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Scenario Rework

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lemao
Posts: 362

Re: Scenario Rework

Post#61 » Wed Feb 15, 2023 2:17 pm

inoeth wrote: Wed Feb 15, 2023 1:08 pm all i read here is: punish losers, make it easier for premades.
only suggestion i would sign is do not allow premades or even two men grps to queue
Woah, what an amazing idea. Completely exclude all small scale guilds from playing together with their friends in scs and force them to zerg surf with their 6 mans in zergy RVR.

It still boggles my mind people aren´t able to read/understand the post correctly.
It would improve matchmaking for everyone, including people who soloq, right now it´s way worse, premades face pugs most of the time even tho there are other premades on the opposite side.

And since there is only 1 queue available ,queue times wouldn´t be as long as they used to be when it was tested a few years ago.

Right now :

-"Pugs" are already getting farmed in pug scs by BIS veteran players or people stacking together (soloqing only is not going to solve this)
-"Pugs" are already getting slaughtered in normal scs or event scs by premades

The points mentioned in the post would benefit pugs and 6 mans and would create better and fair fights for everyone included
and if you can´t comprehend that you´re a lost cause anyways.

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Detangler
Posts: 1029

Re: Scenario Rework

Post#62 » Wed Feb 15, 2023 2:29 pm

One thing no one mentiond here regaring how matchmaker works and why multiple coordinated duos work: matchmaker priority. Currently if theres a pool of players to start a scenario, the matchmaker first looks for a full 6 man on either side, then smaller groups down to duos, then solo queues to fill in the rest. If there are duos, matchmaker will grab those over solo queues every time. This allows people to coordinate duos and almost guarantee they get the same scenario.

Drop the duo queue priority over solos in discordant, and you'll see less of this stuff happening. People still can play with at least one friend, but chances of all getting the same scenario drops. It would be the same as everyone doing coordinated solo queue drops. You're not going to stop this entirely, but at least you can bend the rules to make it less likely.
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Gravord
Posts: 409
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Re: Scenario Rework

Post#63 » Wed Feb 15, 2023 2:43 pm

lemao wrote: Wed Feb 15, 2023 2:17 pm The points mentioned in the post would benefit pugs and 6 mans and would create better and fair fights for everyone included
and if you can´t comprehend that you´re a lost cause anyways.
Thank you!

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Tanski
Posts: 234

Re: Scenario Rework

Post#64 » Wed Feb 15, 2023 2:46 pm

Love the ideas, was actually thinking the other day how much better of a game ror would be with a several server size pool for scenarios/city. Unfortunately , I don’t see this working with the current player population outside of maybe eu prime .

There really isn’t many people on the server that are even looking for organized groups that understand the game to be honest . There are a handful of guilds/groups that form for weekend/city and the gap between them and a /5 group is huge. I don’t see how you make a system to solve that issue with the current playerbase . Throwing them all together isn’t going to solve it (even though discordant is probably the most premades content 😂) .Even in eu prime yesterday there was only 4 city instances…everyone else was pvedooring.

Also with the mmr thing, despite what all the egos on the server might think there really isn’t much individual skill expressions here as compared to something like wow arena where if you are individually good enough you can carry others to high rating. You can’t do that here. RoR is a group based game, individually the game is pretty easy.
Group mmr sure.

But at the end of the day, almost every sc/city is a stomp and if there is a possibility that this could change that give it a try.
Last edited by Tanski on Wed Feb 15, 2023 3:23 pm, edited 1 time in total.
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Kendaric
Posts: 25

Re: Scenario Rework

Post#65 » Wed Feb 15, 2023 2:54 pm

Gravord wrote: Wed Feb 15, 2023 12:23 pm
Kendaric wrote: Wed Feb 15, 2023 12:14 pm While that applies to real soldiers in a real war situation, it doesn't apply to a video game.

People will not stand and fight, they'll either log off or don't queue for scenarios anymore. Some may try to fight, but the majority wouldn't. And quite frankly why would they let themselves be farmed?
It applies perfectly. What environment game creates it attracts certain type of player and reinforces certain types of behavior. And current design attracts and reinforces cowardice and giving up on the slightest sighting of adversity. Fast run to hug the guard and surrender vote, go next with hope enemy surrenders faster, while players put 0 real effort into their gameplay.
Why would they be farmed if they have equally balanced setup as their enemy? They cant blame lack of healers, or tanks, it all in their own hands to make that game a win, no excuses, no safety nets to run to and avoid fight. Real pvp and breeding ground for real pvp player mentality.

