Recent Topics

Ads

Warrior Priest

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
akisnaakkeli
Posts: 285

Re: Warrior Priest

Post#21 » Mon Jul 08, 2024 11:43 am

Mortgrimm wrote: Mon Jul 08, 2024 9:10 am I´m still not sure why the slow was removed from Judgement? Made and makes no sense unless u wanna present the WP on a golden plate to every ranged class.
Once again, just let the Run Away tactic break by using any ability. A speed buff that has a 50% uptime ...?
Imo most problems will be solved by changing or better removing this game breaking tactic.
I sometimes made suggestions in forums to add 25% chance to snare for 3s on judgement for wp when he using 2h. But Shaman Speed buff tactic has been nerfed already ALOT. It used to have no ICD and now it has 10s icd. And when it didnt have icd it refreshed itself so basically 100% uptime which stacked with odjira and stacked with quick escape. Problem is that wp cant cleanse shaman anymore which makes it impossible to play against shamans as 2h wp. If you nerfed Run away tactic to breaking on skill usage it is literally same as renown training quick escape.

Ive been sayin this for yeeeaars but we need ALL THE PROCS that RoR removed from the game back, because procs really makes the specs. Everyone had access to Crit increase/Crit dmg increase procs. And RoR nerfed snares alot, and just give us odjira ffs so there is actually counters. It was no problem as WL to catch shaman because pet worked correctly, Wl had 10s snare 5s Cooldown. And no cooldown on Pounce.

On top of that, Knights had triple shatter and 1 knight 1 wl and shaman has no chance. But all of these have been nerfed. Im glad that kotbs has dual shatter, but kotbs still needs original runefang back with mighty soul as well. Chosen needs Crippling strikes back. RoR has removed so many layers of combat that made this game amazing PvP experience. They have hatred for soloers, and you get less sc pops and less renown if you are not in a party. RoR wants to force us to play someway, Aor didnt.

I cant overstate how fvked 24 aoe cap and 1.1s gcd changed to 1.5s gcd... 04s slower gameplay than live or ror before? Removal of 50% aoe hd's because some old ror staff member died to pug leader playing dps dok. 24-48h later there was a patch and a FVKING cliffnote " Aoe Heal Debuffs have been removed from the game " ANd this is result of ONE petty person and is probably third biggest fvuk up RoR has made. 24 ae cap and 04s slower gameplay are fighting for biggest impact to game in a bad way. Morale dmg cap probably 4th biggest mistake.

Ads
User avatar
Aluviya
Posts: 234

Re: Warrior Priest

Post#22 » Mon Jul 08, 2024 12:24 pm

A fair question: Why does every class need to be impactful vs. specific classes or archetypes? If every DPS DoK was able to reach it's target we'd have only DPS DoK's instead of regular DPS'es - because their DPS is quite good with a decent survivability - with the disadvantage of mobility (same is for WP).
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP

akisnaakkeli
Posts: 285

Re: Warrior Priest

Post#23 » Mon Jul 08, 2024 2:57 pm

Aluviya wrote: Mon Jul 08, 2024 12:24 pm A fair question: Why does every class need to be impactful vs. specific classes or archetypes? If every DPS DoK was able to reach it's target we'd have only DPS DoK's instead of regular DPS'es - because their DPS is quite good with a decent survivability - with the disadvantage of mobility (same is for WP).
They dont have to and whos claiming that they do? I said dps wp/dok dont need charge,kd or ranged snare. Maybe 45ft range lifesteal dot 10s 150% dmg healed and 45s cooldown. That should be new Sanquinary Extension, i mean dps dok used to have the best 50% aoe Hd in the game because it procced from 24s ae dot which is insanely op and shouldnt proc from that. But also Devour essence 150ft range usable on ally that insta full health for target and 4 out of 5 enemies are heal debuffed. Everyone should really spec into Quick Escape.

Well now Dok Heal Debuff needs 11 points for tactic, and 5 point skill in same tree, that is 6 point difference and have to use 2 extra for single target HD now? Its so bad. Wp used to have 25% Hd 20s cooldown 10s effect so useless basically. Now Wp has 50% Hd 10s cooldown 10s effect. So why Dok shouldnt have at least the same as Wp? Best ae HD in the game to this? Its an insult. Mirror SE to Absence of Faith or give both classes the old 50% Ae healdebuff tactic. Also Bludgeon/Cleave soul should always have 15% Armour pene if dps spec, not with shield though.

