Recent Topics

Ads

Shaman/AM nerf?

Discuss Black Orc, Squig Herder, Choppa, and Shaman.
Forum rules
Before posting in this forum, please read the Terms of Use.

Optional: Start your topic title with your class in brackets (e.g., [Shaman]). It helps others find your post faster.
User avatar
Bozzax
Posts: 2632

Re: Shaman/AM nerf?

Post#51 » Fri Feb 09, 2024 6:25 am

Yep I play both at max level and I don’t feel weaker at all on order side
A reasonable RvR system that could make the majority happy http://imgur.com/HL6cgl7

Ads
User avatar
PROsiak
Posts: 59

Re: Shaman/AM nerf?

Post#52 » Fri Feb 09, 2024 7:26 am

What do u even guys trade for this morale pump tactic?
RoR.builders - Archmage
I'm running this skill mastery setup with +2 sov and none of the other abilites seems worth dropping off. I understand mby in specific scenario wb vs wb silence could be traded for morale pump, but im too lazy changing my setups every time i want to play differently and on smaller scale fights i consider 5s silence to be far more superior.

User avatar
Ysaran
Posts: 1337

Re: Shaman/AM nerf?

Post#53 » Fri Feb 09, 2024 8:17 am

PROsiak wrote: Fri Feb 09, 2024 7:26 am What do u even guys trade for this morale pump tactic?
RoR.builders - Archmage
I'm running this skill mastery setup with +2 sov and none of the other abilites seems worth dropping off. I understand mby in specific scenario wb vs wb silence could be traded for morale pump, but im too lazy changing my setups every time i want to play differently and on smaller scale fights i consider 5s silence to be far more superior.
I usaully drop the channel in the 1st tree. I also don't take the sov +2 and mix the sets to get a bit more wounds. Changing the spec is bothersome, but also inevittable. There is no spec that is good for every set up. Party and wb require very different approaches
Zputa

User avatar
PROsiak
Posts: 59

Re: Shaman/AM nerf?

Post#54 » Fri Feb 09, 2024 8:28 am

Ysaran wrote: Fri Feb 09, 2024 8:17 am I usaully drop the channel in the 1st tree. I also don't take the sov +2 and mix the sets to get a bit more wounds. Changing the spec is bothersome, but also inevittable. There is no spec that is good for every set up. Party and wb require very different approaches
Too bad i was playing for months without Funnel essence, but once i tried it out i can't live without it :( I miss Storms of Cronos tho ..
But apart from that with the spec that im running i don't have to adjust much beetwen different playstyles. I only swap m2 from FM to Blinding Light in bigger rvr scenarios. IF i had that one more point to spare, surerly i would pick morale pump as my last tactic over let's say isha's encouragement, but that is the prize i choose to pay for going that type of build.

User avatar
Ysaran
Posts: 1337

Re: Shaman/AM nerf?

Post#55 » Fri Feb 09, 2024 8:32 am

PROsiak wrote: Fri Feb 09, 2024 8:28 am
Ysaran wrote: Fri Feb 09, 2024 8:17 am I usaully drop the channel in the 1st tree. I also don't take the sov +2 and mix the sets to get a bit more wounds. Changing the spec is bothersome, but also inevittable. There is no spec that is good for every set up. Party and wb require very different approaches
Too bad i was playing for months without Funnel essence, but once i tried it out i can't live without it :( I miss Storms of Cronos tho ..
But apart from that with the spec that im running i don't have to adjust much beetwen different playstyles. I only swap m2 from FM to Blinding Light in bigger rvr scenarios. IF i had that one more point to spare, surerly i would pick morale pump as my last tactic over let's say isha's encouragement, but that is the prize i choose to pay for going that type of build.
morale pump is good for organized wb, but it pretty much useles in small scale, scenarios and pug wbs. I use it only in organized wb, where funnel essence has a lesser impact. Wild healing is also very good, even after the nerf.
Zputa

Alubert
Posts: 511

Re: Shaman/AM nerf?

Post#56 » Fri Feb 09, 2024 11:20 am

Morale pump on healers except dok/wp is usless.
Shamy/AM, RP/Zeal use only m1 or FM.
Hurub Chopa 80+ / Wybrany Chosen 80+ / Mroczniak BG 60+ / Alubercik BO 50+ / Doczek DoK 80+ / Hurubek Zeal 80+ /
Misio Shaman 80+ / Maxra Mara 60+ / Alubertus RP 70+ / Alubert KTB 80+ / Mnich WP 60+ / Kregi SL 60+ / Uposledzonyjez IB 40+

User avatar
Nameless
Posts: 1407

Re: Shaman/AM nerf?

