Weekend Warfront

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Phantasm
Posts: 739

Re: Weekend Warfront

Post#11 » Sat Apr 15, 2023 1:33 pm

System is kinda meh. Basic problems with scenarios are:

1. Player rr40 with annihilator gear equal to player rr80 with sov gear, depsite huge gear difference, 3 more points in spec tree (which for few classes are crucial and let you spec key abilities) 40 points on renown spec (thats like -15% to be crit or +9% crit more above what gear you already have)

2. Scenario force you in a random spot in a party, not priotizing more balanced groups etc.

3. Scenario very often starts with not equal numbers on both sides, last joiners have hard time to prepare for encounter and many times its party members are already fighting/losing/dying.

4. Lower tier scenarios let you gain stupid amount of exp (exaggerated with how rested exp works) in ratio to renown.

First 3 points are mitigated by premades, they set requirements for invites, they queue same time, form same group, prepare themselfs before fights.
Unless scenario system will make that steps for pugs, they will never stand a chance playing versus organised groups.

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Sulorie
Posts: 7459

Re: Weekend Warfront

Post#12 » Sat Apr 15, 2023 1:44 pm

Point 4 is supposed to get fixed by devs, If they identify it as problem, for me it is one.
Sorting groups should be expected by anyone, for this reason SC don't instantly start.
Dying is no option.

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Detangler
Posts: 1029

Re: Weekend Warfront

Post#13 » Sat Apr 15, 2023 2:05 pm

You should just not queue as a fresh 40 in annihilator. At least do a dungeon run or two so you get some conq level gear first. Take a break from scenarios and go play in oRvR for a few days.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

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Nameless
Posts: 1394

Re: Weekend Warfront

Post#14 » Sat Apr 15, 2023 2:14 pm

Yesterday 150k exp from a single sc at tier 2. There should be some cap for exp or make it
equal to the renown gains which is much lesser number
Mostly harmless

K8P & Norn - guild Orz

Sulorie
Posts: 7459

Re: Weekend Warfront

Post#15 » Sat Apr 15, 2023 2:21 pm

Nameless wrote: Sat Apr 15, 2023 2:14 pm Yesterday 150k exp from a single sc at tier 2. There should be some cap for exp or make it
equal to the renown gains which is much lesser number
I assume you get the XP reward from former SC quest automatically on win and therefore you get a lot more XP now. Back then I didn't collect the quest rewards at npc to reduce XP gains. It is nice to get the money reward for SC without having to visit city all the time to avoid losing out on multiple rewards for the same SC but inflated XP feels really bad.
Dying is no option.

Ashoris
Posts: 406

Re: Weekend Warfront

Post#16 » Sat Apr 15, 2023 2:58 pm

I played solo yesterday ... unfortunately the queue time for discordant was HORRIBLE long (means all the solo players queued for grp content ...)

it is not a dev issue, its a community and Solo Player issue.
Warhammer Return of Reckoning
Verey / Ashoris / Devoras

WaR -dead-
Erengrad - Order - Frostbringer - Devoras

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Absinth
Posts: 214

Re: Weekend Warfront

Post#17 » Sat Apr 15, 2023 9:23 pm

Melekith wrote: Sat Apr 15, 2023 12:13 pm
Absinth wrote: Sat Apr 15, 2023 10:04 am
Melekith wrote: Sat Apr 15, 2023 9:42 am [...]
[...]
It is a team based game. Voice communication is crucial. Building a premade is necessary. Just play the game how it is designed and don't make suggestions to redesign something which does not need a redesign.

First Person Shooter: Come on dude, you know which type of game I mean.
The proposed solution is nothing more than copying existing solution and adujsting it, its not "redesign".
Also every game has a playerbase of solo players, those who dont feel comfy playing with others or simply dont want to engage in more competetive situations aka casual players. Rejecting this part of playerbase in a game that has option for solo play (because its possible, who would have thought) is just asking for lower overall population. Every solo player is potential future team player once he grabs enough confidence from experience he got. Creating a 6man from random people on /5 without forcing them on discord is just gonna end on the farm side once you stop getting randoms and you get any guild 6man that might even not talk on discord because their level of play is fundamentally higher due to higher time spent with each other. And trust me it is not soo easy to grab 5 more people and force them on discord and its even harder to get them to play more like team than solo group
How is it that in many "esport" titles the highest tier of nonproffesional play is soloq? How is it that despite games like League of legends being team games the main thing that people play is soloq? How its that when people run in groups in games like cs:go they are more likely to play tournaments or 3rd party matchmaking and whenever they play normal in game mode with people its for casual play?

