I solo all the time and shamans are usually free kills if we fight 1v1, unless they are super defensive, in which case it's just a stalemate. They are not these super op gods some people say they are.salazarn wrote: Wed Jul 17, 2024 3:29 pm [align][/align]well they get free 240 toughness free 110 int free 25% detaunt free 30% movespeed.jafh123 wrote: Wed Jul 17, 2024 1:51 pm Shamans are not the best 1v1 class. They are strong in groups, but in 1v1 if they are DPS spec'd they are squishy and die easily and if they are defensive then they don't deal enough damage to kill.
With that as a base I guess you just got 800-900 int which is easy and then stack toughness or anti crit. I mean literally where is the drawback here
Tone down shaman
Re: Tone down shaman
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Re: Tone down shaman
It happens on the others side as well. 2-3 Healers, SW / BW / SW (tank/dps) Kite groups have been around as long as the game has.3Form wrote: Wed Jul 17, 2024 2:10 pmYeah it's less so the solo ones, although they can be annoying, it's more the full gobbo groups that seem to be roaming around lately. Have come across groups of 3-4 shammies + 1-2 squig herders. I'm not expecting to succeed as 1-2 vs a full group but it's obnoxious to get caught by them in a way that other compositions aren't, particularly with how common these groups seem to be.
-= Agony =-
Re: Tone down shaman
Shaman & AM have one thing for them wich can be very frustrating, it's the way they do damage. Spaming DOTS with additional effect (increase int for exemple) is just a poor design that frustrate players. Has stated earlyer this is very efficient vs players without healers and bad vs anything that has a heal. Where Shaman shine over other is the movement + free detaunt not breaking the dots value.
It feels like the detaunt tactic was suppose to be for healers so maybe make it so when it procs that reduce the value of all your damage, therefore the tactic become only for healers.
Or just rework the class so its not 4 dots then run + hots and watch your opponent die IDK...
Also I think this is the kind of playstyle that is unhealthy for new players. They are lovely targets for those exp Sham, low gear easy to kill often no friends around.
I believe that if healers have a dps spec they should be viable but RN they r kind of porely design. Maybe redisgn Sham and AM to be more casters and maybe viable in WB who knows more diversity in WB is good, I main order and RN choices are just to limited when it comes to dps class that r truly viable.
The movement tactic is just to good in my opinion, gobelin squad runing around doting up with squig shotting from anywere and kill spaming new players that cant catch them... Maybe add an effect to it like a fatigue after its fade away or you broke it the player is snare for 30% at the end of it giving you still the option to kite away but have a counter part to it cause having that massiv bonus only on 1 faction is just very strong, helping you get out of trouble reposition etc but still not been abble to kire indefinitly
It feels like the detaunt tactic was suppose to be for healers so maybe make it so when it procs that reduce the value of all your damage, therefore the tactic become only for healers.
Or just rework the class so its not 4 dots then run + hots and watch your opponent die IDK...
Also I think this is the kind of playstyle that is unhealthy for new players. They are lovely targets for those exp Sham, low gear easy to kill often no friends around.
I believe that if healers have a dps spec they should be viable but RN they r kind of porely design. Maybe redisgn Sham and AM to be more casters and maybe viable in WB who knows more diversity in WB is good, I main order and RN choices are just to limited when it comes to dps class that r truly viable.
The movement tactic is just to good in my opinion, gobelin squad runing around doting up with squig shotting from anywere and kill spaming new players that cant catch them... Maybe add an effect to it like a fatigue after its fade away or you broke it the player is snare for 30% at the end of it giving you still the option to kite away but have a counter part to it cause having that massiv bonus only on 1 faction is just very strong, helping you get out of trouble reposition etc but still not been abble to kire indefinitly
Re: Tone down shaman
Neither you nor anyone else will defeat a hybrid shaman on the majority of Order classes if they know what they are doing, shaman has too many advantages vs most classes in a 1vs1. killing a dps spec shaman is one thing(especially Vanq rr60-70 geared ones are indeed free kills). Defeating a bis hybrid shaman that knows what they are doing is an entirely different thing.jafh123 wrote: Wed Jul 17, 2024 4:25 pmI solo all the time and shamans are usually free kills if we fight 1v1, unless they are super defensive, in which case it's just a stalemate. They are not these super op gods some people say they are.
Having a stalemate means you are either playing a healing class yourself (AM) or heavy regen on a tank class playing defensively. This does not equal shamans being balanced, far from it. They are able to sustain a lot of punishment whilst doing formidable dot damage at long range and with the ability to kite incredible efficient. That's not balance.
There is a reason why this class in particular is the most played on the server.
P.S. And with pet based White lions being in a broken state since the ability rework, the class to naturally counter their kiting is absent more or less.
Last edited by Farrul on Thu Jul 18, 2024 9:18 am, edited 2 times in total.