Post#57 » Fri Feb 09, 2024 3:45 pm

Shaman m4 is one of the best group morals ingame. Not sure it is working on ror by same way but on live you could reduce the enemy dmg to 1 by timming m4, auto detaunt and detaunt skill
Mostly harmless

K8P & Norn - guild Orz

akisnaakkeli
Posts: 285

Re: Shaman/AM nerf?

Post#58 » Sun Feb 11, 2024 12:27 pm

Ysaran wrote: Mon Feb 05, 2024 4:35 pm
akisnaakkeli wrote: Fri Feb 02, 2024 6:45 pm
Ysaran wrote: Fri Feb 02, 2024 10:59 am

Ok, that's not a bug but the actual mechanic. On live, each stack of the mechanic decresed the cast time of your skills by 20%, up to insta cast with 5 stacks, and all the stacks were consumed at once. On RoR the mechanic is different. Each stack reduces cast time by 40% and you only consume one stack for each casted skill. On RoR the mechanic do other things. It deacrease the CD, increases the heal and damage, and reduces AP cost. I don't know if on Live the mechanic did other things beside decreasing the cast time.

Now, said that, the mechins IS bugged. If you collects some stacks of mechanic and the you mount up on your loyal wolf then the mechanc will not decrease untill you cast a spell the make it decrease (so if you casted 5 healing skill and then mounted up the mechanic will not decrease untill you cast a damage skill).
On pts before ability rework if i remember correctly, it worked like live and every stack was 20% cast time reduction and with 5 stack instant cast. Also grp heal/fodg gave points for everyone healed so if full grp and you do grp heal with 5 dps points so its instant and the amount of people you heal with the spell you lost same amount of stacks so from 5dps to 2heal points.

In pts it worked like that, is how it works now intended change or is it bugged
How it works now on the main server is the intended way. Hopefully, the will revert back to live mechanic in future patches. Do you know if the mechanic on pts also increase/decreased damage/heal, AP cost or other parameters?
(Right now cleanse CD us decreased by 40% by mechanic, i.e. from 5s to 3s)
It did decrease cast time to another way every point is 20% so instant dps skill cast with 5 heal which means that with fodg you could have easy 5 dps stacks and insta grp heal after etc. Imo Cleanse CD should be 3s and it would be instant with points/cd reducer. So Am/Shammy dont "need" CD reducer to fully work,Also not a fan needing rr 70 to have all the necessary skills for healing. Swith fodg with 5s silence and then you would be good with rr50.

Am should be able to move if you have dps points when casting Funnel Essence. And yes the Shaman Feelz no Pain m4 is very good, as is Archmage M4 15s 3600absorb for grp + hot as well.

Ads
Kloaner
Posts: 125

Re: Shaman/AM nerf?

Post#59 » Sun Feb 11, 2024 4:08 pm

both should receive the same buff with their mechanics as the RP/Zealot. Willpower to Intelligence etc. 5 points into Gork and you can activate the switch to dps with an skill from the Path of Gork. After that 30 sec CD (for example) before you can go back to Mork and become a Healer

The mechanic of RP/Zelot should not be activated via HoD / RoB but with one of the rituals/runes. Nobody uses the middle one anyway and it would open up the possibility of sorting the trees from both and bring something useful for the third ritual / rune.

That wouldn't change fact that the Zeal/RP are miles ahead when it comes to support for the Group but maybe it would be more fun to play with the mechanic


btw. zeal has a 5,4k Absorb for 20 sec beside Windblock as Option not just 3,7k for 15sec
AM / RP / Shaman / Zealot / WP / DoK

Zxul
Posts: 1890

Re: Shaman/AM nerf?

Post#60 » Sun Feb 11, 2024 6:56 pm

Kloaner wrote: Sun Feb 11, 2024 4:08 pm both should receive the same buff with their mechanics as the RP/Zealot. Willpower to Intelligence etc.
Zealot/RP mechanic is nice in theory, however practically speaking if you want to do any dmg as zealot/RP you need to have DF slotted, as well as other tactics for dmg, +a very different build to heal one. So when switching Harbinger off you don't heal all that much.
"Can we play with him, master? He seems so unhappy. Let us help him smile. Please? Or at least let us carve one on his face when he stops screaming."

— Azeila, Alluress of Slaanesh

Who is online

Users browsing this forum: Steely and 1 guest