StationeryFey wrote: Tue Jun 04, 2024 2:59 am Can someone clarify the current implementation of War Report? I've not been playing lately. Is it a five second stationary cast, or is it usable while moving?
Revert the War Report change.
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Re: Revert the War Report change.
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Re: Revert the War Report change.
Let's be honest with ourselves boys. The old War Report was not only cheese; it was canned easy-cheese. It tastes really good, and it's fun. Ultimately dodging a fight is not what it's for.
I've been playing three man for the past two years, and there is nothing particularly oppressive about open RvR small man.
New players barely know what war report is, as was previously mentioned. I find it dubious that this change is detrimental to new players. From my experience the way collision and jumping works is far more important.
3 second stationary, or 5 second on the move. Tie either to a live event, and observe the soup.
I've been playing three man for the past two years, and there is nothing particularly oppressive about open RvR small man.
New players barely know what war report is, as was previously mentioned. I find it dubious that this change is detrimental to new players. From my experience the way collision and jumping works is far more important.
3 second stationary, or 5 second on the move. Tie either to a live event, and observe the soup.
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Re: Revert the War Report change.
its war report, not war runaway report.
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Re: Revert the War Report change.
To put that clearly for me again. When I no longer have the opportunity to have a gaming experience on my own, which I find pleasant or at least not frustrating. And my possibilities to play Warband are limited to 2 evenings a week, I will orient myself elsewhere for the time I can't play in Warband.
The change of the war report is not a knockout criterion, but if the game philosophy of the developers is: "Bad luck if you are traveling as a small group or solo and meet a Warband or Blobb" then this is no longer my game in the long run.
It may be that the war report is not the solution for this. Then I would like to know what is the alternative to being slaughtered. Especially since apparently my horse is always slower than that of the pursuers, although I also use the normal 60% horses.
The change of the war report is not a knockout criterion, but if the game philosophy of the developers is: "Bad luck if you are traveling as a small group or solo and meet a Warband or Blobb" then this is no longer my game in the long run.
It may be that the war report is not the solution for this. Then I would like to know what is the alternative to being slaughtered. Especially since apparently my horse is always slower than that of the pursuers, although I also use the normal 60% horses.
Re: Revert the War Report change.
Regarding the horse: make sure you're not using the experimental / "64-bit" version of the client. It's got an uncapped framerate which was hacked in by the ROR devs, except the engine's movement/physics can't handle it and you end up moving slightly slower when going over 90 fps so people catch up to you (most movement is handled client side). There is no reason to use the experimental client at all as currently the only difference is the uncapped framerate which is actually detrimental to you.waerter wrote: Tue Jun 04, 2024 12:28 pm To put that clearly for me again. When I no longer have the opportunity to have a gaming experience on my own, which I find pleasant or at least not frustrating. And my possibilities to play Warband are limited to 2 evenings a week, I will orient myself elsewhere for the time I can't play in Warband.
The change of the war report is not a knockout criterion, but if the game philosophy of the developers is: "Bad luck if you are traveling as a small group or solo and meet a Warband or Blobb" then this is no longer my game in the long run.
It may be that the war report is not the solution for this. Then I would like to know what is the alternative to being slaughtered. Especially since apparently my horse is always slower than that of the pursuers, although I also use the normal 60% horses.
As for the rest of it, to me it comes down to "I want the ability to fight the fights I want to fight and not fight the ones I don't want to fight", which is a pretty **** hilarious train of thought for someone playing an open world faction-based PVP game where progression of both sides is tied to getting kills and winning the campaign. You are still taking a trip back to the warcamp if you mess up, the only difference being is that you want to deny the enemy any rewards for capitalising on your ****-ups.
Enemy player render distance is about is 250-300ft. Scout better. Be more careful. Take less-travelled paths, and if you get ambushed then suck it up. Or, if you want a game mode where there are balanced numbers and no surprises, queue for scenarios. That's not intended as an insult or "gate-keeping" ORvR - the entire purpose of scenarios is that it gives you instant(ish) action with equal numbers in a controlled environment.
Personally, I would happily advocate for a "blob-detector" on the map to represent a force so large that your faction's scouts (NPC/role-play here) are able to track them and relay the details. But then, what is a "blob"? To a soloer, a blob is a group. To a group, a blob is a warband. To a warband, a blob is the zerg.
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Re: Revert the War Report change.
