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What about Renown change in sc?

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Everdin
Posts: 742

Re: What about Renown change in sc?

Post#31 » Wed Nov 15, 2023 10:15 am

Helwer wrote: Wed Nov 15, 2023 9:23 am Thinking about that stuff i got 1 more suggest: As we have both systems make both mandatory - discordant for solo / pugs with a weekend-edition to get rewards and all other sc make mandatory to join que as a full group. So it is on the players to build whatever they want, or they know they shall not play that part of the game better because it is wrong for solo/pug.

Nobody complains about premades, nobody has to blame other they "play the game wrong, cause it is group-based". You will always get 6vs6, 12vs12 or 18vs18 with what you've built. When scenarios are ment to be played as premade group and the match-making is too hard otherwise, why not make it requirement to join at all?

Solos would be stomped by 4 or 5man groups, thats why.

Where would you Draw the line between discordant and group?

It's okay to get farmed by premades If you que as duo?
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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Helwer
Posts: 162

Re: What about Renown change in sc?

Post#32 » Wed Nov 15, 2023 11:46 am

Everdin wrote: Wed Nov 15, 2023 10:15 am
Helwer wrote: Wed Nov 15, 2023 9:23 am Thinking about that stuff i got 1 more suggest: As we have both systems make both mandatory - discordant for solo / pugs with a weekend-edition to get rewards and all other sc make mandatory to join que as a full group. So it is on the players to build whatever they want, or they know they shall not play that part of the game better because it is wrong for solo/pug.

Nobody complains about premades, nobody has to blame other they "play the game wrong, cause it is group-based". You will always get 6vs6, 12vs12 or 18vs18 with what you've built. When scenarios are ment to be played as premade group and the match-making is too hard otherwise, why not make it requirement to join at all?

Solos would be stomped by 4 or 5man groups, thats why.

Where would you Draw the line between discordant and group?

It's okay to get farmed by premades If you que as duo?
Not sure if we are talking about the same. Just wanted to eliminate Solo-Q except Discordant to eliminate rofl-stomp.
Trying to be more precise:

Make Solo-q only for pug scenarios aka discordant with no group up allowed. No more solo-q for all other scenarios. = pug vs pug by default - no more pug vs organized premades stomp

All other scenarios make group-join only. = premade vs premade by default - only your choice how your premade looks (2/2/2 or 6 we/wh)

You lock people from playing any scenario and most likely weekend-challenge. but people keep telling others they are playing wrong cause they are not premade. So if it is wrong, why not prohibit and stop same threads about the same stuff every week?
When all want their favorite way to play with duo/trio/4man we don't find an end. So just make match-making better or do it that way.

Sulorie
Posts: 7461

Re: What about Renown change in sc?

Post#33 » Wed Nov 15, 2023 12:46 pm

Helwer wrote: Wed Nov 15, 2023 9:23 am Thinking about that stuff i got 1 more suggest: As we have both systems make both mandatory - discordant for solo / pugs with a weekend-edition to get rewards and all other sc make mandatory to join que as a full group. So it is on the players to build whatever they want, or they know they shall not play that part of the game better because it is wrong for solo/pug.

Nobody complains about premades, nobody has to blame other they "play the game wrong, cause it is group-based". You will always get 6vs6, 12vs12 or 18vs18 with what you've built. When scenarios are ment to be played as premade group and the match-making is too hard otherwise, why not make it requirement to join at all?
How about you focus more on players choice? Not everything has to be forced. SC are more enjoyable in a group, as this increases the chances to get balanced groups in the first place and overall better coordination.
You don't have to queue in group, because you can make your own decisions.
When you want to win more, put in more effort than the enemy, it is that simple. Why would you win against an enemy who does more in order to win?
You don't have time for this? Roll the dice every new SC and hope that someone else helps you win.
Dying is no option.

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Helwer
Posts: 162

Re: What about Renown change in sc?

