City (losing) rewards were so good before people gladly queued up to be farmed. They cut the rewards by like 75% and people still queueing. That's how good it was.Dackjanielz wrote: Sat Mar 09, 2024 9:37 am i think its so hilarious the dogged determination to keep SCs the way they are by the try hards, yeah punish the players further that will get them playing again rofl.
2 things need to happen - no more premades vs pugs and rewards for losing needs to be better, especially for those actively "trying to win" regardless of how terrible the odds are.
its NOT that difficult to accomplish.
a part of me actively wishes the Tryhards get what they want.
Make SCs premade only - put radar indicators up on those who hide around the map - dont let anyone surrender - kick them out of warcamp and dont let them back in!
It would kill scenarios completely over night and finally then maybe they will learn, altho i sincerely doubt it, i imagine they will continue to blame the players being the brain doughnuts they are.
i played city game last night which is already considered an unpopular game mode....But do you know why thats still going?
Because even when you lose you get well rewarded and you even get rewarded for trying.
This is how ALL of the game should be, RVR, SCs all of it.
As it currently stands its winner takes all and loser gets spat in the face, bad game design as its finest.
Anyone remember Overwatch vs tf2? Yeah guess who won that fight and why.
Or how about another one?
Warhammer fantasy battles vs AOS? Yeah guess which one thrived which one collapsed and why.
If the msg still isnt sinking in then there's no hope.
*Edit and BTW i am aware the devs are working on SCs and thats great news and hope it works. I am simply talking to the people who are determined to make things worse with encouraging yet more punishment devices on a game already rather heavily loaded on that.
There was 2-3 premades queueing most of the night NA on both sides, when they matched each other it was a 6 kill or 12 kill surrender. They don't really want to fight, they want to be given renown and crests for matching up against pugs. And that is 12 kills only when a quarter of the other team didn't run off and hide before the first fight.
You can watch the streamers in these 6mans get 5-6k per win because no one is dying and no one is fighting. Losers are getting 500-600 renown? Lol. Good luck keeping scs alive with that.