Recent Topics

Ads

Black Ork Adjustment

Share your ideas and feedback to help improve the game.
Forum rules
Before posting in this forum, please read the Terms of Use.

This section is for providing feedback and sharing your opinions on what could be improved or changed for the Return of Reckoning project.

To ensure your feedback is as helpful as possible, please review the Rules and Posting Guidelines before posting.
Moonbiter
Posts: 145

Re: Black Ork Adjustment

Post#71 » Mon Jul 24, 2023 9:57 am

IVendettaI wrote: Sun Jul 23, 2023 6:34 pm ...
I provided arguments, but you don't want to hear them, and you keep talking about the same thing over and over, which wasn't the initial topic. I think I've said enough. ....
Theoreticals aside!
Lets compate a personal practice and feelings ;)

Mine are:
1) SnB mode, SC and WB:
BG most durable without a doubt. I can traverse forts through and through.

Chosen is most welcome because of auras.

BO can't punt single target far enough. And that is very very very frustrating. BO can heal a party a little. Sometime that helps.

2) 2h mode, solo:
Chosen is the best. Spam spirit dmg, build def. and roam free and smooth.

BG is almost as good as chosen, but heavy armoured targets can be hard to crack. But has outstanding HP regen. With long punt and regen I can quit almost all unfavorite combats.

BO less durable than both and does not have ranged snare to catch runners. Build def, and then dmg becoming trash.
Also, BO has irritating rotation of plans.
BUT BO has the best looks )))

Thats all. Thank you.

PS In my opinion, some values must be up for BO, and More Hardcore tactic must be out of skill trees, with cooldown and long punt distance.

Ads
User avatar
Culexus
Posts: 251

Re: Black Ork Adjustment

Post#72 » Mon Jul 24, 2023 11:59 am

Detangler wrote: Mon Jul 24, 2023 6:41 am Shield BO has been the most underwhelming tank I've played of the 5 out of 6 tanks in the game. I haven't tried the knight, but i'm pretty sure i can theorycraft quite well considering how close it is to the Chosen.

From what I've read in this thread, all the positives about shield BO are just abilities that are either also covered by other tanks or are just ever so slightly higher value (but more difficult to implement) than what other classes can provide, such as:

Aoe str debuff - chosen has it constantly, BO has to reapply it.
Aoe snare - BG has higher value and cone 40 feet, making it easier to catch runners. But BO gets a bonus 20% cast time increaser. so a 2 sec cast becomes a 2.4 second cast. Again, barely noticeable and doesn't affect instant cast stuff.
Aoe Corp debuff - Chosen has it constantly at a lower level, BO has to reapply.
Cooldown increaser - single target 5 second increase for 10 seconds on a 20 second duration, SH has it as cone AoE 3 second increase for same duration/CD.
Da Greenest - 300 more armor than what an armor pot provides. After armor penetration you're talking an extra 100 armor or so. Magical resistances a Chosen has it up constantly and for all 3 types while you have to wait and hope for RNG to proc the same stat resistance.
Da Biggest Stat steal - you have to spam aoe constantly to get all stat steal stats up, otherwise you may be stealing intelligence or willpower for your team. Great. Also its lowering random stats from one person here and there in large groups, where a Chosen will debuff EVERYONE around them.
Da Toughest healing - 300 or so hp every 10 seconds. Negligible healing. You could waste a tactic slot and double this if you felt like it, but why?

This wall of text is long enough, but BO really needs a single target punt above all else. The most important thing outside of guard to increase damage on squishie targets or unload pressure on one of your squishies, and BO can't do it. So many times I'm standing around with my shield with nothing impactful to do because my CD increaser is.... on cooldown. 2h BO at least has some really big hits to help on the assist train (still not real DPS class pressure, but more than other tanks), but shield BO is just.... there.
And yet they still took the Waaagh! tactic from us and replaced it with a junk, bugged ability.

Seriously, how could they have looked at the BO and thought "this class has way to much going for it and needs a nerf" and at the same time looked at the WH/WE and thought "this is fine and balanced"?
Bigun - 86 Black Orc
Gutstompa - 80+ Choppa
Culexus- 70+ Warrior Priest
Karak Norn Veteran

HarkonenTimber
Posts: 37

Re: Black Ork Adjustment

Post#73 » Mon Jul 24, 2023 12:24 pm

Bozzax wrote: Sun Jul 23, 2023 7:42 am Listing BOs best traits doesn’t make et it weaker or stronger compared to other destruction tanks.

Currently, 6v6: BG, Roam: chosen, Wb: Chosens

SnB Bo … WAS ……a good assist tank for roam and wb (just like SM currently is)

Changes …
-THC snb for damage (burst that destruction typically lack)
- CD increaser (was an important kog in ST disable/interrupt on tanky heals)
- Stacking 2x weaponskill buff (removed)
- 40% aoe snare (not 20% like now which is redundant)
- “instant” morale armour debuff or root (now slower)

The snare control was important for group roam and wb the current version isn’t rly needed bc of covernant. Even back then only a handful knew how to play it at a level where bringing one over a chosen made sense (Chosen is nerfed as well I know)

Nowadays the class is the least important of dest tanks with meme 2H spec that doesn’t even work in the main 2H setting (6v6)

The rework of BO was carless and wo understanding the class and how to play it
I think point 1, 2 and 3 of your changes could be reverted back this instant and no harm would come to balance. The 40%aoe snare was mind-numbingly easy to use, too powerful at too little a cost (imo).
Doyoustretch - BO

Who is online

Users browsing this forum: No registered users and 10 guests