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Remove GTDC

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Sinisterror
Posts: 1139

Re: Remove GTDC

Post#71 » Mon Jul 31, 2023 10:10 am

Orgruk wrote: Mon Jul 31, 2023 4:52 am
oaliaen wrote: Sun Jul 30, 2023 3:52 pm Would be still weaker than ID..GTDC can be interrupted , ID not.
And ID is applied on a target and applies dmg around it, where GTDC need to be in range of something to dmg it.

Swap GTDC with Deff Bringa would be better than modifying it.

Gtdc changed to instant high aoe dmg, requires target and all within 20ft are hit as well. All that are hit get 5s dot that does dmg every second and dmg is higher every tick so last tick is really the only tick doing real dmg, like bleed em out. 1500-2k Crits for the last tick then it would be okay. Also Keep on choppin' changed to aoe dmg as well and doesnt drop rage. Rampage shouldnt ignore guard mechanic and morale avoidances. Very simple fix.

Edit; Retribution/Bring it on change them back to their original form, they are too OP atm.

Original Choppa https://web.archive.org/web/20090721180 ... 0:0:0:0:25

Original Slayer https://web.archive.org/web/20090721172 ... 0:0:0:0:25
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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Tesq
Posts: 5713

Re: Remove GTDC

Post#72 » Mon Jul 31, 2023 11:18 am

CountTalabecland wrote: Fri Jul 28, 2023 9:15 pm This ability has ruined playing Order. Just a constant farm/spam of this stupid ability

Give Choppa ID and rampage and return this game to some semblance of fun.
It counter slayer murderball willing to just blob pop rampage and spam retribution.

Remove rampage and remove both the broken and bug choppa/slayer channeling from game and its a deal.
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Tesq
Posts: 5713

Re: Remove GTDC

Post#73 » Mon Jul 31, 2023 11:29 am

Culexus wrote: Sun Jul 30, 2023 5:04 pm
Dackjanielz wrote: Sun Jul 30, 2023 4:43 pm
Culexus wrote: Sun Jul 30, 2023 4:29 pm

Apparently order can't interrupt GTDC. Hence this thread.
For a minute i thought you wasn't bias.
You cant interrupt anything while your flying through the air and spinning like a waltzer.
I was only joking. Both GTDC and Rampage need a nerf and both sides arguments against them are valid. It's the same thing on destro side when order say to just shatter rampage. It's just not as easy as that, just as it isn't as easy to just interrupt GTDC when you have a load of speed boosted choppas charging at you.

A big damage buff or maybe a strong but short duration snare GTDC (60% for 3sec) could be added to compensate for the ability to interrupt. The snare would allow the name to make a bit more sense than just a damage buff.
WRONG ....

-ORDER HAVE 3 AOE INTERRUPT. (Engi/wl/sm)

-SHATTER CAN'T SELECTIVE TARGET RAMPAGE
(it must be the first in shattering queue since ror shatter is not rng like live this mean hot and other buff will cover rampage since only the older shatterable buff can be removed, so even if tank shatter it after pop the removal chance is not 100% / guarante).
Last edited by Tesq on Mon Jul 31, 2023 12:27 pm, edited 2 times in total.
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normanis
Posts: 1465
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Re: Remove GTDC

Post#74 » Mon Jul 31, 2023 12:01 pm

Sinisterror wrote: Mon Jul 31, 2023 10:10 am
Orgruk wrote: Mon Jul 31, 2023 4:52 am
oaliaen wrote: Sun Jul 30, 2023 3:52 pm Would be still weaker than ID..GTDC can be interrupted , ID not.
And ID is applied on a target and applies dmg around it, where GTDC need to be in range of something to dmg it.

Swap GTDC with Deff Bringa would be better than modifying it.

Gtdc changed to instant high aoe dmg, requires target and all within 20ft are hit as well. All that are hit get 5s dot that does dmg every second and dmg is higher every tick so last tick is really the only tick doing real dmg, like bleed em out. 1500-2k Crits for the last tick then it would be okay. Also Keep on choppin' changed to aoe dmg as well and doesnt drop rage. Rampage shouldnt ignore guard mechanic and morale avoidances. Very simple fix.

Edit; Retribution/Bring it on change them back to their original form, they are too OP atm.

