That's so true. When I play my melee characters I can't hit anyone but when I play my SH, I get snared from 20ft away. Kinda funny if you ask me.grumcajs wrote:yea its kinda annoying when the game shows you are right "inside" the enemy and you still cannot use any melee abiltiies.herrmarek wrote:people, it needs to figure out how to eliminate the disadvantages of the pursuer, if it is just after for the persecutionist, but in range. In reality persecutionist is hacked, but it counting server so that the persecution is out of reach
same annoying when you play the rdps and the game shows you are like 20ft away and still u get snared by melee ability
mechanics ???
- magter3001
- Posts: 1284
Re: mechanics ???
Agrot 35/40 Aggychopp 32/40
Grelin of Magnus/Badlands
Grelin of Magnus/Badlands

Ads
Re: mechanics ???
I imagine if each character is passed as a circle in space, rather than a 2 semicircles
it could not be set that in motion should the circle (semicircle oriented the opposite direction to the direction of movement is larger eg about 5 feet or something like this)?
..Aza?
it could not be set that in motion should the circle (semicircle oriented the opposite direction to the direction of movement is larger eg about 5 feet or something like this)?
..Aza?

Re: mechanics ???
I noticed earlier some melee attacks range were incorrect, as in far to large. Those have been corrected since then, so it is not impossible there are some errors in melee range attacks (or any attacks for that matter), but currently I don't know of any, but I only play a few classes.magter3001 wrote:That's so true. When I play my melee characters I can't hit anyone but when I play my SH, I get snared from 20ft away. Kinda funny if you ask me.grumcajs wrote:yea its kinda annoying when the game shows you are right "inside" the enemy and you still cannot use any melee abiltiies.herrmarek wrote:people, it needs to figure out how to eliminate the disadvantages of the pursuer, if it is just after for the persecutionist, but in range. In reality persecutionist is hacked, but it counting server so that the persecution is out of reach
same annoying when you play the rdps and the game shows you are like 20ft away and still u get snared by melee ability
As well auto-attack had this issue but is afaik corrected now from what I have personally seen.

Re: mechanics ???
Penril wrote:Flee = SW uses his ranged KD on you. By the time you get up your Flee is almost over and he is at 60 feet away from you. Try getting close and he will use a ranged snare. Use Juggernaut andhe will use his AoE snare self punt.Tesq wrote:chosen canBozzax wrote:Prereq: SnB and a reasonable amount of toughness
1. Hold the Line! / Build morale
2. Flee
3. Champ challenge (morale 1)
(Snare if needed)
Now roll destro and try catch a SW
flee+ ap tactic+ snare + juggernaut = work done
Chosen can't get close to a decent SW. You only have a chance if you block the KD/snare.
baka flee does not prevent chosen to regen ap with tatic,
flee , snare, sw self punt, juggernaut,
still few sec flee and sw still snared, easy kill.

Re: mechanics ???
So you conveniently decided to ignore the ranged KD and snare. That or you are just fighting terrible SWs.Tesq wrote:
baka flee does not prevent chosen to regen ap with tatic,
flee , snare, sw self punt, juggernaut,
still few sec flee and sw still snared, easy kill.
Tell you what, i'll log on my SW tonight and we can meet somewhere. Let's see if you can catch me.
edit: Not crying bout SWs. Some classes are way better than others when soloing, or in a group. That's the way this game is. I was just pointing out that any tank who claims to be able to catch a decent SW in T2 is just BS you. Only way would be to have Resolute Defense so their CC doesnt work (and even then you would need to get the jump on them, otherwise they would just flee).
- Kaitanaroyr
- Posts: 484
- Contact:
Re: mechanics ???
punt bot is the job for noob swordmastersmickeye wrote:Free immunities? Sounds like swordmaster to me.TenTonHammer wrote:But I don’t know why you are trying to hit the sorc, all the top ib players like Phantomdrake know that ib is a punt bot who exists to give free immunities

Spoiler:
- Kaitanaroyr
- Posts: 484
- Contact:
Re: mechanics ???
exactly only way a tank is catching an sw is if someone else snare/roots them in t2Penril wrote:So you conveniently decided to ignore the ranged KD and snare. That or you are just fighting terrible SWs.Tesq wrote:
baka flee does not prevent chosen to regen ap with tatic,
flee , snare, sw self punt, juggernaut,
still few sec flee and sw still snared, easy kill.
Tell you what, i'll log on my SW tonight and we can meet somewhere. Let's see if you can catch me.
edit: Not crying bout SWs. Some classes are way better than others when soloing, or in a group. That's the way this game is. I was just pointing out that any tank who claims to be able to catch a decent SW in T2 is just BS you. Only way would be to have Resolute Defense so their CC doesnt work (and even then you would need to get the jump on them, otherwise they would just flee).

Spoiler:
Re: mechanics ???
Trying to snare people with Daemonic Maw is such a pain on moving targets, half the time the skill refuses to go off unless the target is standing still.
Why does a caster even have a 5ft snare? If you're that close to a melee whose attacking you...you're kinda already SOL.
Why does a caster even have a 5ft snare? If you're that close to a melee whose attacking you...you're kinda already SOL.
Ads
Re: mechanics ???
magus is best orvr tank (right after engi ofc)Kaori1 wrote:Trying to snare people with Daemonic Maw is such a pain on moving targets, half the time the skill refuses to go off unless the target is standing still.
Why does a caster even have a 5ft snare? If you're that close to a melee whose attacking you...you're kinda already SOL.
Who is online
Users browsing this forum: Angstar and 12 guests