Re: Tone down shaman
It is true but goblin classess are inherently better at kiting than anything ranged on the Order side, they also don't have to face mara pulls or the more prevalent destro cc in the open field. Generally roaming as destro is easier than on Order.Akalukz wrote: Wed Jul 17, 2024 5:17 pmIt happens on the others side as well. 2-3 Healers, SW / BW / SW (tank/dps) Kite groups have been around as long as the game has.3Form wrote: Wed Jul 17, 2024 2:10 pmYeah it's less so the solo ones, although they can be annoying, it's more the full gobbo groups that seem to be roaming around lately. Have come across groups of 3-4 shammies + 1-2 squig herders. I'm not expecting to succeed as 1-2 vs a full group but it's obnoxious to get caught by them in a way that other compositions aren't, particularly with how common these groups seem to be.salazarn wrote: Wed Jul 17, 2024 1:20 pm
Absolutely not. It affects all game play particularly small scale and scenarios. The fact shaman are also the best 1v1 class ingame is almost incidental
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- Posts: 285
Re: Tone down shaman
If WL was like it was in Aor. 10s snare 5s cooldown. No cooldown on Pounce and it had 1s delayed dmg that aligned PERFECTLY with Coordinated Strike<3 If also on top of that Kotbs was like in Aor, but Lets keep Dual shatter, not make it triple. And this is the counter for shaman/squig herder.
1 Good Knight and 1 good WL against 1 Good shaman, shaman had 0% Chance.
1 Good Knight and 1 good WL against 1 Good shaman, shaman had 0% Chance.
Re: Tone down shaman
rr from healing is nerfed, ppl play with dps speces (eov/fury of da green and rr gain from solo healing) as healer if u dont have kill blow u dont get medals and lotd resources
destro has dok snare, order dont have such tools .
wl pet act very bad ewen worst than squig pet
problem is shaman dont counter destro cc (mara pulls ) shaman on ror get more buffs than on vanilla. because am have 1 3d dot, shaman also got something. byt give speed for am and shaman u cant , remembre unique part. (sacrefice tactic vs free abilitie. tactics are not unlimited)
who said about lets both sides keep unique, just nerf 1 side or give it to counter side. here is nothing unique just mess.
also heald debuffs are not fixed byt nerfed.
this is not 1vs1 game byt nerfs mostly come from 1vs1 fights (pounce nerf + counterstrike)
1 side has dok snare 33%speed + racial (grp setup) vs side who dont have nothing to counter that(flee has both sides) very ''unique'' ''balanced'' game.
ppl are leaving not because of relife byt because of disbalance. i bet relife has 3 more incognito shamans because his shaman is marked and he need put effort to find duel with someone. if dps shaman would be trash like dps rp , noone wil play tham as dps.
p.s same time rune priest is siting in corner and smoking, because he have nothing. even dps rp is 2 ppl max on server , dont know if they even still play.
destro has dok snare, order dont have such tools .
wl pet act very bad ewen worst than squig pet
problem is shaman dont counter destro cc (mara pulls ) shaman on ror get more buffs than on vanilla. because am have 1 3d dot, shaman also got something. byt give speed for am and shaman u cant , remembre unique part. (sacrefice tactic vs free abilitie. tactics are not unlimited)
who said about lets both sides keep unique, just nerf 1 side or give it to counter side. here is nothing unique just mess.
also heald debuffs are not fixed byt nerfed.
this is not 1vs1 game byt nerfs mostly come from 1vs1 fights (pounce nerf + counterstrike)
1 side has dok snare 33%speed + racial (grp setup) vs side who dont have nothing to counter that(flee has both sides) very ''unique'' ''balanced'' game.
ppl are leaving not because of relife byt because of disbalance. i bet relife has 3 more incognito shamans because his shaman is marked and he need put effort to find duel with someone. if dps shaman would be trash like dps rp , noone wil play tham as dps.
p.s same time rune priest is siting in corner and smoking, because he have nothing. even dps rp is 2 ppl max on server , dont know if they even still play.
"give wh and witch propper aoe like evrywone has it!"
Re: Tone down shaman
become a better shaman, this isn't a 1v1 game, lol.... YOU WALKED INTO THAT. had to say exactly what the rest of des players always sayaircanada wrote: Mon Jun 10, 2024 9:29 pm I think DPS shamans need more buffs imho, we need to deal with WLs , AMs and regen WHs it's rough out there.
-Fishstick

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Re: Tone down shaman
DPS shamans have been proverbially "nerfed into the ground" bring back the real laser beam and let the players who quit come back.
Re: Tone down shaman
DPS RPs dont exist, and if they did order WBs would kick them in a heartbeatnormanis wrote: Thu Jul 18, 2024 9:33 am rr from healing is nerfed, ppl play with dps speces (eov/fury of da green and rr gain from solo healing) as healer if u dont have kill blow u dont get medals and lotd resources
destro has dok snare, order dont have such tools .
wl pet act very bad ewen worst than squig pet
problem is shaman dont counter destro cc (mara pulls ) shaman on ror get more buffs than on vanilla. because am have 1 3d dot, shaman also got something. byt give speed for am and shaman u cant , remembre unique part. (sacrefice tactic vs free abilitie. tactics are not unlimited)
who said about lets both sides keep unique, just nerf 1 side or give it to counter side. here is nothing unique just mess.
also heald debuffs are not fixed byt nerfed.
this is not 1vs1 game byt nerfs mostly come from 1vs1 fights (pounce nerf + counterstrike)
1 side has dok snare 33%speed + racial (grp setup) vs side who dont have nothing to counter that(flee has both sides) very ''unique'' ''balanced'' game.
ppl are leaving not because of relife byt because of disbalance. i bet relife has 3 more incognito shamans because his shaman is marked and he need put effort to find duel with someone. if dps shaman would be trash like dps rp , noone wil play tham as dps.
p.s same time rune priest is siting in corner and smoking, because he have nothing. even dps rp is 2 ppl max on server , dont know if they even still play.
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