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Is reward model driving current population inbalance

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bw10
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Posts: 399

Re: Is reward model driving current population inbalance

Post#111 » Thu Aug 24, 2023 11:32 am

killboard sure helped this game. now that you can point fingers at others using 1000 different metrics its really gonna help people get out of their comfort zone

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Garamore
Posts: 442

Re: Is reward model driving current population inbalance

Post#112 » Thu Aug 24, 2023 12:07 pm

Yep - worst addition to the game ever
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

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Elvicof
Posts: 146

Re: Is reward model driving current population inbalance

Post#113 » Thu Aug 24, 2023 12:22 pm

Garamore wrote: Thu Aug 24, 2023 11:23 am Yeah if you look at rvrstats and look at the guilds on destro its TUP/NM/VII/Dissolution/Unreal/FMJ getting the kills - all pretty good guilds that apart from unreal could be on order to balance the kills better. This is is why AAO doesn't always show the real picture as organisation goes a long way.

It was hard trying to motivate order to fight when they are used to running away so much. There were so many fights that could have gone orders way with just a little more positivity, quite often we got smashed by the blob before another wb would even move and trying to take the hit from the TUP/NM/VII/Dissolution/Unreal/FMJ stack with a rr50ish wb is a little painful.

We will still play destro but on the nights we are on order we will bring the fight and hopefully more wbs will join in.
Find this kinda Strange since we have probably had under 10 destro raids in 2023. Guess facts are hard to get correct.
Moonlapse and VII

nat3s
Posts: 472

Re: Is reward model driving current population inbalance

Post#114 » Thu Aug 24, 2023 12:36 pm

Slippery slope, reward hooks are super important to an MMO imo
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Garamore
Posts: 442

Re: Is reward model driving current population inbalance

Post#115 » Thu Aug 24, 2023 12:39 pm

Elvicof wrote: Thu Aug 24, 2023 12:22 pm
Garamore wrote: Thu Aug 24, 2023 11:23 am Yeah if you look at rvrstats and look at the guilds on destro its TUP/NM/VII/Dissolution/Unreal/FMJ getting the kills - all pretty good guilds that apart from unreal could be on order to balance the kills better. This is is why AAO doesn't always show the real picture as organisation goes a long way.

It was hard trying to motivate order to fight when they are used to running away so much. There were so many fights that could have gone orders way with just a little more positivity, quite often we got smashed by the blob before another wb would even move and trying to take the hit from the TUP/NM/VII/Dissolution/Unreal/FMJ stack with a rr50ish wb is a little painful.

We will still play destro but on the nights we are on order we will bring the fight and hopefully more wbs will join in.
Find this kinda Strange since we have probably had under 10 destro raids in 2023. Guess facts are hard to get correct.
<Daydream>22<TUP>19<VII>11
<TUP>47<Daydream>29<Dissolution>23<VII>12
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

Elvicof
Posts: 146

Re: Is reward model driving current population inbalance

Post#116 » Thu Aug 24, 2023 12:52 pm

What should these numbers tell me?
Moonlapse and VII

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CyunUnderis
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Re: Is reward model driving current population inbalance

Post#117 » Thu Aug 24, 2023 1:04 pm

It was the number of kills during a period of time on Reikland yesterday night. It just means that some members of VII did 12 kills during this period. Not sure if they were in a WB or if they were in a small guild party (because you were not raiding yesterday night)

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Vaul
Posts: 353

Re: Is reward model driving current population inbalance

Post#118 » Thu Aug 24, 2023 1:05 pm

it was Astroice & Animalmother
Deadlakes (Marauder)
Shoreditch (Zealot)
Vhannos (Chosen)

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Evilspinnre
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Posts: 369

Re: Is reward model driving current population inbalance

Post#119 » Thu Aug 24, 2023 1:50 pm

Garamore wrote: Thu Aug 24, 2023 11:23 am Yeah if you look at rvrstats and look at the guilds on destro its TUP/NM/VII/Dissolution/Unreal/FMJ getting the kills - all pretty good guilds that apart from unreal could be on order to balance the kills better. This is is why AAO doesn't always show the real picture as organisation goes a long way.

It was hard trying to motivate order to fight when they are used to running away so much. There were so many fights that could have gone orders way with just a little more positivity, quite often we got smashed by the blob before another wb would even move and trying to take the hit from the TUP/NM/VII/Dissolution/Unreal/FMJ stack with a rr50ish wb is a little painful.

We will still play destro but on the nights we are on order we will bring the fight and hopefully more wbs will join in.
The FMJ kills are from our WB (24). Unreal had a 18-24 org, until after ram died. Zorbax had pug 24, until after ram died. VII had 6 man roaming, Abso had 9? roaming.
Order had: Bene 24, CNTK 24, HOB/Oath WB, pug wb, Bitterstones.

AFAIK final kills when we called it were 2.4k destro 1.7k order?
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Garamore
Posts: 442

Re: Is reward model driving current population inbalance

Post#120 » Thu Aug 24, 2023 2:15 pm

Well done - you logged to destro to crush order and wave your numbers on the forum when others are trying to build their sprit. Great way to get order to stop hiding in keeps and make RvR more enjoyable. As ever you are a delight to have on the server and do so much to grow the numbers of players.
Garamore - Chosen Garamar - Marauder Garachop - Choppa Garamor - Slayer

Warband leader for Hand of Blood

https://www.twitch.tv/therealgaramore

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