Post#34 » Wed Nov 15, 2023 1:20 pm

Sulorie wrote: Wed Nov 15, 2023 12:46 pm
Helwer wrote: Wed Nov 15, 2023 9:23 am Thinking about that stuff i got 1 more suggest: As we have both systems make both mandatory - discordant for solo / pugs with a weekend-edition to get rewards and all other sc make mandatory to join que as a full group. So it is on the players to build whatever they want, or they know they shall not play that part of the game better because it is wrong for solo/pug.

Nobody complains about premades, nobody has to blame other they "play the game wrong, cause it is group-based". You will always get 6vs6, 12vs12 or 18vs18 with what you've built. When scenarios are ment to be played as premade group and the match-making is too hard otherwise, why not make it requirement to join at all?
How about you focus more on players choice? Not everything has to be forced. SC are more enjoyable in a group, as this increases the chances to get balanced groups in the first place and overall better coordination.
You don't have to queue in group, because you can make your own decisions.
When you want to win more, put in more effort than the enemy, it is that simple. Why would you win against an enemy who does more in order to win?
You don't have time for this? Roll the dice every new SC and hope that someone else helps you win.
Now we got the perfect circle. Ofc i want the choice. But i don't want to be rofl-stomped 20 times in weekend-sc with 500:0 and no kills while people tell me i'm playing wrong cause i solo q. Ridiculous.
So obviously match making is impossible and as solo q-ers are playing wrong there is only 1 way? Isn't it? Or are solo-q-er not wrong at all? At least you need solo players to find and fill a group - if premade or match-made by ror.

Maybe 10 times afking is the way to get at least renown-pot and not feed others but just "put more effort" is same spirit as telling people they are wrong in an mmo unless you want to shut down servers.

Everdin
Posts: 742

Re: What about Renown change in sc?

Post#35 » Wed Nov 15, 2023 2:39 pm

Helwer wrote: Wed Nov 15, 2023 11:46 am
Everdin wrote: Wed Nov 15, 2023 10:15 am
Helwer wrote: Wed Nov 15, 2023 9:23 am
Spoiler:
Thinking about that stuff i got 1 more suggest: As we have both systems make both mandatory -
discordant for solo / pugs with a weekend-edition to get rewards and all other sc make mandatory to join que as a full group.
Spoiler:
So it is on the players to build whatever they want, or they know they shall not play that part of the game better because it is wrong for solo/pug.

Nobody complains about premades, nobody has to blame other they "play the game wrong, cause it is group-based". You will always get 6vs6, 12vs12 or 18vs18 with what you've built. When scenarios are ment to be played as premade group and the match-making is too hard otherwise, why not make it requirement to join at all?
Spoiler:

Solos would be stomped by 4 or 5man groups, thats why.

Where would you Draw the line between discordant and group?

It's okay to get farmed by premades If you que as duo?
Not sure if we are talking about the same. Just wanted to eliminate Solo-Q except Discordant to eliminate rofl-stomp.
Trying to be more precise:

Make Solo-q only for pug scenarios aka discordant with no group up allowed. No more solo-q for all other scenarios. = pug vs pug by default - no more pug vs organized premades stomp

All other scenarios make group-join only. = premade vs premade by default - only your choice how your premade looks (2/2/2 or 6 we/wh)

You lock people from playing any scenario and most likely weekend-challenge. but people keep telling others they are playing wrong cause they are not premade. So if it is wrong, why not prohibit and stop same threads about the same stuff every week?
When all want their favorite way to play with duo/trio/4man we don't find an end. So just make match-making better or do it that way.
You said discordant for solo, all other for group. Thats leaving out a big number of players that que as smallman grp.

And even with putting smallmens in group que there would be problems with 5 man partys if there is no solo to fill the last spot, so there would be 12v11 scenarios. There is no need to limit normal grp sc, if people would care, they just would que discordant, but normal sc is full of solos the whole week. (Not talking about weekend warfront)
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

Sulorie
Posts: 7461

Re: What about Renown change in sc?