Also, as a side note, games like SWTOR have barriers on every sc for almost a decade and it works, players fight, with nowhere to run they try their best and vast majority of fights aint fast and rarely ever ends in spawn camp. Just imagine your 12 man sc have 4 tanks and 4 healers actually pressing buttons, chance of a full 12 man fast wipe are extremely low while chances for recovery and turning the tide are all there.

You are mistaken if you think casual players like myself will stay and fight. Trust me, we'll just log and not do scenarios anymore.

And what works for SWTOR doesn't necessarily work here, since PvP in SWTOR is just a side game that will attract certain players but is in no shape or form required. That's different with RoR, where there is no real PvE endgame, just PvP/RvR. Not to mention that SWTOR PvP has it's own problems, e.g. people go afk for the whole match, a lot of win-trading was going on, etc.

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Nameless
Posts: 1396

Re: Scenario Rework

Post#66 » Wed Feb 15, 2023 2:58 pm

Beside barrier stuff, one queu for a random sc is good thing that could increase sc pop and from there devs could tweak matchmaking. Imo it is worth the try and no need to wait for abilities system revamp to do it and test it
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Gravord
Posts: 409
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Re: Scenario Rework

Post#67 » Wed Feb 15, 2023 3:09 pm

Tanski wrote: Wed Feb 15, 2023 2:46 pm Even in eu prime yesterday there was only 4 city instances…everyone else was pvedooring.
Results of the bad design enviroment, something ive been talking about for quite a while now, in regard to cities too.
Kendaric wrote: Wed Feb 15, 2023 2:54 pm You are mistaken if you think casual players like myself will stay and fight. Trust me, we'll just log and not do scenarios anymore.
But hows that different or worse compared to what you have now already? And why wouldnt you fight if your enemy is in your weight category and you actually have a chance to win? Ive already linked typical no matchmaking sc we got just yesterday, waste of time for everyone involved.
viewtopic.php?t=50317&start=40#p530256

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Kendaric
Posts: 25

Re: Scenario Rework

Post#68 » Wed Feb 15, 2023 3:30 pm

Gravord wrote: Wed Feb 15, 2023 3:09 pm
Kendaric wrote: Wed Feb 15, 2023 2:54 pm You are mistaken if you think casual players like myself will stay and fight. Trust me, we'll just log and not do scenarios anymore.
But hows that different or worse compared to what you have now already? And why wouldnt you fight if your enemy is in your weight category and you actually have a chance to win? Ive already linked typical no matchmaking sc we got just yesterday, waste of time for everyone involved.
viewtopic.php?t=50317&start=40#p530256

Because the system you propose still has PUGs fighting against premades. Sure, we'd get a bare minimum of tanks/healers as a PUG but do you honestly think that will help any PUG to survive against a premade?

As long as premades and PUG/soloers are in the same queue, it's a recipe for desaster.

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Akilinus
Posts: 443

Re: Scenario Rework

Post#69 » Wed Feb 15, 2023 3:39 pm

Seems redundant to talk about ranged dps in scenarios when we are so close to big balance patch.
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Telther
Posts: 99

Re: Scenario Rework

Post#70 » Wed Feb 15, 2023 3:45 pm

dalen wrote: Wed Feb 15, 2023 12:31 pm
Wakisaka wrote: Wed Feb 15, 2023 12:27 pm Or just make a true discordant queue. Only solos, mixing of order and destruction on the same teams.
Lore be damned. Good luck trying to game that it will just throw you and your buddy on opposite teams.
The better you are the more you need to carry terrible players like myself up Mt. Tryhard.

I can for sure tell you which queue would be vastly more popular.
It won't happen of course but one can dream...
You know there is already a scenario with 2-2-2 setups guaranteed, only solo queueing and mixed teams so you can't stack semi-premades on one side?
It also gives ~2x the rewards of a normal scenario.

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