Stealth isn't too bad atm, its just that pets seems to always see you so if they are set on aggressive and not currently engaging something you will get lit up. Outgoing heal debuffs have their place but when you have 4+ healers in one area you aren't going to kill jackshit if it's guarded or detaunts you unless you have a melee train running w/ good communication. Order is in desperate need of an incoming heal debuff, which when used in conjunction w/ out going start's to actually make a difference and I think we will stop seeing these snooze fest scenario where only like 10 deaths occur over 10 minutes.Penril wrote:
The problem is, to be fully effective atm on a WH/WE you have to attack mostly healers (for your outgoing heal debuff) and since Stealth is bugged, this isn't that easy. Many times they will see you coming from a mile away and if they are not imbeciles, their tanks will CC you and their dps will focus you while the healers pre-kite.
Other mdps classes with more burst are therefore better atm since they are effective against most classes and not only healers.
Also, WE's heal debuff is not reliable; sometimes you attack a healer for 10 secs and it doesn't proc. So i believe atm WH is a little better than WE.
As far as WE is concerned you would have to be extremely unlucky to not have a proc in 10 seconds. You should really be using 1.6-2.0 speed daggers. The problem is when you are not in melee range but you really need to get that debuff off its left up to RNG on your 30ft finishers to proc it. Kisses should be on average dealing significantly more damage than bullets on targets in melee range, but WH has access to burn heretic which is one of the best "finishers" (its an opener really) at the moment compared to what WE has access too. This combined w/ the more reliable heal debuff puts WH a bit ahead of WE, but not much, and in the grand scheme of things still far behind other classes ATM. Those some will argue that magus is in an even worse spot than those 2 classes.
It to me just doesn't justify playing either WH/WE over the other MDPS especially on destro, on order you can argue that WL is in a bad spot mechanically, but I know they are putting out really good damage right now. You have to really play your ass off on a WE/WH to do as well as one of the more established MDPS in the meta right now.
Hopefully when we see additional stats from talismans, renown abilities, and pots WE/WH will be brought up since armor values should be increasing, and more stats to pull from will mean more burst, of which a lot will be ignoring any form of mitigation aside from toughness. This should also bring down the Range Physical dps domination a bit.