Post#36 » Wed Nov 15, 2023 3:06 pm

Can you imagine that many solo players on enemy team win alongside a premade, while you lose?
You queue because you want rewards in content made for groups, which is totally fine as nothing stops you from queuing solo. Your results will differ depending on day time, because most likely others will decide your outcome.
You can only influence your results with effort.
Someone else can have same results solo queue but this depends on personal luck.
Dying is no option.

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Helwer
Posts: 162

Re: What about Renown change in sc?

Post#37 » Wed Nov 15, 2023 4:14 pm

Thank you for your comments again.

I can imagine a lot. And i can read names on Scoreboards and know what is happening. Thanks. I play both sides, have 80+ almost full equipped and lot of alts general. I use to play solo most of my time, SC always! In RvR pug wbs and pug Dungeons. I know how painful that can be and what i have to expect. So thanks again.

Would love to see valid numbers about SC, numbers from RvR are kind of confirmation for my gut feeling from last week(s). In SC there seems to be a difference from weekly to weekend.
3 weekends on order dps with no even close chance to finish warfront tasks while it is no problem on destro with several toons.
Yes, i can imagine many solo players win alongside with premades. Just was kind of unlucky for about 60+ times over 3 weekends. At least I got 1 win every weekend and 1st reward for trying 10 times each. Everything fine here. Happens. :lol:
I wouldn't write that if that could have been accident or i just had to try harder myself.

As long as i can join solo-que for sc there should at least be a chance to get same results like i was in group. That is what i expect and i guess some other players do so. Number of players does not increase like hell cause all fine here unfortunately.
There are always same kind of threads and i never started one of them. So seems to be an issue. That issue is well known from live-times and still not fixed.

But others only tell people what doesn't work or what they have to expect instead of bringing own suggestions. Said before, everything fine here. Numbers exploding, don't talk about anything.

Everdin
Posts: 742

Re: What about Renown change in sc?

Post#38 » Wed Nov 15, 2023 4:23 pm

Helwer wrote: Wed Nov 15, 2023 4:14 pm Thank you for your comments again.

I can imagine a lot. And i can read names on Scoreboards and know what is happening. Thanks. I play both sides, have 80+ almost full equipped and lot of alts general. I use to play solo most of my time, SC always! In RvR pug wbs and pug Dungeons. I know how painful that can be and what i have to expect. So thanks again.

Would love to see valid numbers about SC, numbers from RvR are kind of confirmation for my gut feeling from last week(s). In SC there seems to be a difference from weekly to weekend.
3 weekends on order dps with no even close chance to finish warfront tasks while it is no problem on destro with several toons.
Yes, i can imagine many solo players win alongside with premades. Just was kind of unlucky for about 60+ times over 3 weekends. At least I got 1 win every weekend and 1st reward for trying 10 times each. Everything fine here. Happens. :lol:
I wouldn't write that if that could have been accident or i just had to try harder myself.

As long as i can join solo-que for sc there should at least be a chance to get same results like i was in group. That is what i expect and i guess some other players do so. Number of players does not increase like hell cause all fine here unfortunately.
There are always same kind of threads and i never started one of them. So seems to be an issue. That issue is well known from live-times and still not fixed.

But others only tell people what doesn't work or what they have to expect instead of bringing own suggestions. Said before, everything fine here. Numbers exploding, don't talk about anything.
my suggestion is to add more sc like ironclad with 9ppl, there will be no two 6 men premades in it, it is a mix from random and 6man. And even if people decide to be some more productive it is easier do build a 3man then a 6 man.

the reduced number of players would cause more pops.

Unfortunately these would just remove some unequality in matchmaking, the core reason why pugs get stomped will still be there: The lack of effort some people show when they are playing.

Prebuild or pug it does not matter at the end this game is focused around groupplay, if people still refuse to guard or kicks some heals out when they are the only healer, no matter the spec, scenarios will be lost and stomps.
#AllClassesMatter

“A man can fail many times, but he isn't a failure until he begins to blame somebody else.”

― John Burroughs

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