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Community perception

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Merdur
Posts: 19

Community perception

Post#1 » Tue Apr 04, 2023 11:18 am

The community and in part the overall gameplay loop gives a bad perception to new players. Once people leave T1 they are thrown into T4 play and introduced to the lvl 40 rr40+ meta only. You struggle to join even open WBs unless you are in the meta. Leveling in general takes far to long as well that it drives people away from not being able to compete. Perhaps changing the leveling exp requirements to mirror that of RR post T1 could alleviate the issue. From a community side it can't really be fixxed since this is a requirement of the overall game itself.

I am not writing this from my PoV but from a friends PoV i tried introducing to the game and his perception.

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Scottx125
Posts: 974

Re: Community perception

Post#2 » Tue Apr 04, 2023 11:51 am

I do agree new players get a tough deal, esp at level 40 when bolster ends, I really think that should get boosted to RR 60. But it doesn't take long to level in this game. I can get to lvl 40 normally in a week (4 hrs a day max) and RR 70 in 2-4 months at the same pace. This isn't WoW where you can reach max level and gear in a few weeks of hard grinding. You have to invest a decent amount of time to gear up. This is an MMO after all.
Last edited by Scottx125 on Sat Apr 22, 2023 1:25 am, edited 2 times in total.
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Dobzse
Posts: 76

Re: Community perception

Post#3 » Tue Apr 04, 2023 12:01 pm

I've just recently leveled some toons up to Rank 40 and I fully agree.
Unless you really know what you are aiming for you will end up being either low in rank and must seek ways to stay below level 40 to focus grind renown, this pretty much means doing scenarios nonstop. Being low level in the rvr lakes is less fun even with bolster.
The other way to lvl is you rush to rank 40 with some renown rank, around 30-40ish if you play the game normally. Then you have to heavly invest into PVE (which I dont mind) and then you can end up in Invader level gear, which is more then enough to compete. But here you must have the knowledge which dungeons or quests to do in order to progress. This again someone who is new to the game isn't being trivial unless you have experienced players helping and guiding you.

The difficulty to progress in PVE is that you must seek other players in order to do such activity, the best gear you can obtain is Onslaught via doing PQ's.


Not sure what the right solution would be, but this is the true reality if you lvl a fresh toon.
Then again progressing your renown rank after reaching rank 40 is the game content itself.
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rejndjer
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Posts: 431

Re: Community perception

Post#4 » Tue Apr 04, 2023 1:55 pm

Scottx125 wrote: Tue Apr 04, 2023 11:51 am I do agree new players get a tough deal, esp at level 40 when bolster ends, I really think that should get boosted to RR 60. But it doesn't take long to level in this game. I can get to lvl 40 notmally in a week (4 hrs a day max) and RR 70 in 2-4 months at the same pace. This isn't WoW where you can reach max level and gear in a few weeks of hard grinding. You have to invest a decent amount of time to hear up. This is an MMO after all.
wtf, last i checked wow was an mmo too and a grindy piece of **** one at that.(this was around time wotlk came out). and now you tell me that this game is even more grindy than wow and that such a situation is ok? in a pvp-focused game?

OT: if you wanna get more renown compared to xp gain then you shouldnt do scenarios at all and do only rvr. this has been concluded many times before in previous topics. if rvr is boring to you, then you should just quit the game honestly.

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Scottx125
Posts: 974

Re: Community perception

Post#5 » Tue Apr 04, 2023 2:08 pm

rejndjer wrote: Tue Apr 04, 2023 1:55 pm
Scottx125 wrote: Tue Apr 04, 2023 11:51 am I do agree new players get a tough deal, esp at level 40 when bolster ends, I really think that should get boosted to RR 60. But it doesn't take long to level in this game. I can get to lvl 40 notmally in a week (4 hrs a day max) and RR 70 in 2-4 months at the same pace. This isn't WoW where you can reach max level and gear in a few weeks of hard grinding. You have to invest a decent amount of time to hear up. This is an MMO after all.
wtf, last i checked wow was an mmo too and a grindy piece of **** one at that.(this was around time wotlk came out). and now you tell me that this game is even more grindy than wow and that such a situation is ok? in a pvp-focused game?

