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Patch Notes 06/02/2024

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Ysaran
Posts: 1337

Re: Patch Notes 06/02/2024

Post#181 » Sun Feb 11, 2024 5:38 am

1st tree is about utility. Moving Rampage to 2nd tree would completely gimp the Slayer aoe build
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normanis
Posts: 1464
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Re: Patch Notes 06/02/2024

Post#182 » Sun Feb 11, 2024 7:58 am

rampage should atleast drop rage to 50.
also can ror team could fix pve aggro stuff? as tank have very hard times to keep agro against dps and healers. and keep lords also attack complitly random persons.
p.s if agro metter dont have update than agro metter shows correct, lord attacking me on agrometter byt in reality lord is hiting complitly another person.
"give wh and witch propper aoe like evrywone has it!"

Dackjanielz
Posts: 333

Re: Patch Notes 06/02/2024

Post#183 » Sun Feb 11, 2024 10:56 am

Ysaran wrote: Sun Feb 11, 2024 5:38 am 1st tree is about utility. Moving Rampage to 2nd tree would completely gimp the Slayer aoe build

Hmmm ok, why would moving it a few spaces gimp the AOE build?
it would still be of equal height up the path etc?

I mean the fact that rampage benefits the AOE/Giantslayer tree far more than it does Trollslayer is kind of the point i'm making - Why is it there?

Shouldn't Trollslayer abilities benefit Trollslayers primarily?

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Bozzax
Posts: 2632

Re: Patch Notes 06/02/2024

Post#184 » Sun Feb 11, 2024 11:03 am

Bc you grab the ST hdebuff in the aoe build (which then is the best st build as well)

Unlike keep on choppin (fluff) … rampage inc damage of both st/aoe and now wo cd it is a straight dps buff no need ro time it or think about when to use it
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

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ravezaar
Posts: 582

Re: Patch Notes 06/02/2024

Post#185 » Sun Feb 11, 2024 11:40 am

I take ST build without Rampage now, cause new rampage is waste. But I also dont agree moving Rampage to another tree. Devs already done to much dmg to Slayer as it is. And the increase in dmg output to Choppa now just insane
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

akisnaakkeli
Posts: 285

Re: Patch Notes 06/02/2024

Post#186 » Sun Feb 11, 2024 12:20 pm

ravezaar wrote: Sun Feb 11, 2024 11:40 am I take ST build without Rampage now, cause new rampage is waste. But I also dont agree moving Rampage to another tree. Devs already done to much dmg to Slayer as it is. And the increase in dmg output to Choppa now just insane
I would have prefered live version of rampage and ae cap 9 + wouldnt ignore guard mechanics or go thru morale avoidances. Imo ID still wins but i do like the new choppa skill and with bleed em out you could time new burst record probably on choppa.

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ravezaar
Posts: 582

Re: Patch Notes 06/02/2024

Post#187 » Sun Feb 11, 2024 12:28 pm

akisnaakkeli wrote: Sun Feb 11, 2024 12:20 pm
ravezaar wrote: Sun Feb 11, 2024 11:40 am I take ST build without Rampage now, cause new rampage is waste. But I also dont agree moving Rampage to another tree. Devs already done to much dmg to Slayer as it is. And the increase in dmg output to Choppa now just insane
I would have prefered live version of rampage and ae cap 9 + wouldnt ignore guard mechanics or go thru morale avoidances. Imo ID still wins but i do like the new choppa skill and with bleed em out you could time new burst record probably on choppa.
yea I would prefer a very diffrent nerf to rampage but not my game so, ID is better dmg then Choppas new skill but Choppas new skill can be used both in DW & 2H wich ID cant so
GAME OVER MAN, GAME OVER
https://imgur.com/a/mlxv1nJ

akisnaakkeli
Posts: 285

Re: Patch Notes 06/02/2024

Post#188 » Sun Feb 11, 2024 12:35 pm

ravezaar wrote: Sun Feb 11, 2024 12:28 pm
akisnaakkeli wrote: Sun Feb 11, 2024 12:20 pm
ravezaar wrote: Sun Feb 11, 2024 11:40 am I take ST build without Rampage now, cause new rampage is waste. But I also dont agree moving Rampage to another tree. Devs already done to much dmg to Slayer as it is. And the increase in dmg output to Choppa now just insane
I would have prefered live version of rampage and ae cap 9 + wouldnt ignore guard mechanics or go thru morale avoidances. Imo ID still wins but i do like the new choppa skill and with bleed em out you could time new burst record probably on choppa.
yea I would prefer a very diffrent nerf to rampage but not my game so, ID is better dmg then Choppas new skill but Choppas new skill can be used both in DW & 2H wich ID cant so
Im not disagreeing but slayer gets Fierce Might which is super overlooked but you can 2k Rune Of absorbtion crit 2 times when you are low health. Even though RoR has nerfed Crit amounts and Crit dmg procs like slayer/choppa got Boost V 12% critical dmg/9% crit in one of the rr38 wpns in live which was awesome ofc. Imo Rampage was a bit overnerfed but with new stats like ws contributing its super nice still.

Also btw Slayer/Choppa having 550+ dmg on Prayer of Wrath is insane and its because of their 50% + dmg mechanic, but that shouldnt affect wpn proc dmg and they do atm. Make Riposte Crit again as well. If wpn dmg proc reads 360 it will never under any condition do more than that, 360 should be the maximum dmg of wpn procs.

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Bozzax
Posts: 2632

Re: Patch Notes 06/02/2024

Post#189 » Sun Feb 11, 2024 1:26 pm

Lul @ not taking rampage
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Dackjanielz
Posts: 333

Re: Patch Notes 06/02/2024

Post#190 » Sun Feb 11, 2024 3:17 pm

akisnaakkeli wrote: Sun Feb 11, 2024 12:35 pm
ravezaar wrote: Sun Feb 11, 2024 12:28 pm
akisnaakkeli wrote: Sun Feb 11, 2024 12:20 pm

I would have prefered live version of rampage and ae cap 9 + wouldnt ignore guard mechanics or go thru morale avoidances. Imo ID still wins but i do like the new choppa skill and with bleed em out you could time new burst record probably on choppa.
yea I would prefer a very diffrent nerf to rampage but not my game so, ID is better dmg then Choppas new skill but Choppas new skill can be used both in DW & 2H wich ID cant so
Im not disagreeing but slayer gets Fierce Might which is super overlooked but you can 2k Rune Of absorbtion crit 2 times when you are low health. Even though RoR has nerfed Crit amounts and Crit dmg procs like slayer/choppa got Boost V 12% critical dmg/9% crit in one of the rr38 wpns in live which was awesome ofc. Imo Rampage was a bit overnerfed but with new stats like ws contributing its super nice still.

Also btw Slayer/Choppa having 550+ dmg on Prayer of Wrath is insane and its because of their 50% + dmg mechanic, but that shouldnt affect wpn proc dmg and they do atm. Make Riposte Crit again as well. If wpn dmg proc reads 360 it will never under any condition do more than that, 360 should be the maximum dmg of wpn procs.

Yeah only trouble is crit is a very expensive stat to spec into and nothing in trollslayer boosts it so you can probably get like 20/25% tops?
which is ok, but expensive.

New rampage should either last 20s or have its cooldown reduced, imo.

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