targets for you.memesperg wrote: Tue Aug 06, 2024 8:15 am tank has no class catch ability everything for tanks to have a gap closer is a 2h weapon(proc), disrupt tatic(proc),flee ap with added RR skill or BO/IB speed boost, this is not a 1v1 game so why do range & magic users have a disengage & or knowback back or perma slow? the 1 rule for some in an mmo for balancing is not good
regen engi magus cough cough
Re: Tanks throw abilitys needs to slow
AM/Shaman ranged self heal, knockback, slow, instant cast DoTsLion1986 wrote: Tue Aug 06, 2024 9:30 amand they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3
i dont know what game you are playing but it doesnt seem to be RoR in the lakes
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Re: Tanks throw abilitys needs to slow
lakes are never 1v1. you got multiple dps/ranged with you as well as your enemy and possibilities are immense and difficult to filter.memesperg wrote: Tue Aug 06, 2024 11:42 amAM/Shaman ranged self heal, knockback, slow, instant cast DoTs
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3
i dont know what game you are playing but it doesnt seem to be RoR in the lakes
the extra kiting come in play on ranked scenarios where a class really matters compared to another.
Adding snare to tanks is stupid (on throw). you got already WE/WH for that, for example.
Re: Tanks throw abilitys needs to slow
agree to disagree your opinion is notedLion1986 wrote: Tue Aug 06, 2024 11:44 amlakes are never 1v1. you got multiple dps/ranged with you as well as your enemy and possibilities are immense and difficult to filter.memesperg wrote: Tue Aug 06, 2024 11:42 amAM/Shaman ranged self heal, knockback, slow, instant cast DoTsLion1986 wrote: Tue Aug 06, 2024 9:30 am
and they trade the snares with being squishy classes. no blocks, poor parry and on t4 they implode when healdebuffed by enemy dpsers.
regen engi/magus ranged lots of regen, snare, slow, knockback, DoTs, nuke M3
i dont know what game you are playing but it doesnt seem to be RoR in the lakes
the extra kiting come in play on ranked scenarios where a class really matters compared to another.
Adding snare to tanks is stupid (on throw). you got already WE/WH for that, for example.
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