Yes, and I dont think that this is a completely valid train of thought. The ability to decide which battle you want to fight is essential for a weaker faction to have a chance against a stronger opponent. And even then, a lot can still come up.As for the rest of it, to me it comes down to "I want the ability to fight the fights I want to fight and not fight the ones I don't want to fight", which is a pretty **** hilarious train of thought for someone playing an open world faction-based PVP game where progression of both sides is tied to getting kills and winning the campaign.
And the blob doesn't do anything else. The mass in particular means that they can choose the fights more freely because the chance to win it is higher. And thats the reason why people blobbing.
My primary ****-up in most of this situations is to play a faction which less numbers on which isnt so organised. The easyest fix is to not play this game when my side dont has the advantage. Then you also get no Crests and Renown.You are still taking a trip back to the warcamp if you mess up, the only difference being is that you want to deny the enemy any rewards for capitalising on your ****-ups.
You know our maps right? Most of the time you have 1-2 seconds after the enemy appears to decide. And most time its to late.Scout better. Be more careful. Take less-travelled paths, and if you get ambushed then suck it up.
How often do you play in small groups/solo on the weaker side?
And why do you want to deprive People of tactical options so that you can kill them more easyly? Scout better. Be more carefull. Then you will catch them even with those options.
I'll repeat myself again: If the developers want that people play as solos or smallscale then we need more options against a larger force. If you take away those options then the Consequence in the long run will be that you find less solos or smallscales and thus less playes on the maps.
Whether this option has to be the war report or another port item that has to be purchased with warcrests, is a decision of the game design.
And for this it would be important to know the game idea after the developers create the design/balancing.
Re: Revert the War Report change.
That has always been the game philosophy. From live to now.waerter wrote: Tue Jun 04, 2024 12:28 pm"Bad luck if you are traveling as a small group or solo and meet a Warband or Blobb"
When it happens, you fight back best able, take your licks, and get back out there to do what you can.
There are always two pairings active. If you can't find something to do in one, then you can almost always find something to do in the other. Play the strategy, and you will get someone coming to try and stop you. It's amazing how little time it takes to draw some bodies when you start flipping BOs and ranking a keep.
Re: Revert the War Report change.
And mabye thats one of the reasons why this server has only 500-800 player in the primetime. And I am on my third Guild because the other 2 small scale guilds died.That has always been the game philosophy. From live to now. When it happens, you fight back best able, take your licks, and get back out there to do what you can.
And beliefe me, we are active on the other pairing. But then the blob comes, annilates you 2 times, resets your progress and goes back to praag.
And also I disagree. On live server you where able to kill a whole Wb with a good 6man. And you could also kite way better. A lot of things on this Server are optimized for the Zerg.
Only if you don't have a good environment for the small fish you shouldn't be surprised if the big fish find less to eat. And the other evolutionary survival strategies like hiding don't work here.
I don't want to accept being reduced to a powerless victim role just because I don't want to run with the Zerg every day in prime time. And as I said, if you take away my options to deal with it, then I'll just play something else.
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Re: Revert the War Report change.
waerter wrote: Tue Jun 04, 2024 5:15 pm And mabye thats one of the reasons why this server has only 500-800 player in the primetime. And I am on my third Guild because the other 2 small scale guilds died.
And beliefe me, we are active on the other pairing. But then the blob comes, annilates you 2 times, resets your progress and goes back to praag.
I don't want to accept being reduced to a powerless victim role just because I don't want to run with the Zerg every day in prime time. And as I said, if you take away my options to deal with it, then I'll just play something else.
The problem you're having isn't with the WR change, it's that you don't like the feeling of dying in RvR and the previous WR allowed you to avoid that feeling. Remember, there's no difference in outcome when using WR vs dying as both port you back to the warcamp. If you can get over that I assure you you'll enjoy the game much more.
RvR has always been and will always be the same. The blob eats the warband, the warband eats the party, the party eats the duo, and everyone eats the solo. If you run solo/small scale try to go to a quieter zone or focus on roaming the quieter places in the more populated zone. As someone who solo roams a lot I understand it can be frustrating getting constantly rolled without getting a decent fight, but that's what comes with choosing that play style. Personally I feel the tradeoff is worth it as 1v1, 1vx, and smallscale is way more fun than being just another number in the blob wars.
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Re: Revert the War Report change.
Thats correct.The problem you're having isn't with the WR change, it's that you don't like the feeling of dying in RvR
Thats also correct. But I don't want to accept that the tactical options to do something about it are taken away just so that the bigger one has an even easier time finishing off the weaker one.The blob eats the warband, the warband eats the party, the party eats the duo, and everyone eats the solo.
Guerrilla warfare must be possible even in warhammer. And that includes being able to disappear sometimes.
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