Sigmar's Shield is buffed here also, used to drain alot more RF. I think it should be buffed more and do 150 dmg everytime you get 150 heal. Lose 10RF for heal but gain 5RF for dmg. Most important things I want are quite simple. dps dok/wp is Judgement/fok reversal back to 15ap returns 15rf/essence and Melee grp heal that uses Ap and returns Rf/Essence. You can even cap the heal at 500 but they desperately need Ap using essence/Rf returning melee heal! And Dok should have at least Wps version of heal debuff, or both get the old 50% aoe HD tactic!

Stealth/MeleeHealer/Tank classes shouldnt have charge because obviously Stealth And Melee heals :D btw Dps dok/wp used to be 75% of Real dps dmg and 25% of true healer. That is the optimal state. And Judgement/Fok hits hard because they have no Charge and builds 15 resourse so u can hot + cleanse + detaunt(used to cost RF and made sense when judggement/fok gave back resoures) When chasing someone kiting you. I loved old Guilty Soul that healed you for the dmg. When Smite,Judgement and GS all crit pretty close together its eassily 1k dmg. There is also the factor that We/Wh/Wp/Dok can use Shatter/Purge but rest of melee dps dont have them.

And Nothing no-one should ever be able to wear shield except tanks. This is where the holy trinity was broken. When we/wh got better charge than normal dps because it ignores GCD and when Wp/Dok were given shields. Both of these are just nope nope nope. Or then go all in and break it all.

gisborne
Posts: 22

Re: Warrior Priest

Post#24 » Mon Jul 08, 2024 9:10 pm

akisnaakkeli wrote: Mon Jul 08, 2024 2:57 pm And Nothing no-one should ever be able to wear shield except tanks. This is where the holy trinity was broken. When we/wh got better charge than normal dps because it ignores GCD and when Wp/Dok were given shields. Both of these are just nope nope nope. Or then go all in and break it all.
I don't understand your hate for shield on WP/DoK. Their shields are weaker versions of tank shields and give a base block % of like 2%. Block is powerful on tanks because it can block guard damage. Other than that it is not better than parry/disrupt/dodge.

I love some of the replies that think that a str-stacking, Divine Fury using WP's HoT is any sort of counter to even the weakest ranged DoT.

To the main point, if for WP soloing why not invest renown into Quick Escape or Improved Flee (though maybe that one isn't good bc RF doesn't regen by itself)?

Zxul
Posts: 1890

Re: Warrior Priest

Post#25 » Mon Jul 08, 2024 10:49 pm

gisborne wrote: Mon Jul 08, 2024 9:10 pm
akisnaakkeli wrote: Mon Jul 08, 2024 2:57 pm And Nothing no-one should ever be able to wear shield except tanks. This is where the holy trinity was broken. When we/wh got better charge than normal dps because it ignores GCD and when Wp/Dok were given shields. Both of these are just nope nope nope. Or then go all in and break it all.
I don't understand your hate for shield on WP/DoK.
It has something to do with part of shield being forced on classes being most abilities locked to specific weapon, ruining the dok/wp classes as the result.
gisborne wrote: Mon Jul 08, 2024 9:10 pmTo the main point, if for WP soloing why not invest renown into Quick Escape or Improved Flee (though maybe that one isn't good bc RF doesn't regen by itself)?
From experimenting with Quick Escape on several classes, that 5% chance happens too rarely to make a difference.

Improved Flee works on other classes. Problem with dok/wp is that while other classes can Improved Flee + ap pot, dok/wp needs the mechanic for abilities, which in dps spec they have no way of gaining without first entering melee range.

There is a reason why I last played my 80+ dok in 2020 or so.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

User avatar
Loans
Posts: 414

Re: Warrior Priest

Post#26 » Tue Jul 09, 2024 2:37 am

akisnaakkeli wrote: Mon Jul 08, 2024 11:43 am RoR has removed so many layers of combat that made this game amazing PvP experience. They have hatred for soloers, and you get less sc pops and less renown if you are not in a party. RoR wants to force us to play someway, Aor didnt.
This.

