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Remove GTDC

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Scottx125
Posts: 974

Re: Remove GTDC

Post#91 » Wed Aug 02, 2023 8:50 pm

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normanis wrote: Wed Aug 02, 2023 3:43 pm
Scottx125 wrote: Mon Jul 31, 2023 10:41 pm
Spoiler:
normanis wrote: Mon Jul 31, 2023 12:09 pm
enginers in serious wb (if guild leader dont play engi) are rare or even legendary. byt u can find many in dwarf guild (where engis shine only in keep defence) also magnet 2 sec cast with constant atatcks are interupted (gtdc dont suffer from cast time ) wl need be in midle in blob to use aoe interupt and sm has wispering winds . what is sm plus and minus. your all builds are around it) so if choppa spam gtdc in melle train blob . u cant interupt because of so many gtdc spamers. pulling trough textures and jump on walls its not work as intend. imagine if rift/magnet work like gtdc :D . byt they have cast time not channel time
True, engineers for all intensive purposes shouldn't count as they are rarely in org WB's. And if they are there's only 1. And usually not to drop mines for interrupts but to go pull spec. We've got enough useless engineers running around throwing mines willy-nilly to the point where it's practically impossible to have a coordinated interrupt on a WB.
i seen grezko pull spec engi. :)
I literally just said I quote "And if they are there's only 1. And usually not to drop mines for interrupts but to go pull spec." >.>.
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Tesq
Posts: 5713

Re: Remove GTDC

Post#92 » Thu Aug 03, 2023 10:56 am

Engi should count since if you want a counter you have 1, also wl is good can play 2-3 in wb ofc if you arent just about slayers.....(someone may wonder why).

Again also have sm melee aoe interrupt ...

Considering cd decrease x3 inside a wb any will have at least 5-6 aoe interrupts on 20 sec cd each you litteraly aoe interrupt melee line every 10 sec.

Its way harder for a destru wb interrupt order than vice versa
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Avernus
Posts: 385

Re: Remove GTDC

Post#93 » Thu Aug 03, 2023 11:26 am

Tesq wrote: Thu Aug 03, 2023 10:56 am Again also have sm melee aoe interrupt ...
Just keep in mind that while crushing advance is indeen an AoE interrupt, it has a pitiful range of 15 ft AND you MUST hit something at melee range (5ft) to activate it. And that means that unless you are hitting a choppa in the face (and manage to actually hit him) you are not gonna interrupt anything. All this stuff makes this skill unreliable at interrupting things, stance requirement isn't helping to.

WL's interrupt is 15ft only, not that much.

Btw Mara's interrupt is 40ft..

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Akalukz
Posts: 1814

Re: Remove GTDC

Post#94 » Thu Aug 03, 2023 11:51 am

Avernus wrote: Thu Aug 03, 2023 11:26 am
Tesq wrote: Thu Aug 03, 2023 10:56 am Again also have sm melee aoe interrupt ...
Just keep in mind that while crushing advance is indeen an AoE interrupt, it has a pitiful range of 15 ft AND you MUST hit something at melee range (5ft) to activate it. And that means that unless you are hitting a choppa in the face (and manage to actually hit him) you are not gonna interrupt anything. All this stuff makes this skill unreliable at interrupting things, stance requirement isn't helping to.

WL's interrupt is 15ft only, not that much.

Btw Mara's interrupt is 40ft..
Sorta like saying shatter rampage....
-= Agony =-

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Cyrylius
Posts: 403

Re: Remove GTDC

Post#95 » Thu Aug 03, 2023 12:32 pm

Avernus wrote: Thu Aug 03, 2023 11:26 am
Tesq wrote: Thu Aug 03, 2023 10:56 am Again also have sm melee aoe interrupt ...
Just keep in mind that while crushing advance is indeen an AoE interrupt, it has a pitiful range of 15 ft AND you MUST hit something at melee range (5ft) to activate it. And that means that unless you are hitting a choppa in the face (and manage to actually hit him) you are not gonna interrupt anything. All this stuff makes this skill unreliable at interrupting things, stance requirement isn't helping to.

WL's interrupt is 15ft only, not that much.

Btw Mara's interrupt is 40ft..
SM interrupt is absolutely fine for a class that has to sit close to enemy dps and tanks to KD/punt them anyway. And WL/ mara mirror is already characterised by marauder having frontal skills (channel, interrupt) and WL having 360°. Not to mention WL interrupt does incomparably more damage. I would use it even if it didn't have any utility, i wouldn't use mouth of tzeentch for it's damage alone.
RoR doesnt deserve being taken seriously.

Avernus
Posts: 385

Re: Remove GTDC

Post#96 » Thu Aug 03, 2023 12:58 pm

Cyrylius wrote: Thu Aug 03, 2023 12:32 pm 1. SM interrupt is absolutely fine for a class that has to sit close to enemy dps and tanks to KD/punt them anyway. And WL/ mara mirror is already characterised by marauder having frontal skills (channel, interrupt) and WL having 360°.
2. Not to mention WL interrupt does incomparably more damage. I would use it even if it didn't have any utility, i wouldn't use mouth of tzeentch for it's damage alone.
1. Its not fine because if your targed manages to defend from your attack, there will be no damage/buff/interrupt. Picked your closest target and that was some tank? Well, gl next time. Chose a proper target? Sure, just tab/click fast and accurate...
2. What? Really? You call THIS damage? It really deals at least some damage if manage to hit twice with this thing (you+your pet). How many AoE WLs with pet did you see in oRvR?

