War on Fashionhammer, loss of stunty head weapon skin?

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Stimpz
Posts: 93

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#11 » Mon Jun 24, 2024 6:31 pm

Omegus wrote: Sun Jun 23, 2024 4:17 pm
diegomess wrote: Sat Jun 22, 2024 9:28 pm
Omegus wrote: Fri Jun 21, 2024 7:55 pm Nurgle helmet: because it's the wrong god.

Stunty: ??
who cares if its a "nurgle" helmet it doesnt even look that way, whats the problem with ppl roleplaying, hell just remove all dyes but blue for chaos if thats the case I KNOW IT WAS YOU ZOMY why u hurt me like this every time u got the chance. :c
lmao I haven't played properly for like 1-2 years.

So is it a Nurgle helmet (or a "plague" helmet close enough to be a Nurgle helmet) or not? As for the dyes: purple/pink can stay, as can the generic metals and white/black :P
Stimpz wrote: Sat Jun 22, 2024 9:46 pmAlso remove the Nurgle themed cloak and the rusted bells the devs gifted us. And the kieslev hat. and the pirate hats for orcs, only bloody sun boyz after all.
I'll tell you now, there are plenty of ROR capes I would like to see deleted from the game, for reasons varying from lore-appropriateness and just overall art design/quality :(
Please don't consider this a personal attack or something. I read a lot of forum posts here and know that you never write stuff to bug people off.

I only want to say that I fully understand your personal view on this matter, but it should be considered that this game is a role-play game after all, and more variations of possible item looks increase player satisfaction.

Also, "lore-appropriateness" is a hot debate. Do we speak about Warhammer Fantasy lore or Age of Reckoning lore? To narrow it a bit down for Chosen appearances, no lore from both universes forbids the existence of any chaos god Chosen among other greater warbands of a specific god to a degree. An example of the Age of Reckoning are the various champions from other chaos gods that give you quests.

OK, maybe it's a little unfair example because you probably meant the more "exotic" and goofy extra appearances we got. But after all, Age of Reckoning is a really confusing alternative timeline in which we see and get things that are almost impossible in the old lore of Warhammer Fantasy.

The thing is, most people don't ask for absolutely absurd appearances; some do, maybe, but most people want to play out their fantasies about normal fractions of the Warhammer universe. Sadly, there is no other Warhammer Fantasy MMORPG where you can do this, so is it really that bad to have a bit more freedom to design your own character?

Again, it's not meant to sound hostile toward your opinion.

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cacumen
Posts: 23

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#12 » Mon Jun 24, 2024 6:52 pm

Release all Cosmetics items and sell them at around 1.000 crest each item, set a level requirement for it, maybe 80 - 85. Make this game have an extra grinding thing to play for.

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diegomess
Posts: 236

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#13 » Mon Jun 24, 2024 10:03 pm

cacumen wrote: Mon Jun 24, 2024 6:52 pm Release all Cosmetics items and sell them at around 1.000 crest each item, set a level requirement for it, maybe 80 - 85. Make this game have an extra grinding thing to play for.
thats a great idea and i bet a lot of players would grind for it, including myself
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Helwer
Posts: 162

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#14 » Tue Jun 25, 2024 10:52 am

Yes. With poor communication it remains - no fun allowed. If it was not planned to be used or introduced but few players like it - then why remove it? People are able to change opinions. Same with rr45 def hammer on engis. No patch notes, no bug fixed just not longer equipable due to new carrer-restriction. But 400 crests gone and was playable for years. Still feels like getting trolled by devs. Just don't bullshit players and wonder why playerbase decreases.

jafh123
Posts: 228

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#15 » Tue Jun 25, 2024 3:11 pm

cacumen wrote: Mon Jun 24, 2024 6:52 pm Release all Cosmetics items and sell them at around 1.000 crest each item, set a level requirement for it, maybe 80 - 85. Make this game have an extra grinding thing to play for.
This is something that most people would agree with. There are some really nice currently unobtainable items in the game. Let's not forget that this is a mmoRPG, and unique appearances are one of the key ingredients of rich rpg experiences.