User avatar
Aluviya
Posts: 234

Re: Warrior Priest

Post#27 » Tue Jul 09, 2024 6:02 pm

Loans wrote: Tue Jul 09, 2024 2:37 am
akisnaakkeli wrote: Mon Jul 08, 2024 11:43 am RoR has removed so many layers of combat that made this game amazing PvP experience. They have hatred for soloers, and you get less sc pops and less renown if you are not in a party. RoR wants to force us to play someway, Aor didnt.
This.
It has nothing to do with solo'ers being hated or not. This is simply balanced around group/mass pvp. And it should be balanced around that. Imagine there was no incentive to ever group up in this game - what's the point abour RvR then? It's simply not about giving every class every tool (with the exception of squig *cough*).
Aluviyah - RR 87 Sorc
Ateshaya - RR 84 BW
Gweniell – RR 84 WP
Hesperiell – RR 89 AM
Setriona – RR 85 DoK
Syu/Myu – RR 87 Zealot
Xup – RR 85 Shaman
Yrona – RR 84 RP

akisnaakkeli
Posts: 285

Re: Warrior Priest

Post#28 » Thu Jul 11, 2024 12:46 pm

Aluviya wrote: Tue Jul 09, 2024 6:02 pm
Loans wrote: Tue Jul 09, 2024 2:37 am
akisnaakkeli wrote: Mon Jul 08, 2024 11:43 am RoR has removed so many layers of combat that made this game amazing PvP experience. They have hatred for soloers, and you get less sc pops and less renown if you are not in a party. RoR wants to force us to play someway, Aor didnt.
This.
It has nothing to do with solo'ers being hated or not. This is simply balanced around group/mass pvp. And it should be balanced around that. Imagine there was no incentive to ever group up in this game - what's the point abour RvR then? It's simply not about giving every class every tool (with the exception of squig *cough*).
It's balanced around 6v6 and 24v24 though in RvR only dps matter since 24 aoe cap. Being a solo player doesnt mean that they dont work together in pug scs or premades, it means that sometimes we dont want to group up and we want to Solo, we want to 1v1 and 1vx and Giving 184 hp4 chest and 80hp4 pocket is obviously around solo or small scale becaues hp regen doesnt matter in big fights, but this is semi forcing all who want to succesfully solo roam to stack regen.

I favour full dps builds in solo and Grps if i play dps. But Giving less sc pops and less renown if you are not in a party feels like its a bit against solo, and to remind you most "soloers" are not that most of the time. Soloers really keep the small scale alive while everyone else blobs, and because 24 ae cap 8+1 tank in a wb + kiting with wb is impossible because you are dead too fast, undefendable's shouldnt go thru morale avoidances or guard mechanic. Bring back 1.1 gcd, 9ae cap and 50% aoe hd's.

Also bring back the most fun layers of combat. Like Pouncing on keep walls and pet actually being there without need of speed tactic and it doesnt disappear randomly, Pouncing on air is a must have. Engi/Magus aoe pulling people 75ft upwards as well which means Warcamps,Keeps,forts hills etc. Original runefang,Original Crippling strikes, Give 6s aoe stagger to engi magus and 5s kotbs chosen not 9 but some of the 10s aoe disarm/silence Morale 4's back. 100% Dmg morale 2 back.

"Broken Synergy" Back, which means Sorc tactic + choppa(now blackguard wtf?? most op tank before they gave this skill to it) cd reducer making Sorc Machine Gun 0s cooldown because tactic always stacks. And Broken synergy in a way, that like my SH live, had 7pc sove and city siege purple wpn. Sove bonus was 20%Crit dmg/10% Crit and Wpn was 9% Crit and 18% Crit dmg, and they stacked to 19% Crit/38% Critical dmg.

Sm absorb bellow back. Tch Snb Blorc back with Chop fasta 5pts skill and increases 25% AA armour penetration remove arm breaka. 13pts skill would be Waaagh?! that gives 25% AA dmg so now it makes somewhat sense vs what it is now. Odjira+Quick escape renown skill stacking back. Etc etc extremes back because it is super fun.

WL when it was fun https://www.youtube.com/watch?v=5n9wm3uHmgk 28sec check that jump from the bridge+Pounce in air to opponent so no fall dmg!

Magus when Rift was fun! and this is in RoR https://www.youtube.com/watch?v=-5Zw4FUPacc

Ads
gisborne
Posts: 22

Re: Warrior Priest

Post#29 » Thu Jul 11, 2024 9:14 pm

Loans wrote: Tue Jul 09, 2024 2:37 am
akisnaakkeli wrote: Mon Jul 08, 2024 11:43 am RoR has removed so many layers of combat that made this game amazing PvP experience. They have hatred for soloers, and you get less sc pops and less renown if you are not in a party. RoR wants to force us to play someway, Aor didnt.
This.
Viable solo classes can make out like bandits. While the "group" classes are zerging around beating on a door and running supplies for 150 renown each, solo viable classes are getting 5k+ renown kills. They clearly don't hate soloers. They just restrict it to a few arbitrary (except for WE/WH) classes on each side.

Who is online

Users browsing this forum: Google [Bot] and 2 guests