Patch Notes 06/02/2024

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Mauri206
Posts: 3

Re: Patch Notes 06/02/2024

Post#111 » Wed Feb 07, 2024 7:35 pm

Good Job ... Is not so far the day where Destru side can finally play alone ... :-) !

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bw10
Posts: 268

Re: Patch Notes 06/02/2024

Post#112 » Wed Feb 07, 2024 8:25 pm

Rampage got buffed and its funny how many people cant see it

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ravezaar
Posts: 546

Re: Patch Notes 06/02/2024

Post#113 » Wed Feb 07, 2024 9:09 pm

no whats funny is how Des try to make stuff up
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Garamore
Posts: 404

Re: Patch Notes 06/02/2024

Post#114 » Wed Feb 07, 2024 9:47 pm

Mauri206 wrote: Wed Feb 07, 2024 7:35 pm Good Job ... Is not so far the day where Destru side can finally play alone ... :-) !
Yep pretty lonely out here - defo need more destro

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Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

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Detangler
Posts: 994

Re: Patch Notes 06/02/2024

Post#115 » Wed Feb 07, 2024 9:50 pm

zumos2 wrote: Wed Feb 07, 2024 4:35 pm
Detangler wrote: Wed Feb 07, 2024 4:28 pm
zumos2 wrote: Wed Feb 07, 2024 4:02 pm
Are you trying to tell me that an IB with 160 damage bonus and 550 ws should deal equal damage to a Slayer with 230 damage bonus and 800 weapon skill? Else I'm not following what argument you're trying to make there.

For the record, we do take class differences into account and what role each ability has. We didn't nerf Heavy Blow to mirror Relentless Strike, it is still way stronger. I simply aimed to give some context to how strong the ability was exactly. I would think anyone unbiased could see it was a bit over the top. IB damage potential is still strong. And in a group context the total damage you bring has only been increased with Blood of Grimnir. Which can also increase your damage a lot, especially if you can proc your own AA haste.
Only a 2H IB would care about increasing their own damage, so how exactly do you expect a 2H IB to spec up high in both trees and not sacrifice other key abilities/tactics?

If you were part of this change, I'm sorry that you seem to have taken all your knowledge of the class from looking at tooltips and career builders, cause it doesn't seem like you have actual experience playing the class or you would have seen the fault in your own logic.
The whole idea of Mastery Trees is that you have to make choices and cannot get everything you would want at the same time.

And if you think personal attacks are gonna help, I can assure you they wont.
Making an observation that you don't seem to have a deep understanding of the class is not a personal attack. Its an observation. You said an IB can buff their own auto attack damage, yes? Shield spec wont have much damage to begin with, so count them out. That means you're talking 2H spec. What 70 RR career mastery spec would you think would work with this ability? Grudge-Born Fury is out of the question, unless you want to give up THREE of the FOUR key abilities/tactics that make 2H spec decent- knockdown, 10% damage/5% parry tactic, aoe snare, 10% crit/str buff for self/oath friend. Parry buff is completely out of the question here if you are talking a pure IB damage build.

Making choices, yes, but why on earth would you sacrifice 10% damage and 5% parry, knockdown, and aoe snare for a weak aoe damage skill that costs a significant amount of grudge (something IB has no real way to build quickly unlike the BG) and only gives a small boost to auto attack damage? Heavy Blow was decent damage after full grudges, but now your best damage ability is Grudge-Born Fury. How are you going to have both this new ability and GBF in the same build? Sacrifice a set bonus for +2 masteries from sov gear to dilute possible IB stats to grab a couple of these abilities? I'm sincerely asking here, because it seems myself and the rest of the community see what you all did and have not come up with any reasonable explanation as to why this is an overall benefit to the class.

Maybe I missed the cacophany of cries about Ironbreaker damage being too strong on these forums. Anyone else able to find these threads somewhere?
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
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mekal
Posts: 208

Re: Patch Notes 06/02/2024

Post#116 » Wed Feb 07, 2024 11:13 pm

oh man these patches are getting better and better great job team youre already pulling some of lost friend group back

F4llen4ngel
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Re: Patch Notes 06/02/2024

Post#117 » Wed Feb 07, 2024 11:29 pm

Garamore wrote: Wed Feb 07, 2024 9:47 pm
Mauri206 wrote: Wed Feb 07, 2024 7:35 pm Good Job ... Is not so far the day where Destru side can finally play alone ... :-) !
Yep pretty lonely out here - defo need more destro

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You and your WB still kill every solo as all WBs do, so i just wondering how lonely u could feel there, my guess is not really ;)
Bicska this Bicska that

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CountTalabecland
Posts: 991

Re: Patch Notes 06/02/2024

Post#118 » Wed Feb 07, 2024 11:31 pm

Nerfing Rampage into the ground and giving the choppa a bunch more damage seems like a terrible idea and destro will dominate even more now in ORvR.

Slayer needs more dmg or a pull in return for Rampage nerf.
Brynnoth Goldenbeard (40/80) (IB) -- Rundin Fireheart (40/50) (RP) -- Ungrinn (40/40) (Engi)-- Bramm Bloodaxe (40/83) (Slayer) and a few Empire characters here or there, maybe even an elf.

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Dackjanielz
Posts: 227

Re: Patch Notes 06/02/2024

Post#119 » Wed Feb 07, 2024 11:33 pm

bw10 wrote: Wed Feb 07, 2024 8:25 pm Rampage got buffed and its funny how many people cant see it

Can you please explain how this is?
i'm not mocking i'm genuinely curious, i don't see the benefits.

I personally liked losing the rage because it kept me alive which is what you want in trollslayer build especially, and i don't see why having no GCD really changes anything its still a 30s cooldown?

squiggastolemybike
Posts: 42

Re: Patch Notes 06/02/2024

Post#120 » Wed Feb 07, 2024 11:37 pm

WAAAGH wasn't really used by 2hander builds outside of pve before as far as I've seen, it wasn't bringing that much into smallscale play considering that BO had to go 6 Sov for it and still leave out one of the commonly used tools (there was not enough points if you wanted Zerk, Waaagh, KD, 2h dam tactic and crit chance tactic) for AA buff that only lasted 10 sec and needed to be re-buffed often instead of pressing some other useful buttons in an already unpopular 1-2-3 mechanic. I doubt it will be any different for IBs since buffing some dude in your team and yourself with 20 parry seems more important in pvp if you really go proper 2hander spec with channel, 2h dam tactic, kd and crit buff.
Those abilities (meaning WAAAGH on BO and IB) are simply arent that good to belong in 13point slot, 9point slot is a more appopriate place for them (with relocation of BO's KD lower in the tree, of course).

Another questionable thing is the nerf to WW cooldown, 10/20 before was annoying and felt inferior compared to Chop Fasta but it was still decent, the 10/30, however, feels like Devs are intentionally trying to make the game feel less fun for players. Ideal spot would be for WW to be 15/30 on SM and BG, 15 seconds is close enough to the old Chop Fasta and lets dps and healers properly pop off in this time window.
83 Marauder ][ 82 Zealot ][ 82 Chosen
83 Black Orc ][ 82 Ironbreaker ][ 81 Blackguard
82 Sorceress ][ 83 Choppa ][ 82 Shadow Warrior
81 Witch Elf ][ 81 Witch Hunter ][ 81 Squig Herder
83 Shaman ][ 82 DoK ][ 80 WP ][ 79 SL, SM, WL

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