Original Choppa https://web.archive.org/web/20090721180 ... 0:0:0:0:25

Original Slayer https://web.archive.org/web/20090721172 ... 0:0:0:0:25
aspecialy with morale 2.
p.s nerfing bring it on can bring also maras welcome in wb. just now choppa is top dps.
p.s.s because of rework retribution with rampage and m2 . in funnels or assist main target slayers are top dps. (1.6 was scaled in yoda class scale some 3 month ago)
its also can bring back old bw warbands for order. i am good slayer and choppa get nerfed or tuned down to ather mdps level ( byt not to maras level)
p.s.s.s maby ppl stop complaining about gtdc. and nerf 24aoe
"give wh and witch propper aoe like evrywone has it!"

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Culexus
Posts: 265

Re: Remove GTDC

Post#75 » Mon Jul 31, 2023 12:03 pm

Tesq wrote: Mon Jul 31, 2023 11:29 am
Culexus wrote: Sun Jul 30, 2023 5:04 pm
Dackjanielz wrote: Sun Jul 30, 2023 4:43 pm

For a minute i thought you wasn't bias.
You cant interrupt anything while your flying through the air and spinning like a waltzer.
I was only joking. Both GTDC and Rampage need a nerf and both sides arguments against them are valid. It's the same thing on destro side when order say to just shatter rampage. It's just not as easy as that, just as it isn't as easy to just interrupt GTDC when you have a load of speed boosted choppas charging at you.

A big damage buff or maybe a strong but short duration snare GTDC (60% for 3sec) could be added to compensate for the ability to interrupt. The snare would allow the name to make a bit more sense than just a damage buff.
WRONG ....

-ORDER HAVE 3 AOE INTERRUPT. (Engi/wl/sm)

-SHATTER CAN'T SELECTIVE TARGET RAMPAGE
(it must be the first in shattering queue since ror shatter is not rng like live this mean hot and other buff will cover rampage since only the older shatterable budf can be removed, so even if tank shatter it after pop the removal is not 100%).

Yes, I am aware that shattering rampage is more difficult than interrupting gtdc. If you read my initial post, you'll notice I propose making rampage st only and being given to both Slayer and Choppa. This would give rampage a well deserved nerf, while having both sides have to deal with shattering it.

Removing the pull from gtdc would be better for both sides imo. Order doesn't have to deal with the pull, and destro doesn't have to deal with lolChoppas handing out free immunites to everyone. It would also give Magus a reliable place in a wb again.
Bigun - 86 Black Orc
Gutstompa - 80+ Choppa
Culexus- 70+ Warrior Priest
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normanis
Posts: 1465
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Re: Remove GTDC

Post#76 » Mon Jul 31, 2023 12:09 pm

Tesq wrote: Mon Jul 31, 2023 11:29 am
Culexus wrote: Sun Jul 30, 2023 5:04 pm
Dackjanielz wrote: Sun Jul 30, 2023 4:43 pm

For a minute i thought you wasn't bias.
You cant interrupt anything while your flying through the air and spinning like a waltzer.
I was only joking. Both GTDC and Rampage need a nerf and both sides arguments against them are valid. It's the same thing on destro side when order say to just shatter rampage. It's just not as easy as that, just as it isn't as easy to just interrupt GTDC when you have a load of speed boosted choppas charging at you.

A big damage buff or maybe a strong but short duration snare GTDC (60% for 3sec) could be added to compensate for the ability to interrupt. The snare would allow the name to make a bit more sense than just a damage buff.
WRONG ....

-ORDER HAVE 3 AOE INTERRUPT. (Engi/wl/sm)

-SHATTER CAN'T SELECTIVE TARGET RAMPAGE
(it must be the first in shattering queue since ror shatter is not rng like live this mean hot and other buff will cover rampage since only the older shatterable budf can be removed, so even if tank shatter it after pop the removal is not 100%).
enginers in serious wb (if guild leader dont play engi) are rare or even legendary. byt u can find many in dwarf guild (where engis shine only in keep defence) also magnet 2 sec cast with constant atatcks are interupted (gtdc dont suffer from cast time ) wl need be in midle in blob to use aoe interupt and sm has wispering winds . what is sm plus and minus. your all builds are around it) so if choppa spam gtdc in melle train blob . u cant interupt because of so many gtdc spamers. pulling trough textures and jump on walls its not work as intend. imagine if rift/magnet work like gtdc :D . byt they have cast time not channel time
"give wh and witch propper aoe like evrywone has it!"

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normanis
Posts: 1465
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Re: Remove GTDC

Post#77 » Mon Jul 31, 2023 12:10 pm

Culexus wrote: Mon Jul 31, 2023 12:03 pm
Tesq wrote: Mon Jul 31, 2023 11:29 am
Culexus wrote: Sun Jul 30, 2023 5:04 pm

I was only joking. Both GTDC and Rampage need a nerf and both sides arguments against them are valid. It's the same thing on destro side when order say to just shatter rampage. It's just not as easy as that, just as it isn't as easy to just interrupt GTDC when you have a load of speed boosted choppas charging at you.

