2 years of constant nerfs on the part of the order from incompetent people led to a serious drop in the online of this server. Now people are going to WOW classic because pvp is better there, and pve is more.
If the development team wants to revive this server, then it should apologize to the players and compensate the side of the order in the form of a serious gameplay advantage.
This will force the players of the destruction side to start learning their classes.
4 problems killing this server
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Re: 4 problems killing this server
1) Destro > order
but order winning all 24v24 city sieges?

but order winning all 24v24 city sieges?

Re: 4 problems killing this server
Great diagnose of incentive problems - completely agree.IceHole wrote: ↑Tue Feb 06, 2024 6:47 am I have been playing a long time, and don't really post a whole lot. But I honestly think how you are all discussing trying to "fix" the perceived problem is all wrong.
Balance should always ebb and flow. The meta will change over time, and should constantly be shifting around as changes are made. We just came off of a shitty 2 years or so without a single balance change, or combat related bug fix and its been bad. Now that things can and are being changed, we are going to see things shift. That is a good thing. Even if it makes you feel weaker using whatever class it is you are playing.
Now for what the REAL issue is in my opinion. Population balance. Right now the biggest issue is that population swings are huge. There are multiple reasons for this, and it isn't class balance at all. RoR rewards "winning" in a HUGE way.
Nerf "winning" and you solve a lot of the issues with RoR. Humping empty zones and PvDoor are SUPER rewarding. RoR shits out Warcrests for taking empty zones and forts. This is encouraging 2 types of behavior: Xrealming, and simply logging off. Players might as well play the side that they are going to make the most progression on (afterall, if the pop is ****, might as well be getting paid to play), or just log out and not play. No reason to play when you are just going to be getting farmed by 5x your numbers (Sorry, I play Late night NA time, its easily 5x).
So how do we fix this? A few things need to change. Reward structure needs to be adjusted for both "winning" and "losing". When 80 people storm a fort and 10 defenders are there, maybe the 10 defenders should have more than 4 white bags to roll on. Maybe they should get more than 10 crests for putting up their "best effort" defense. You know the side with 80 has 3 gold bags, 8 purple, 10 blue, 10 green, 10 white (whatever it is just some random counts), and getting 60-90 crests for the empty fort.
We are just encouraging bad player behavior with the reward structure. And encouraging the zurg to zurg, and not incentivizing players to participate on the outnumbered side. AAO helps, but ultimately doesn't really matter. Renown isn't the limiting factor in progression (At least from my experience, it is always crests. But again, I am late night NA, when Order is a mega blob and Doors are their primary #1 objective).
How how much do we increase awards? How do you balance them? I don't know. Maybe for a fort, the total rewards are based on the total number of participants, not the participants from one faction. Zone capture rewards should be roughly equal between winning and losing. Encourage people to stay and fight.
Give people more options, because right now its:
1. Get farmed, but make a ton of renown for what kills you can manage.
2. Cross Realm and get paid.
3. Log out and come back when things are actually fun.
Wishlist:
1. Remove AAO delay. The 15 minute thing is garbage. (And make AAO significantly increase crests drop).
2. Buff defenders rewards for Zones/ forts.
3. Nerf Empty zone rewards (potential for abuse here, but the only real way to abuse is to just not play. If people are not playing you have other issues) War Torn applies to zone rewards?
4. Add LotD debuff to groups > 1.5 wb in RvR when other side has AAO > 20%.
5. Show exact player counts in RvR lakes/ surface this info to players. (Feel like you are outnumbered? Are you really, or is it just in your head).
6. (the super long shot) Just remove Warcrests and the concept of warcrests altogether. Just let RR determine what gear is available. Keep Crests for consumables, special liniments, pots, etc.
These sorts of things don't magically "fix" the issues. But I think they help make players feel like they are able to make some sort of progress no matter the current faction balance.
Just my $.02
- Ice_Hole of OMG Im Drunk
Regarding Wishlist:
1. Agreed on AAO increasing crest drops - very important. 15 minute thing is maybe needed to address other issues? Could consider reducing to 5?
2. This would be a good change
3. Yes, PVDoor should be low reward
4. LOTD debuff would be warping - do not agree with this change. I think increasing the rewards for killing when outnumbered is a good start pointing. If there are still issues, can consider more drastic changes.
5. Yeah, Ive definitely noticed some bad interpretations of the numbers gaps - more information would be helpful. Not sure if this is easy to do from a technical functioning of the mod standpoint.
6. Interesting idea - would have to think more about it
Re: 4 problems killing this server
I think order was stacked. Most people who play cities a lot xrealm and queue on either side. Hard to take the queue history as balance evidence.Speedyluck wrote: ↑Wed Feb 07, 2024 3:29 pm 1) Destro > order
but order winning all 24v24 city sieges?
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Re: 4 problems killing this server
Thanks man, I really needed a good laughillumius wrote: ↑Wed Feb 07, 2024 3:24 pm 2 years of constant nerfs on the part of the order from incompetent people led to a serious drop in the online of this server. Now people are going to WOW classic because pvp is better there, and pve is more.
If the development team wants to revive this server, then it should apologize to the players and compensate the side of the order in the form of a serious gameplay advantage.
This will force the players of the destruction side to start learning their classes.

