Chosen and new ability system
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Re: Chosen and new ability system
I really hope it isn't like that. Swapping guard is what good waffles do.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan
Squid - Squig Squit - B.O.
Black Toof Clan
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Re: Chosen and new ability system
From what I read on Discord, Guard swap and Chosen/Knight's punt will be implemented like in the current RoR version (so better punt and QoL on Guard).
Just be patient.
Just be patient.
Re: Chosen and new ability system
No one came up with that - there's lots of misinformed feedback on the forums by people who never read the official dev blog on what the Ability Change Rework is.Fey wrote: Thu Nov 30, 2023 1:03 am Ability rework guard costs a GCD to change? Are you **** serious? Ah who's the genius who came up with that?
Since it's a brand new system a lot of old fixes and bandaids that were implemented to improve the game by RoR do not function on top of it and that is why a lot of good features are simply reverted to worse verisons - they will have to be re-implemented ( albeit will be faster and easier thanks to the new system ).
Most of the changes aren't intended nerfs - they are temporary nerfs they intend to fix with the new Ability System properly.
Re: Chosen and new ability system
There are nerfs, and there are game breaking changes that severely hinder fundamental mechanics. I get what you're saying though.
Fley - Zealot Domoarigobbo - Shaman
Squid - Squig Squit - B.O.
Black Toof Clan
Squid - Squig Squit - B.O.
Black Toof Clan
Re: Chosen and new ability system
I will have to amend my earlier comment, I was playing some scenarios today and I was able to swap guard seamlessly without a gcd. I must have either been misremembering or maybe that was the result of playing some Red Eye ROR at 3 am.Fey wrote: Fri Dec 01, 2023 4:54 am There are nerfs, and there are game breaking changes that severely hinder fundamental mechanics. I get what you're saying though.
Da Waaagh Rollz On.
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