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Minisynn
Posts: 214

Re: Remove GTDC

Post#97 » Thu Aug 03, 2023 1:10 pm

Avernus wrote: Thu Aug 03, 2023 12:58 pm
Cyrylius wrote: Thu Aug 03, 2023 12:32 pm 1. SM interrupt is absolutely fine for a class that has to sit close to enemy dps and tanks to KD/punt them anyway. And WL/ mara mirror is already characterised by marauder having frontal skills (channel, interrupt) and WL having 360°.
2. Not to mention WL interrupt does incomparably more damage. I would use it even if it didn't have any utility, i wouldn't use mouth of tzeentch for it's damage alone.
1. Its not fine because if your targed manages to defend from your attack, there will be no damage/buff/interrupt. Picked your closest target and that was some tank? Well, gl next time. Chose a proper target? Sure, just tab/click fast and accurate...
2. What? Really? You call THIS damage? It really deals at least some damage if manage to hit twice with this thing (you+your pet). How many AoE WLs with pet did you see in oRvR?
Echoing Roar is shockingly strong particularly because it can crit unlike every other aoe dot in WL warband build (hunters strike, jagged edge, tearing blade), not to mention it's spirit damage rather than physical. It is immensely strong compared to Mouth of Tzeentch, but then Mara gets Wave of Mutilation which comes with a WS and Ini debuff to compensate, although it can be parried which makes it a bit... eh

Tesq wrote: Thu Aug 03, 2023 10:56 am Engi should count since if you want a counter you have 1, also wl is good can play 2-3 in wb ofc if you arent just about slayers.....(someone may wonder why).
Literally nobody is playing pet build WL in Warband play, so to use the pull you need to get out of combat, swap tactic pages, summon your pet, charge it at a target (where it can easily be CC'd and killed along the way), and then move yourself into the comically short pull range to pull the target to exactly where you were standing when you pressed the pull button.

As opposed to when I'm playing my Mara, and literally any time I'm within 65 foot of someone to start the cast and Terrible Embrace is off CD they're 99% a guaranteed kill since I can run over 100ft away back to the middle of my warband while it's channeling. You don't really need to look much further than the average KDAs on a per faction basis on the orvrstats website and the fact that pretty much every solo rdps kda hero or smallscale roaming group plays exclusively destro because of how much safer it is due to not having to worry about pulls (as well as some other tools like Talon obv) - but the pulls are a huge part of it. Mara pull in its current state is actually super toxic for the game, and I say that as someone who has been playing Mara 90% of the time for the past few months lol. I have absolutely no idea why its been allowed to stay this way when they hotfixed things like the bugged sorc tactic pretty quickly last year showing that if something is a big enough issue Dalen or Max can still hotfix it even in the middle of the ability rework
Last edited by Minisynn on Thu Aug 03, 2023 1:24 pm, edited 1 time in total.
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TisSkill
Posts: 5

Re: Remove GTDC

Post#98 » Thu Aug 03, 2023 1:16 pm

Instead of this back and forth multiple times a year. I propose an event in which the skills are switched? Choppas get rampage and Slayers get GTDC. The event can run for a week or two and both sides get a taste of their own medicine.

The reality is both skills are strong. GTDC is what carries destro in open combat and certain situations where as Rampage carries in funnels and CQC. You can taunt GTDC to stop the channel use a melee interrupt and stun. To counter rampage you have to try and shatter the bless/enchantment, stun and run, or kite and dont be blobbed.

Either way constantly complaining about this game is a waste. The this is a pet project for the devs and not their full time job. They try hard to give us content like the most recent event and try to make the game playable and enjoyable. Have there been mistakes.....Certainly but for what this server is its great and I thank them for keeping this going.

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Avernus
Posts: 385

Re: Remove GTDC

Post#99 » Thu Aug 03, 2023 1:32 pm

Minisynn wrote: Thu Aug 03, 2023 1:10 pm
Echoing Roar is shockingly strong particularly because it can crit unlike every other aoe dot in WL warband build (hunters strike, jagged edge, tearing blade), not to mention it's spirit damage rather than physical. It is immensely strong compared to Mouth of Tzeentch, but then Mara gets Wave of Mutilation which comes with a WS and Ini debuff to compensate, although it can be parried which makes it a bit... eh
I do agree, that Mouth of Tzeentch's damage is almost nonextistant, still can't call Roar's damage good though. But, since the main purpose of this skill (usually) isn't damage, its ok. And i do agree that damage-wise its stronger than MoT. Utility-wise though? Depends from situation, i suppose.

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Sever1n
Posts: 341

Re: Remove GTDC

Post#100 » Thu Aug 03, 2023 8:57 pm

Combination of gtdc mara cd/ pulls and covenant of celerity makes me sick. Wings of heaven nerfed to the ground on top. Destro who switch to order dont even undrrstand how to engage. No amount of rampages can compansate this mass of toxic mechanics.
Noximilien - AM, Severi - SM, Ravandin - SW, Celebor - WL, Ernwald - WH, Demandred - BG, Mesana - Sork, Beliar - DoK.

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