Mara Pull length
Mara Pull length
Mara pull doesn't seem to be 65ft. It seems....longer. Have others noticed this too?
Ads
Re: Mara Pull length
As far as I know it is slightly longer (probably 5ft or so) to compensate for lag and othe phenomenon. But this is true for all channels
Zputadenti
-
- Posts: 285
Re: Mara Pull length
Channels like Divine Assault,Rend Soul, all tank 3s channels wont break before enemy is 25ft away. Or they didnt used to break before 25ft im quessing mara pull is the same.
Re: Mara Pull length
Currently mara pull has its checks only happen at 40% of the cast, after that mark you can even war report to another pairing and he will pull you back (although this one happens because of the lag and not because there is no check when you vanish, but you get what i mean with that exaggeration)
Shinee DOK | 40/82
YellowGuard BG | 40/62
NuclearBombs SORC | 40/40
Self-proclaimed PVE and Fashionhammer expert
YellowGuard BG | 40/62
NuclearBombs SORC | 40/40
Self-proclaimed PVE and Fashionhammer expert
-
- Posts: 220
Re: Mara Pull length
It should be lowered to about 55 to 60 ft imo to counter the registered connect distance or a longer overall cast time. It feels like it pulls easily over 70 ft without a question due to the server lag.
As a SW getting forced to the frontline to KD with a distance of 65-72 ft range depending on stance, You often get pulled even when you are supposed to be out of the range but again server lag and Whirling Pin is defendeble now which makes it straight up unreliable so its free mara snacks nom nom nom
As a SW getting forced to the frontline to KD with a distance of 65-72 ft range depending on stance, You often get pulled even when you are supposed to be out of the range but again server lag and Whirling Pin is defendeble now which makes it straight up unreliable so its free mara snacks nom nom nom
Re: Mara Pull length
Don't bother with KD, devs made themselves clear in their way to nerf SW. Use silence if you need or let the class with not gimped kd do their job. Unless you are absolutely MUST stop this bloody shaman so your team could explain him where he should be right now (at respawn).Bullen1995 wrote: ↑Fri Feb 23, 2024 11:16 am It should be lowered to about 55 to 60 ft imo to counter the registered connect distance or a longer overall cast time. It feels like it pulls easily over 70 ft without a question due to the server lag.
As a SW getting forced to the frontline to KD with a distance of 65-72 ft range depending on stance, You often get pulled even when you are supposed to be out of the range but again server lag and Whirling Pin is defendeble now which makes it straight up unreliable so its free mara snacks nom nom nom
You are still forced to come closer for healing debuff though...
Who is online
Users browsing this forum: Bing [Bot] and 7 guests