And talking about game design, its funny because at live you could actually play solo more than you can here in ror, you had stuff like odjira, and other run procs that were more powerful than its ror counterparts. There were even instances of solo players kiting 6mans thru whole map while killing them. But what do i know apperently OG devs of the game didnt put any solo mechanics to the game :). And I totally was not a solo roaming choppa at live that could plow thru 2-3 enemies before having to worry about dying and there are no videos of people doing great solo roaming at live :) Live in general had a lot of solo play, the infamous praag duels 1v1, and a lot of other stuff like DoK being one of the strongest solo classes and now its mediocre at best :)

for example take a look on that video :)
1:48 timemark he does 1v1 and WH engages while he is on low hp turning it into another fight that he wins afterwards :)
3:57 another fight where he does 1vX

Click here to watch on YouTube
Shinee DOK | 40/82
YellowGuard BG | 40/62
NuclearBombs SORC | 40/40

Self-proclaimed PVE and Fashionhammer expert

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Pulptenks
Posts: 43

Re: Weekend Warfront

Post#18 » Sat Apr 15, 2023 11:38 pm

Melekith wrote: Sat Apr 15, 2023 9:42 am
Pulptenks wrote: Sat Apr 15, 2023 7:44 am This is highly hard to manage. Constantly facing pre-made group is difficult, especially for those of us in T4.

I understand that it is encouraged to to group play and build group, but doing that also take a lot of time on it's own. After a few week ends I find this to be rather unbearable.It's got to the point people simply gives up on continue fighting and just wait to be able to hit the surrender button.

I propose to make a change for Weekend Warfront to be moved through Discordant matchmaking, at least the quality of games would be more enjoyable.

I understand this game promotes team play, but there's blob constantly EVERYWHERE, at least make the even bearable and achievable, this would be what helps it. Not the current face stomping of facing premade or lucking out with having a premade on our team. Right now it's pretty apathetic.
I don't understand why people complain over and over again about something that is not really an issue. It's almost like someone starting to play chess and then complaining that you don't roll dice in the game.
Warhammer is a group game. It's part of the game that you make contacts. To look for like-minded people, to form friendships. The game is not a first-person shooter. It would take a lot of effort to redesign the game because the audience refuses to meet the minimum requirements. Warhammer is an MMORPG. Just look up what that means in the Wikipedia article and stop presenting over and over again something as a problem that is not a problem.
If people complain, it is an issue. Don't rub in people face that you have the luxury to always have your buddies to fast track you out of it. That's hypocrisy right there, and you know it. Being dismissive of others for your own benefit is a bad attitude to have.

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Sulorie
Posts: 7459

Re: Weekend Warfront

Post#19 » Sun Apr 16, 2023 12:14 am

The video isn't proving your point, it does at best the opposite.
All the trinkets didn't make solo play easier in some balanced way, as everyone in those premades got them as well.
It only created a huge disparity between those with and without the pocket items and lotd talismans.
Dying is no option.

Sulorie
Posts: 7459

Re: Weekend Warfront

Post#20 » Sun Apr 16, 2023 12:21 am

Pulptenks wrote: Sat Apr 15, 2023 11:38 pm
If people complain, it is an issue. Don't rub in people face that you have the luxury to always have your buddies to fast track you out of it. That's hypocrisy right there, and you know it. Being dismissive of others for your own benefit is a bad attitude to have.
The thing is, not every event reward has to be given to everyone.
It's no seasonal event, where everyone is supposed to have a chance of completion and you are only required to play a certain number of SC. You are not forced to win in order to get all rewards. When you can't win during weekend warfront, you might only get 2/3 of all rewards and this is working as intended. The better team wins and not all get participation trophy's.
Dying is no option.

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