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Balance of the game...

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Stahn123
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Posts: 90

Re: Balance of the game...

Post#41 » Thu Apr 07, 2022 4:41 pm

Everyone goes through the issue you're having with their side having virtually no healers, and the ones they DO get, are lawlzdps specs and refuse to use a heal that isn't directed to themselves. They'll do horrible damage and their heals if you check, will be 98% on themselves and the rest will be from splash that someone just happened to be near. Happens on both sides.

It's why I made healers and tanks on both sides. Can't complain about the issue if you aren't willing to be a part of the solution to resolve it, right?

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Akalukz
Posts: 1822

Re: Balance of the game...

Post#42 » Thu Apr 07, 2022 7:53 pm

Honestly, i played destro for years and years, now currently playing order. They have been nerfed so many times, or maybe not nerfed as much as balanced so many time, IE order exclusive going to destro ( like ranged kd) but very litte destro exclusive going order side (like aoe KD on demand)

I honestly think mythic had it right, had to stack order to stand up to the appeal (numbers) of destro. Now there is little to any reason beside Order Pride to play order. The synergy of order has been broken, and it's been broken for a long time.

There are leaders on both sides, although order leaders often tend to not work with PUG leaders. That is probably the biggest "leader" issue. But again, the order pugs tend to be engy/sw/wh, destro pugs tend to be Chosen/Mara/SH the tale of the 2 pugs right there.
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Scottx125
Posts: 976

Re: Balance of the game...

Post#43 » Fri Apr 08, 2022 2:17 am

bw10 wrote: Thu Mar 31, 2022 6:12 pm Its a leader issue, not class balance issue. There are no dedicated leaders on order while destro runs 2-3 semi/org wbs at all times
That's not true. The problem is you need to join an active guild and participate in warbands. Don't expect a public warband to be effective, especially at primetime. The BIG problem with order. Isn't that we don't have organised warbands or active guilds. It's that nobody talks to each other. It's so rare to actually have warband leaders communicate over region chat or in discord. More often then not it'll be silent with random players complaining about the zone. And by coordinate, I don't mean blob up and zerg. Because I frankly refuse to be apart of that as I think it's not fun and is actively ruining RoR. I mean having WB leaders talking about where they're going, enemy positions, movements and numbers. Organising ambushes, reinforcements etc.
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Akalukz
Posts: 1822

Re: Balance of the game...

Post#44 » Fri Apr 08, 2022 2:29 am

Scottx125 wrote: Fri Apr 08, 2022 2:17 am
bw10 wrote: Thu Mar 31, 2022 6:12 pm Its a leader issue, not class balance issue. There are no dedicated leaders on order while destro runs 2-3 semi/org wbs at all times
That's not true. The problem is you need to join an active guild and participate in warbands. Don't expect a public warband to be effective, especially at primetime. The BIG problem with order. Isn't that we don't have organised warbands or active guilds. It's that nobody talks to each other. It's so rare to actually have warband leaders communicate over region chat or in discord. More often then not it'll be silent with random players complaining about the zone. And by coordinate, I don't mean blob up and zerg. Because I frankly refuse to be apart of that as I think it's not fun and is actively ruining RoR. I mean having WB leaders talking about where they're going, enemy positions, movements and numbers. Organising ambushes, reinforcements etc.
I agree with most of this, but coordinating individual warbands does not beat the 4 wb blob of Destro that currently seems to be all the rage. Sometimes the health of the game falls on leaders from both sides.
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Xergon
Posts: 798

Re: Balance of the game...

Post#45 » Fri Apr 08, 2022 6:29 am

Akalukz wrote: Fri Apr 08, 2022 2:29 am
Scottx125 wrote: Fri Apr 08, 2022 2:17 am
bw10 wrote: Thu Mar 31, 2022 6:12 pm Its a leader issue, not class balance issue. There are no dedicated leaders on order while destro runs 2-3 semi/org wbs at all times
That's not true. The problem is you need to join an active guild and participate in warbands. Don't expect a public warband to be effective, especially at primetime. The BIG problem with order. Isn't that we don't have organised warbands or active guilds. It's that nobody talks to each other. It's so rare to actually have warband leaders communicate over region chat or in discord. More often then not it'll be silent with random players complaining about the zone. And by coordinate, I don't mean blob up and zerg. Because I frankly refuse to be apart of that as I think it's not fun and is actively ruining RoR. I mean having WB leaders talking about where they're going, enemy positions, movements and numbers. Organising ambushes, reinforcements etc.
I agree with most of this, but coordinating individual warbands does not beat the 4 wb blob of Destro that currently seems to be all the rage. Sometimes the health of the game falls on leaders from both sides.
Why not ? Blob usually is predictable and easy to control, if those Individual but Coordinated WBs have proper tools/setups and engage on their terms then i can very easy see them having advantage over blob. Easiest example is to imagine Martyr Square fight in Praag, lets say Destro blob of 4 WBs pushing towards 1 Drder WB in Order Warcamp direction, if you had 3 other Order Warbands flanking from multiple directions like North and South, they would hit that Destro blob backline and very likely wipe it. Ofc thats like one of the perfect examples. On some maps its easiser to do, on maps where you can funnel or create choke points, but on different maps, much more open, like Chaos Wastes its much harder to execute.
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wewso11
Posts: 7

Re: Balance of the game...

