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Mourkain Temple Feedback

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Foltestik
Posts: 680

Re: Mourkain Temple Feedback

Post#31 » Sun Aug 09, 2015 12:20 am

they change it after same patch same like tor anrock to protect it from rush and hide

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Noiree
Posts: 369

Re: Mourkain Temple Feedback

Post#32 » Sun Aug 09, 2015 12:22 am

vzarnlcaf wrote:
Noiree wrote:One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.

And that thing needs guards. Seen several people almost climbing into the enemy's spawn.
I agree on the guards part.

But I always remember the artifact being there from the start. There is plenty of guides,wiki's, etc.. that say that it was there at the start of the match not after a certain time.

Both Realms start this map on opposite sides of the Mourkain temple ruins. At the center of the temple lies the Mourkain Artifact. The swampy terrain and temple provide an impressive backdrop for this Scenario. Players who are swarthy and use their sprint ability wisely will make it to the Artifact first, and gain the upper hand.


Source 04/17/2012
http://www.alteredgamer.com/warhammer-o ... o-summary/
It was there at the beginning but it was changed as Foltestik mentioned. The gap was about 20-30 secs.


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vzarnlcaf
Posts: 36

Re: Mourkain Temple Feedback

Post#33 » Sun Aug 09, 2015 12:32 am

Here is a list of all the patches, I didn't find anything about a timer being placed in. There was a few notable mentions about MT such as changing spawn areas to prevent cupping and correctly placing the artifact directly in the center of the temple, but nothing more. I just combed over it, maybe you guys will have better luck.

http://warhammeronline.wikia.com/wiki/Patch

EDIT

The post above shows great evidence of the artifact being spawned after a certain time. Watch the scoreboard at top right. Great find
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Jaycub
Posts: 3130

Re: Mourkain Temple Feedback

Post#34 » Sun Aug 09, 2015 2:32 am

Having that 30 second spawn time would be nice, and would fix another glaring problem with the SC. If something could be done to stop someone from holding / puppy guarding the artifact for too long then I think MT will be in the best spot it has ever been mechanics/balance wise.
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Kaori1
Posts: 87

Re: Mourkain Temple Feedback

Post#35 » Sun Aug 09, 2015 2:45 am

Anythings better than RF...just sayin^^

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vzarnlcaf
Posts: 36

Re: Mourkain Temple Feedback

Post#36 » Sun Aug 09, 2015 2:54 am

The video shows the artifact dropping at 41 seconds from the start of the match, which leads me to believe there would be a variance in the time it can spawn, after all 41 is a odd number. Would also make sense balance wise to have variance as to not have people sitting on the artifact spawn point at a certain time.

15:00= Start
14:19= Artifact spawn

Just food for thought.
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Grolar
Posts: 511

Re: Mourkain Temple Feedback

Post#37 » Sun Aug 09, 2015 7:01 am

Thanks for adding and keep it as is. My feedback.
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Tiggo
Former Staff
Posts: 1948

Re: Mourkain Temple Feedback

Post#38 » Sun Aug 09, 2015 7:43 am

Morf wrote:Im sure i remember on live if you held the orb for long enough it would eventually 1 shot you. Also maybe it would be a good idea to have it reset to the middle of the temple when it's dropped or after a set amount of time so after the initial fight that results in spawn camping the fight would then move back to the temple even if only briefly.
no this would kill any tactical attempt to savely give it to ally. If its to easy right now to hold the orb in the ally line, then reduce the time untill it despawns to the middle.
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Tiggo
Former Staff
Posts: 1948

Re: Mourkain Temple Feedback

Post#39 » Sun Aug 09, 2015 7:48 am

Noiree wrote:One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.

.
yes, i always wondered what was different on live as orb was taken so fast always. should be implemented.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

Tiggo
Former Staff
Posts: 1948

Re: Mourkain Temple Feedback

Post#40 » Sun Aug 09, 2015 7:49 am

vzarnlcaf wrote:
Noiree wrote:One thing is still wrong: the artifact wasn't there at the beginning on live. It took a while to spawn so double sprinting WLs/marauders weren't able to take it and run away.

And that thing needs guards. Seen several people almost climbing into the enemy's spawn.
I agree on the guards part.

But I always remember the artifact being there from the start. There is plenty of guides,wiki's, etc.. that say that it was there at the start of the match not after a certain time.

Both Realms start this map on opposite sides of the Mourkain temple ruins. At the center of the temple lies the Mourkain Artifact. The swampy terrain and temple provide an impressive backdrop for this Scenario. Players who are swarthy and use their sprint ability wisely will make it to the Artifact first, and gain the upper hand.


Source 04/17/2012
http://www.alteredgamer.com/warhammer-o ... o-summary/

i am 100% sure you had to wait (not long) if you were really fast there on beginning.
- Martock - Tiggo - Antigonos - Mago - Hamilkar - Melquart
- Smooshie (Destro)

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