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The state of Slayer: An unbalanced mess.

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Tastykate
Posts: 20

Re: The state of Slayer: An unbalanced mess.

Post#31 » Fri Jul 12, 2024 1:57 am

User: Make Slayer more in line to what they should be.

ChapGPT: Done

Golfclap

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agemennon675
Posts: 544

Re: The state of Slayer: An unbalanced mess.

Post#32 » Fri Jul 12, 2024 6:04 am

Breakfings wrote: Thu Jul 11, 2024 9:43 pm
Rotgut wrote: Thu Jul 11, 2024 11:56 am
Breakfings wrote: Thu Jul 11, 2024 4:25 am This isn't about "slayer got nerfed" this is about bad changes and implementation failures that don't result in the benefit they're stating it's supposed to provide.
Order is down to two DPS that are fun and two that are strong (only one of those is both).

I would say that the most important benefit of balance changes is creating a fun game, so Red has a point.
Slayer is still quite powerful don't get me wrong, these changes weren't much of a "nerf" so much as just spinning a nerf wheel and seeing where it landed. Fortunately/unfortunately nothing really has changed other than Slayer is stuck playing a specific way all the time now and the way it's played is really boring and unfun. I just think it's funny how easy it is to bypass the changes on Choppa as opposed to Slayer since order tanks don't provide a replacement buff for the triumphant proc lol.

You basically just play Short Temper+Accuracy for Small scale and RvR, or you go accuracy+push for more for RVR/single target stuff, and then Accuracy+jagged is also an option which is what a lot of people were running anyway. The hilarious thing is that Slayer doesn't have the block/parry bypass that it used to so spamming Flurry is less effective than it used to be etc. etc., which is what made Accuracy applicable in blob fights to begin with.

Overall, the class is still fine, I guess, these changes just don't make sense lmao. This patch was really bad and I'm sure by now the balance team is aware of that and all we can do is remain hopeful that moving forward more care and attention is provided to changes.
Than Slayers ST capabilities needs to be nerfed more in AoE spec, if other dps classes needs to stay like this SL should also have ST and AoE builds seperately
Destruction: 40-BG / 40-DoK / 40-Chosen / 37-Mara / 37/Sorc / 36-SH / 36-Choppa / 24-Shaman / 16-WE
Order: 40-SW / 40-SM / 40-WP / 40-WL / 39-Kotbs / 38-BW / 33-AM / 22-WH / 16-RP / 12-Slayer

Panel
Posts: 158

Re: The state of Slayer: An unbalanced mess.

Post#33 » Fri Jul 12, 2024 6:08 am

I dont play order - but it beats me why you nerf slayer while the truly OP AM go untouched

akisnaakkeli
Posts: 285

Re: The state of Slayer: An unbalanced mess.

Post#34 » Fri Jul 12, 2024 7:45 am

Reason why Slayer was too much before nerfs was 0s cooldown on ID no SM Cd Reducer needed when using Short Temper. And that Slayer Single target spec and aoe spec was kind of the same thing, nothing to sacrifice even. And Retribution stacking when rof etc wont stack was a problem, but imo if 9 ae cap, and Rampage working like in Aor which didnt ignore morale avoidances or go automatically thru guard mechanic.

And ofc RoR change to Undefendable attacks shouldnt go thru guard dmg for obvious reasons. 24-Aoe Cap makes RvR quite literally always just DPS -> TANKS HEALS and because 24cap tanks and heals are not even close to enough soak dmg/channels/guards+heals and still match over in 5sec... Stack aoe will always win because there is no counters to blob, All original Hardcore CC like 10s morale4 disarm/silence aoe 30ft.

I feel like Mara might be only one who was survived with Insanne lvl Sava and Bruta Morale 4's : D Both last 20s,Brutality all dmg mirrored back to attackers with 50% Extra. Or when you are hit there is 33% you do same amount of dmg to enemy within 40ft and heal yourself for the dmg=)

Change All M4's to abilities with 2-4m CD would be very interesting : D

"Broken Synergy" Was interesting term that imo prescribes Live Aor perfectly. 700+800 Armour procs stacked with potion OR Zealot/Rp tactic. Odjira Stacked with Shammy Run Away and RR Quick escape. Crit dmg procs stacked if they were Different proc, Boost IV-VII. Original runefang, crippling strikes, Thc Snb Blorc with 240 ws buff, all that and the overnerfed CC and Options to choose from.
Last edited by akisnaakkeli on Fri Jul 12, 2024 8:01 am, edited 2 times in total.

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ravezaar
Posts: 582

Re: The state of Slayer: An unbalanced mess.

Post#35 » Fri Jul 12, 2024 7:48 am

Panel wrote: Fri Jul 12, 2024 6:08 am I dont play order - but it beats me why you nerf slayer while the truly OP AM go untouched
same reason as they dont touch Shaman , they dont balance outside WBvWB or ZvZ really, Solo and smallscale dont really get balance
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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Scragmuncher
Posts: 99

Re: The state of Slayer: An unbalanced mess.

Post#36 » Fri Jul 12, 2024 9:15 am

ravezaar wrote: Fri Jul 12, 2024 7:48 am
Panel wrote: Fri Jul 12, 2024 6:08 am I dont play order - but it beats me why you nerf slayer while the truly OP AM go untouched
same reason as they dont touch Shaman , they dont balance outside WBvWB or ZvZ really, Solo and smallscale dont really get balance

You joke right? So many changes have been made in the name of ranked and small scale gameplay that the majority of players simply cngaf about.
Knutkrusher - The man, the myth, the dead body on the floor.

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ravezaar
Posts: 582

Re: The state of Slayer: An unbalanced mess.

Post#37 » Fri Jul 12, 2024 9:27 am

All I seen em is destroy the Solo, Smallscale scene... more and more over the years

funny how the more reowrks, balance they do the less players login
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

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Bozzax
Posts: 2646

Re: The state of Slayer: An unbalanced mess.

Post#38 » Fri Jul 12, 2024 9:34 am

Slightly off topic tbh
Spoiler:
sl and procs, rampage and id became broken when core was changed (number of targets and guard damage)

Flurry should have stayed 15 feet and 3 targets wo tactics is an example

1.4.8 balance (and ol core functionality) is better then anything produced (regarding balance)
in ror simple as that. 1.4.8 also have more build depth, “hidden things” and variation

Personally I’ll move on to the new server
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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hordak774
Posts: 91

Re: The state of Slayer: An unbalanced mess.

Post#39 » Fri Jul 12, 2024 9:57 am

my suggesting is simple just remove 24 aoe target for melees and keep it to rdps and prolblems will be solved

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Panzer80
Posts: 227

Re: The state of Slayer: An unbalanced mess.

Post#40 » Sat Jul 13, 2024 5:47 pm

hordak774 wrote: Fri Jul 12, 2024 9:57 am my suggesting is simple just remove 24 aoe target for melees and keep it to rdps and prolblems will be solved
Bingo. Though, I'd suggest that SW and SH become more ST oriented than they already are and leave the AOE to the magic and engi classes. ST melee would need to be buffed a bit to compensate, but it would be FRESH and make logical sense.
[SM] 85+, [WL] 80+, [SW] 80+, [WH] 85+, [AM] 80+, [Kotbs] 80+
[BO] 80+, [Mara] 80+, [Sham] 60+ [SH] 50+ [WE] 70+

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