OT: if you wanna get more renown compared to xp gain then you shouldnt do scenarios at all and do only rvr. this has been concluded many times before in previous topics. if rvr is boring to you, then you should just quit the game honestly.
PVP focused MMO*. And yes, I believe the current rate of progression is fine. The issue IMO is the power gap between fresh 40's and RR80. Which is why I suggested an extension of the bolster system to RR60. I've played games with far worse grind, classic WoW included. Grind is part of the thing that keeps players in the game and coming back. If people could blitz through content within a month they'd leave pretty quick. I will say, it's not explained well how important it is to level up renown to new players. I and many would argue that if you blitz to level 40 without matching or higher renown, you're going to struggle ALOT.
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rejndjer
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Re: Community perception

Post#6 » Tue Apr 04, 2023 3:26 pm

Scottx125 wrote: Tue Apr 04, 2023 2:08 pm

PVP focused MMO*. And yes, I believe the current rate of progression is fine. The issue IMO is the power gap between fresh 40's and RR80. Which is why I suggested an extension of the bolster system to RR60. I've played games with far worse grind, classic WoW included. Grind is part of the thing that keeps players in the game and coming back. If people could blitz through content within a month they'd leave pretty quick. I will say, it's not explained well how important it is to level up renown to new players. I and many would argue that if you blitz to level 40 without matching or higher renown, you're going to struggle ALOT.
i agree with everything you say here except that bolstering up to rr60 would fix anything. i dont think it would, and even if it did a lot of playerbase will be against it.

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Cyrylius
Posts: 403

Re: Community perception

Post#7 » Wed Apr 05, 2023 12:14 am

If there existed an unabusable, impossible to exploit way of providing actual new players with a way of boosting RR and crests gains for the first char they make so that its at rr60 and some kind of entry level pvp set then I'd very much support that being implemented. RR gain buff, free crests, consumables, everything is fine as long as its used to provide beginners with more forgiving learning experience. As it was already mentioned, for an experienced player levelling a new class is at most slightly tedious and very often an enjoyable process, but in a game of knowledge that RoR is new players will struggle a lot for the very same reasons.

And I'm saying it here because I'm painfully aware it would in the end be abused by experienced players to get geared toons faster, but in my opinion having at least one geared class is where you can actually enjoy the game for what it is, and the more players get to that level the better.
RoR doesnt deserve being taken seriously.

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Scottx125
Posts: 974

Re: Community perception

Post#8 » Wed Apr 05, 2023 12:57 am

rejndjer wrote: Tue Apr 04, 2023 3:26 pm
Scottx125 wrote: Tue Apr 04, 2023 2:08 pm

PVP focused MMO*. And yes, I believe the current rate of progression is fine. The issue IMO is the power gap between fresh 40's and RR80. Which is why I suggested an extension of the bolster system to RR60. I've played games with far worse grind, classic WoW included. Grind is part of the thing that keeps players in the game and coming back. If people could blitz through content within a month they'd leave pretty quick. I will say, it's not explained well how important it is to level up renown to new players. I and many would argue that if you blitz to level 40 without matching or higher renown, you're going to struggle ALOT.
i agree with everything you say here except that bolstering up to rr60 would fix anything. i dont think it would, and even if it did a lot of playerbase will be against it.
I imagine they would, but the idea behind it would be to soften the power gap between fresh 40's and 80's. After you hit 40 you technically become weaker due to the loss of bolstering, which is why I suggest RR60 having bolster becoming weaker in a linear fashion from 16-60. At 60 is when you are able to buy gear that is good enough to begin competing with RR80 BiS players. They'll still be stronger, but not by a massive amount.
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mynban
Posts: 203

Re: Community perception

Post#9 » Wed Apr 05, 2023 1:21 am

I would experiment with either lowering regular XP gain or increasing RR gain pre 40.

So that people enter T4 higher RR.

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Amdus
Posts: 118

Re: Community perception

Post#10 » Wed Apr 05, 2023 2:40 am

Removing the XP scrolls was the biggest mistake regarding the leveling experience, plain and simple. Not that it's the solution, but it has created a far worse problem than being farmed by leveling premades. Now you get farmed by leveling premades and you get farmed by premades at 40. Yet new players are more clueless, undergeared and low RR than ever.

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