Zputadenti
Re: 4 problems killing this server
600 players online in EU primetime. Laugh moreYsaran wrote: ↑Wed Feb 07, 2024 4:14 pmThanks man, I really needed a good laughillumius wrote: ↑Wed Feb 07, 2024 3:24 pm 2 years of constant nerfs on the part of the order from incompetent people led to a serious drop in the online of this server. Now people are going to WOW classic because pvp is better there, and pve is more.
If the development team wants to revive this server, then it should apologize to the players and compensate the side of the order in the form of a serious gameplay advantage.
This will force the players of the destruction side to start learning their classes.![]()
AM, BW, SL, SM, WL, Engi, RP, WP, Kotbs - all 80+ and BIS.
BO and WE for easy game on mid tier sc.
BO and WE for easy game on mid tier sc.
Re: 4 problems killing this server
Yeah, I keep laughing because you have no clue when EU primetime isillumius wrote: ↑Wed Feb 07, 2024 5:39 pm600 players online in EU primetime. Laugh moreYsaran wrote: ↑Wed Feb 07, 2024 4:14 pmThanks man, I really needed a good laughillumius wrote: ↑Wed Feb 07, 2024 3:24 pm 2 years of constant nerfs on the part of the order from incompetent people led to a serious drop in the online of this server. Now people are going to WOW classic because pvp is better there, and pve is more.
If the development team wants to revive this server, then it should apologize to the players and compensate the side of the order in the form of a serious gameplay advantage.
This will force the players of the destruction side to start learning their classes.![]()

Zputadenti
- Mastershave
- Posts: 3
Re: 4 problems killing this server
This OP is ridiculous. I think that the people running this game, all things considered are doing a great f in job and I appreciate the time they put into it.
work-chosen
work-chosen
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Re: 4 problems killing this server
As a wise man once said.... " We are gonna need some more Cowbell"
Re: 4 problems killing this server
He is right. The last weeks less then 600 Players THE WHOLE EVENING! You understand...... When the whole evening there are much 600 Players...... The EU Prime Time is max 600 players. Cause max 600 players means there are no 900. Understand this?
Order is dying since last patch. And you can see in this Thread why: They compare City (where a lot of players don't go cause stomped by our premades) and kills where the premades rush over lonely players. We all know Grufrips tactics run with 2 Warbands over 10 players and he thinks this is fair.... Gz guys. You compare senseless BS. Look at the Numbers.
Easiest change: Slayer and Spalta the whole dmg with AE goes to EVERYTHING around. Yes they kill their own grp. Then this stupid bloobwar will end and Gruf will cry cause he must find more Keys then his buzzer where he hits his Head on.....
Or go on like it is. I Make 3 games. If the balance is bad i just go. Helldivers is waiting, Total War is good, the Weather gets better and i don't need to play a unbalanced Game


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