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Omegus
Posts: 1529

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#16 » Wed Jun 26, 2024 10:01 pm

Stimpz wrote: Mon Jun 24, 2024 6:31 pmAgain, it's not meant to sound hostile toward your opinion.
No offence taken.
it really that bad to have a bit more freedom to design your own character?
If it's adding inappropriate and/or low quality cosmetics for the sake of giving people slightly more options then yes, in my opinion it is that bad. I have seen god-knows how many games ruined by devs allowing people to create visual monstrosities in the name of "freedom", which let's be honest is pretty much actually in the name of making money from cosmetics as some people have more money than sense. The focus is on giving each individual player the ability (if you have the money) to make your own hero in a game likely written with a story that makes you The One. Then you go to a shared area / capital city and see a hundred out of place snowflakes running around all being The One and the game looks like ****.

That not Warhammer, and that's not Age of Reckoning.

I come from this as someone who has played the tabletop games for years and years and years. If I walk through a city then I want to see Chosens of Tzeentch looking like Chosens of Tzeentch. I want to see Slayers looking like Slayers. Shadow Warriors looking like Shadow Warriors, etc. Much like the miniatures themselves, I want to see a huge amount of variety that stays within the theme/concept/etc of what the career is supposed to represent.

The question I think everyone should ask themselves when it comes to requesting certain cosmetics is: do you think Games Workshop would ever release a miniature that looked like that? Would they release a box of Chosen of Tzeentch models where one of them has a Nurgle helmet? Would they release a box of Shadow Warriors where one of them is wearing a Dark Elf Sorc dress? In pretty much every case the answer is "no" because it does not fit in with the overall setting of the game. You might get a named special character (Hero/Lord in WHFB talk) using the weapon of their enemy, but WAR players are not at that power level and the impact of that special character is ruined when you all run around with the weapons of your enemy, because at that point it is just a weapon.

Mythic did a very good job (except for some buggy items) making things look correct even with a great amount of customisation and resisted the temptation of doing themed weapons that made no sense, e.g. Dwarfs do not get a mushroom-covered shield from Gunbad as no Dwarf would ever use it. And then sadly, they absolutely **** it up with LOTD by giving careers a load of Tomb Kings-style gear. ROR devs have also made similar **** ups with some capes and weapons really having no place on the careers they were given to, or no place in the game at all.

I'm trying not to be too harsh as it's a volunteer project and everyone loves artists and when people have criticised the new cosmetics in the past you would think you had just killed Max's mother or something.
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tazdingo
Posts: 1257

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#17 » Thu Jun 27, 2024 12:08 am

that's all understandable but those of you who want things to look right already have the option to turn alt appearances off, so an abundance of them would never effect you anyway

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Omegus
Posts: 1529

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#18 » Thu Jun 27, 2024 6:51 am

tazdingo wrote: Thu Jun 27, 2024 12:08 am that's all understandable but those of you who want things to look right already have the option to turn alt appearances off, so an abundance of them would never effect you anyway
"If you don't like this specific item then you can make everyone look like utter **** with the default items instead". No, this is a god-awful argument. I already have what I want which is people making their characters look cool with career-relevant equipment. Why would I want to turn that off for everyone just so a few snowflakes can wear the wrong equipment?
Zomega
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arturziomas
Posts: 52

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#19 » Thu Jun 27, 2024 7:39 am

I'm not a fan of the clown-fiesta tier cosmetics myself but the whole idea that chaos characters have to look like followers of Tzeentch because lore is weird to me. Do you don't like it when people who play greenskins roleplay/wear gear different than Bloody Sun Boyz? Because according to in game lore every greenskin player character is part of that tribe. Having some options to roleplay as followers of the other 3 gods seems pretty fun imo.
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Omegus
Posts: 1529

Re: War on Fashionhammer, loss of stunty head weapon skin?

Post#20 » Thu Jun 27, 2024 11:22 am

arturziomas wrote: Thu Jun 27, 2024 7:39 am I'm not a fan of the clown-fiesta tier cosmetics myself but the whole idea that chaos characters have to look like followers of Tzeentch because lore is weird to me. Do you don't like it when people who play greenskins roleplay/wear gear different than Bloody Sun Boyz? Because according to in game lore every greenskin player character is part of that tribe. Having some options to roleplay as followers of the other 3 gods seems pretty fun imo.
You are a Chosen/Magus/Zealot/Marauder of Tzeentch with Tzeentch powers.

Orcs wear what they want (if at all) with a high chance of it being stolen. They are the one race in Fantasy and 40K where you can mostly justify anything for them.

That said, is there any Orc gear players can wear that clearly belongs to a different tribe?
Zomega
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