Post#9 » Wed Jan 11, 2023 8:19 am
Answering to @op:
On each archetype (differentiating between ranged and melee dps) stomps are a bit different. For heals getting stomped might be sometimes more fun than stomping, if your enemies don't go out of their way to stop you from healing. You have lots of healing to do, you can do your task as a healer despite losing. In my experience healers are fine unless you fight a group that tries actively to kill you (and you aren't getting support, otherwise it's less fun. But still relatively enjoyable). Ranged classes, with magus/engi first and foremost, it might be a nice experience too. Just kite too spawn whenever you see anything getting close and do damage from distance while other members of your team get slaughtered. Typical for dps healers too, as they tend to be more robust than other dps classes. Sorcerer/bw is a bit tricky, requiring some healing regardless of kiting, while magus/engi is the only class capable of sustained ranged AoE damage. All are fine with stomps, though their lower damage makes getting kills a bit more tricky against well healed team (more specifically lack of healdebuffs on some of those classes). Timestamp based dps however works amazingly well in SCs, and most ranged classes use it to some extent.
Now, two other archetypes fare much worse. Tanks are still better. The main difference is you can't play a tank with no healer, unless some very atypical situation happens. On the other hand, being a tank means you're a secondary (or actually much lower) priority target, so you can often survive multiple deaths of other team members and keep playing, with all the tools you have perfect for mitigating enemy pressure. So, if you do have a functional healline you can play your class with no issues, and you have a lot of work to do. Tanks also enjoy grindy SCs, when you get farmed but you hold your ground (on an objective for example), as while they can get no kills they can function and fight even when massively outcoordinated/out skilled. In fact, tank and heal gameplay is IMO the most interesting precisely in those situations, with both archetypes having opportunity to use entire toolkit of any specific class and many opportunities to do so.
Lastly, melee dps gameplay in a listing scenario is absolutely terrible. Melee classes require the most support and are the ones easiest to get sniped by ranged dps. They usually need assist to score kills against a well supported opponent and are most gear dependant, needing both high damage output and bulk. Stealth classes are sometimes different, but usually have the same issues as others. Melee dps classes have no way of learning a proper group play in heavily losing scs, due to a. Being first targets for enemies and 2. Having lower target picking capabilities than ranged classes. Stomps in fact teach you to play very carefully which is not always a good way of playing mdps classes which need to generate sufficient pressure to function in the close combat without getting focused and killed. Your only way of playing this kind of scenarios is ganking people, which is hard for most classes depending on the scenario and, again, doesn't help you with group play later on. You do get something from grindy kind of stomps, especially if you have a guard, but it's usually very frustrating as you die a lot without killing almost anything.
So, to sum it up, you can get some value out of stomps on most classes, but it requires a very single player mindset of just focusing on your own gameplay and not on winning/scoring kills.
RoR doesnt deserve being taken seriously.