akisnaakkeli wrote: ↑Sun Oct 22, 2023 10:04 pm2. Choppa/Slayer Mara/Wl all do great dmg. Mara had 50% Armour penetration on all skills even AA live because Piercing Bite bug+Deadly Clutch, you even got healed by their potions, probably even regen: D Also WL was much better on live as well, Pets got grp heals/buffs and this build wasnt restricted like it in RoR RoR.builders - White Lion 100% Dmg increase for 10 sec and then summon pet back with crit tactic. You could use pounce mid-air from KB and you could drop down from any hight like 200ft+ DW bridge and Use pounce before you hit the ground you didnt take any dmg=) And your pet were there before you even from that 200ft bridge. Pounce could crit and did dmg 1 sec after landing and you Insta Crit 1k with AA then Coordinated strike and pounce dmg happens at the same time then another 1k AA crit and you were dead. Pounce could be used much more tactical like tank guarding him while he and pet recked people at the edge of keep so you were just in range of guard while yourtank is outside and door is still up.Oldnight wrote: ↑Sun Oct 22, 2023 7:49 am Ill preface this by saying I do enjoy the game.
however,
1. leveling to 40 is very arduous.
if it wasn't for the 2x exp I would never hit 40 for 6 to 8 mos.
no one is leveling, and the majority of my exp came from rvr during 2x exp.
I just hit 40 yesterday, and have tried to level a different class in between.
that class without 2x exp has only managed to get to 16.
2. the destruction faction is overwhelming here.
I'm not sure what was modified with order, but order classes seem to be outnumbered and lose roughly 70% of scenario fights.
choppas and mauraders seem to not accurately mirror us, and hence they are doing too much damage compared to order.
3.swordmaster can no longer debuff for his spirit damage, it looks like that changed to resistance buff instead of debuffi g the enemy.
4. whunters are limited to physical damage whereas witch elves can bypass armor because they have access to 100% corporeal damage.
I've been is many, many fights with witch elves who barely take any damage because they Regen it back so quickly.
they are akin to a black orc tank that does a lot more damage.
5. squid herders seem to be op as well vs sw.
6. black orcs need multiple people to take them down, and it seems like they have access to very high self sustain, to the point that they don't need a healer.
anyhow, I'm prob going to stick with the sm, even though the class doesn't play the same as it did in retail as I don't have it in me to make a half a level a day to level a different toon.
3. Swordmasters had so much better Blade enchantments live, Like Heavens Blade reducing targets all resistances by 220 and it stacked with Spirit resis debuff from woh to over 500. Dps WP's and Am's loved to play with them, didnt even care about Whispering wind, i wanted that 0 spirit resis on enemy so my divine assault murders + heals high. And Phantoms Blade (R.I.P best one) 25% on hit to absorb 400 dmg.
4. Witch hunters are the Number 1 solo class and can spam finisher's with very high Spirit bullet dmg using flowing accusations. If using Vindication and flanking all that dmg rises 50% as well. WHs' are monsters but so are Welfs as well. Just not as good and not as fun imo because its so much more passive than WH.
5. SH's were much better off when they had the 98ft ranged tactic and 15sec dot. They have alot of dmg now but is it worth the reduced range? There was a time when Range and Melee SW/SH were great, but the eventual overnerf ofc came.
https://www.youtube.com/watch?v=_0k0nx1DKR4 https://www.youtube.com/watch?v=PowV-WxnR68
6. Black Orcs need Snb Thc and give Chop Fasta to blorc with 1min CD and give choppa 6sec Bleed em out like aoe dot, last tick always crit and high.
SM is great 2h tank fun, Blorc used to be my fave with snb thc but now i would definetely play SM instead of Blorc.
the problem with witch elves is they can go full. Regen making themore tany that the tanks, while keeping super high non physical damage.
in re to order, I rem order classes being much more potent.
why did they nerf order classes while keeping destro powerful?
destro already 2 to 1 advantage on this server.