Yaliskah wrote: ↑Tue Dec 05, 2023 10:13 pm
Do you really think that having some ppl working like 20+ hours a week on this project on their free time have as final purpose to ruin it all ? Ofc you don't.
Do you really think they are so mentally ill they take pleasure to make players miserable ? Ofc you dont.
...
WTF?! Where in ANY of my postings do you get this from?! I've never said ANYTHING remotely close to this nor do I believe it. My argument that the staff has been culpable in poor choices and actions that have led to the detriment of the server doesn't mean any form of intent. "The road to hell is paved with good intentions"
Merging the currency was WIDELY beloved of an idea, however it now means that you can spam /surrender in SCs and get rr80 BiS with any set you want. You can zerg surf spamming targetless AoE and get everything. There were very good arguments put forth years ago on NOT merging the currency, I never saw any of those arguments countered prior to the change.(Edit: At least publicly) It just happened one day.(clearly, we were warned it was incoming, but you get the point) Good or bad for the server? Imo, bad. But most would probably disagree with me. It does afterall, make the gear grind faster and more efficient. Edit: For the record, I was in favor of the currency change at first! I disagreed with the arguments against it. I however, now think that I was wrong and they were right.
Yaliskah wrote: ↑Tue Dec 05, 2023 10:13 pm
Do you really think they are satisfied about the state of the game and as you may think they blame players for fails ? If it was the case, yes, they would abandon and let it die, like some did in the past. Cause involving in such kind of project is exhausting at a level you don't even imagine.
Yes. I can. I have been involved in other priv servers before I found this one. I lived on RO(ragnarok online) priv servers for years, and was GM on 2. That was why when I joined RoR, I actually made a post offering to help the team but specifically said I never wanted to "police" the server. Helping people with bugs is MUCH different than chasing cheaters/bug abusers or, as Aza used to call them, "Chuckle-****".
It does suck, and it is hard. I wish more people would be polite to the team. But, I hold something quite close to my heart, that you don't complain about self inflicted wounds. Yall chose this, it was never forced on you. The team should, imo, make more of an effort to help each other NOT burn out. Why the **** is someone spending 20+hrs a week on RoR+their normal job/school/life? How many team members need to become "Former" before something changes...
I tried to make this point to GamesBond. It was shrugged off. The last time we saw them on this forum was Jul 02, 2022. and EVERYONE liked Gamesbond.
Yaliskah wrote: ↑Tue Dec 05, 2023 10:13 pm
No one here expect for a "thank you". All of them just hope for understanding and why not a little kindness in the face of their clumsiness. None of them is a professional and they try their best, even this best is never enough.
Speaking about Aza, we all aware he develop his own project, and in all honesty, i wish him good luck with it. Cause i know, he knows, we, past and present members of such kind of project all know what is the most difficult part of this project : Make it clear that it is not as obvious as some imagine and that it is very complicated to move forward with unshared/ convictionsor misunderstood beliefs, and with a lack of tools time and control. On side note, he himself theorized the concept of "path of least resistance". Whatever you can do or imagine, players are intelligent will always find the most profitable way tuo play the game in a manner you hadn't anticipated (dreamers are naive
).
Fair. I don't speak with or for Aza. I was simply making the point on Bannings and massive changing in rules and the affects it had on the server/playerbase that was IN NO WAY the fault of the players.
Yaliskah wrote: ↑Tue Dec 05, 2023 10:13 pm
As an exemple of what time things are taking. Making the tool for the new abilities system took quite a year dedicated to it. An event takes more time to be creatd than the time it is used ingame. Ofc, those who are coding are not those who a drawing cloaks or quests, New cities took atleast 3 years (it didn't waste coders time too).
And? Who decided to take that time? Who told them to do so? Now that they have been in place for awhile, did the time it took to release the extra cities add to the server? Same with ALL the low rank PvE on this server. Awesome, glad it's there. I respect the time it took to input it, but did it help the server? IMO no. As I have said COUNTLESS times, the team works on what they WANT to work on. That is perfectly fine. But you can't use personal choices as an excuse for the state of the game.
Yall choose to take this path, no one else.
Great, Awesome. The new ability system sounds cool. Ofc, fixing all the bugs it's going to cause, and rebalance all the changes it will bring will take a bunch more time. Let's hope that the team decides that is the priority next though right? What if they want to make more PvE and just leave engi/magus as the new system sets them?
Look, I'm a PvP nerd. I don't care about PvE. Not everyone agrees with me, and I am sure plenty love the PvE. But my question still stands and sunk cost fallacy creeped in YEARS ago. Let's hope that the ability system reinvigorates the server. But everytime I login, I play beside people who don't understand the most basic aspects of the game. Like detaunting, assisting, strafing, addon usage, etc etc etc.
Yaliskah wrote: ↑Tue Dec 05, 2023 10:13 pm
The whole time I have been an active member (with very little knowledge), most things have been done "with a wet finger" (French expression) according all those years have been spent to learn, understand and discover, and trying with pieces of wood and string to make things working in an okayish way. Expecting more is a bit mad. And if someone promises you more than that, consider it a trap.
. All this project is based on a blank page, without the slightest notice about how things were supposed to work together but some gigabytes of corrupted datas. Story would have been totally different if we had tools and the orignal source of the server...
And to finish and return on the initial post, my point was that X-Realm was a player choice who leads to good or bad situations depending the direction of the switch, but "fixing it" in a dev way would lead to another level of issues, even if the state of the game was the absolute perfection.
Nothing less, nothing more.
I never asked for Xrealming to be "fixed". I have no problem with it personally.
And back to my point, Xrealming is only an issue due to how people play the game, as an endless gear grind. When players and guilds used Xrealming to chase AAO, the complaints was that EZ keep takes would suddenly become defended(I am being facetious here obviously). This is quite clearly chasing Gear/RP, however it is doing so via FIGHTING a superior force. Xrealming to the easiest side to get more locks and therefore gear/RP via doing as LITTLE as possible is, IMO a symptom of the larger server issues, not the inherent problem. You need to fix the inherent issue(the ability to gear/rank up entirely via doing nothing but /surrender and zerg) before any of the symptoms will be resolved.
Again, thank you for your response.
Edit2: Theoretical question for you. Would it be preferable to have A, as many people regularly playing the Server as possible, or B, a robust, balanced, and healthy PvP experience for those that do login? Not trying to argue the politics of either, but IMO B is the better option, and it feels like the "team" prefers A. I think that's my biggest recalcitrance towards the server and team.