Post#46 » Fri Apr 08, 2022 10:03 am

Xergon wrote: Fri Apr 08, 2022 6:29 am
Akalukz wrote: Fri Apr 08, 2022 2:29 am
Scottx125 wrote: Fri Apr 08, 2022 2:17 am

That's not true. The problem is you need to join an active guild and participate in warbands. Don't expect a public warband to be effective, especially at primetime. The BIG problem with order. Isn't that we don't have organised warbands or active guilds. It's that nobody talks to each other. It's so rare to actually have warband leaders communicate over region chat or in discord. More often then not it'll be silent with random players complaining about the zone. And by coordinate, I don't mean blob up and zerg. Because I frankly refuse to be apart of that as I think it's not fun and is actively ruining RoR. I mean having WB leaders talking about where they're going, enemy positions, movements and numbers. Organising ambushes, reinforcements etc.
I agree with most of this, but coordinating individual warbands does not beat the 4 wb blob of Destro that currently seems to be all the rage. Sometimes the health of the game falls on leaders from both sides.
Why not ? Blob usually is predictable and easy to control, if those Individual but Coordinated WBs have proper tools/setups and engage on their terms then i can very easy see them having advantage over blob. Easiest example is to imagine Martyr Square fight in Praag, lets say Destro blob of 4 WBs pushing towards 1 Drder WB in Order Warcamp direction, if you had 3 other Order Warbands flanking from multiple directions like North and South, they would hit that Destro blob backline and very likely wipe it. Ofc thats like one of the perfect examples. On some maps its easiser to do, on maps where you can funnel or create choke points, but on different maps, much more open, like Chaos Wastes its much harder to execute.
Playing organized can beat the blob in some cases but it can also fall on its back if executed badly or if there is another destro warband flanking. Its a usually a case of who has more flankign warbands, which destro always has more. Also I rarely see order warbands blobbing with more that 2 warbands and usually it just a warband and some 12 man pug following, which cant really challenge 3-4 warbands. Not to mention the lack of healers on order side which leads to unbalanced comps and people getting frustrated that they are not getting heals and dropping.
In a perfect world classes should have some self-peel built into their kit so they are not so reliant on healers. Something that still bothers me is why does a wizards class have no teleport, a ranger class has no stealth and a dot class (magus) has no life steal. Bad design really.
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Lion1986
Posts: 488

Re: Balance of the game...

Post#47 » Fri Apr 08, 2022 11:41 am

Also I rarely see order warbands blobbing with more that 2 warbands and usually it just a warband and some 12 man pug following, which cant really challenge 3-4 warbands. Not to mention the lack of healers on order side which leads to unbalanced comps and people getting frustrated that they are not getting heals and dropping.
all this issues can be solved by order by using brains instead of mouths and making some premades. Just saying
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Adapa
Posts: 12

Re: Balance of the game...

Post#48 » Sat Feb 11, 2023 4:09 pm

I just think there should be more people willing to play on order side. It's a joke, whatever Tier I go, destruction ist 70/30 better . EIther in mass or in the understanding of "how to play a mmo" ..

No I had not only "A" bad evening. This is almost anytime I play this game.
Why is finding a group for sc on order side so hard? I don't get it.
I am a huge fan of the warhammer franchsise ( Tabletop as well) but the game gives me the feel to play on destr. But that is like , way too easy, destr. always wins in this game. This is my experience. Rarely do I see order winning... even the chat calls the game already "Altdorf run by destr" I mean isn't that something to address and look into why that is? I bet destr has like 1000 player where order has around half of it. Thats why. Congratulations... Yes I am mad right now, really really bad exp right now, no matter if t3sc or t4sc . t4 sc what a joke. rr80 + .... cant they have their own kind of level to fight against each other? at least in sc... :(

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dtjror
Posts: 88

Re: Balance of the game...

Post#49 » Sat Feb 11, 2023 5:22 pm

Most of you seem to be missing one of the OPs main points, which is gear and RR disparity. T1 is fine. 16-30 is ok, because you get pretty good bolster.

But at 30, bolters starts ramping down, and despite getting better gear and higher RR, your relative power starts decreasing, until eventually, at fresh 40, you are but fodder for the RR 70/80, Invader/Sov crowd. And there is no way to avoid them at that point.

So people get frustrated and quit. Completely understandable imho.

The answer? Maybe there is none. Maybe the population just continues to whither while the gap between the haves and the have-nots grows even larger.

Personally, I'd love to see RoR FRESH. This server has reached its end phase, time for a reboot. Doubt it will ever happen, but one can dream...

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Adapa
Posts: 12

Re: Balance of the game...

Post#50 » Sat Feb 11, 2023 7:04 pm

dtjror wrote: Sat Feb 11, 2023 5:22 pm Most of you seem to be missing one of the OPs main points, which is gear and RR disparity. T1 is fine. 16-30 is ok, because you get pretty good bolster.

But at 30, bolters starts ramping down, and despite getting better gear and higher RR, your relative power starts decreasing, until eventually, at fresh 40, you are but fodder for the RR 70/80, Invader/Sov crowd. And there is no way to avoid them at that point.

So people get frustrated and quit. Completely understandable imho.

The answer? Maybe there is none. Maybe the population just continues to whither while the gap between the haves and the have-nots grows even larger.

Personally, I'd love to see RoR FRESH. This server has reached its end phase, time for a reboot. Doubt it will ever happen, but one can dream...
I don't think its necessary to reboot the whole game.
And I never ever want to critizise the devs behind this project as I am very grateful to have the possibility to play it.
What I would love to see is that T2, T3 become its own regions again like it used to be on live.
I think of changes to the game, but I can imagine not much people would like it. Maybe we could cap regions to Renown Rank.
Like t2 is until RR29 , RR30 gives you only T3 and T4 open of course is like it is, but only from RR 40.
And for the SC'S , RR70+ should have their own qeue. I know I know.... But its insane to fight against high equipped players. I dont blame them, they spend alot of time to reach their level and should be rewarded in moshing all those weaklings before their eyes.
Whatever, nothing is going to change and I need to learn how to deal with it or I will just leave this game as it is and wish you all the best.

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