A big damage buff or maybe a strong but short duration snare GTDC (60% for 3sec) could be added to compensate for the ability to interrupt. The snare would allow the name to make a bit more sense than just a damage buff.
WRONG ....

-ORDER HAVE 3 AOE INTERRUPT. (Engi/wl/sm)

-SHATTER CAN'T SELECTIVE TARGET RAMPAGE
(it must be the first in shattering queue since ror shatter is not rng like live this mean hot and other buff will cover rampage since only the older shatterable budf can be removed, so even if tank shatter it after pop the removal is not 100%).

Yes, I am aware that shattering rampage is more difficult than interrupting gtdc. If you read my initial post, you'll notice I propose making rampage st only and being given to both Slayer and Choppa. This would give rampage a well deserved nerf, while having both sides have to deal with shattering it.

Removing the pull from gtdc would be better for both sides imo. Order doesn't have to deal with the pull, and destro doesn't have to deal with lolChoppas handing out free immunites to everyone. It would also give Magus a reliable place in a wb again.
maguses and engis has spot in wb (atleast 1)
"give wh and witch propper aoe like evrywone has it!"

Momekic
Posts: 25

Re: Remove GTDC

Post#78 » Mon Jul 31, 2023 3:20 pm

Tesq wrote: Mon Jul 31, 2023 11:18 am Remove rampage and remove both the broken and bug choppa/slayer channeling from game and its a deal.
Yes, showing support for the idea of removing both Rampage and GTDC

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Scottx125
Posts: 976

Re: Remove GTDC

Post#79 » Mon Jul 31, 2023 10:41 pm

Spoiler:
normanis wrote: Mon Jul 31, 2023 12:09 pm
Tesq wrote: Mon Jul 31, 2023 11:29 am
Culexus wrote: Sun Jul 30, 2023 5:04 pm

I was only joking. Both GTDC and Rampage need a nerf and both sides arguments against them are valid. It's the same thing on destro side when order say to just shatter rampage. It's just not as easy as that, just as it isn't as easy to just interrupt GTDC when you have a load of speed boosted choppas charging at you.

A big damage buff or maybe a strong but short duration snare GTDC (60% for 3sec) could be added to compensate for the ability to interrupt. The snare would allow the name to make a bit more sense than just a damage buff.
WRONG ....

-ORDER HAVE 3 AOE INTERRUPT. (Engi/wl/sm)

-SHATTER CAN'T SELECTIVE TARGET RAMPAGE
(it must be the first in shattering queue since ror shatter is not rng like live this mean hot and other buff will cover rampage since only the older shatterable budf can be removed, so even if tank shatter it after pop the removal is not 100%).
enginers in serious wb (if guild leader dont play engi) are rare or even legendary. byt u can find many in dwarf guild (where engis shine only in keep defence) also magnet 2 sec cast with constant atatcks are interupted (gtdc dont suffer from cast time ) wl need be in midle in blob to use aoe interupt and sm has wispering winds . what is sm plus and minus. your all builds are around it) so if choppa spam gtdc in melle train blob . u cant interupt because of so many gtdc spamers. pulling trough textures and jump on walls its not work as intend. imagine if rift/magnet work like gtdc :D . byt they have cast time not channel time
True, engineers for all intensive purposes shouldn't count as they are rarely in org WB's. And if they are there's only 1. And usually not to drop mines for interrupts but to go pull spec. We've got enough useless engineers running around throwing mines willy-nilly to the point where it's practically impossible to have a coordinated interrupt on a WB.
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Belanoite
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Re: Remove GTDC

Post#80 » Mon Jul 31, 2023 11:11 pm

Vri wrote: Sat Jul 29, 2023 12:22 am
Belanoite wrote: Fri Jul 28, 2023 9:44 pm GTdC is a broken ability tha must be removed. It doesn't respect the range, when you are pulled, the collision keeps you in the air and when you're in the air, you're unable to do anything. It's a very bugged ability and devs should have removed it years ago already.
The games code is older than you. If you think gtdc is bad, you should have been here when BO snb tanks could take three hit combo or those two-three OP BG talents that got trimmed off years ago.
I play this game since it's official launch and then moved to ror server. I remember well the absurd abilities of the past and, as you said "could", can't anymore and Gtdc must be nerfed or removed.

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